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Knights of Tezoth

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In reply to Злобный Ящур
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#12981
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Злобный Ящур

I didn't quite understand about Rezara's diplomatic visit to Olivus... They share a border, but there's no direct road. How was the visit carried out?🤔 Or is a "parliamentarian" not a unit, so roads aren't required? And in that case, can we send Orvald to Mika?

Roads are not needed for diplomacy to work.


Злобный Ящур

- Improve the city (+1 to unit limit - up to 5 times, +1 to squad limit - 1 time, +25 to gold - up to 5 times, +3 to equipment - up to 5 times, +1 to unit production - up to two times; your choice).

Are the limits per city or for all cities combined? For example, can unit production be used only 2 times total, or 2 times per each city?

Per each city individually.


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#12983
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Happy Life

- Pew! - comments Dawnlight to his squire, aiming an arrow at the bullseye of the target - while standing in the backyard of the estate. - Well? Is the old man still strong despite his years? Picked up this skill in a week! Learn from me, kid, how it's done. Eh, if only this had been around at the birthday party, I'd have joined in there too. Who knows, maybe I'd have won some prize if I got lucky. But anyway, you know what I've heard about? There's this thing - some special services operatives use "elemental arrows". A water one, say, can put out a torch, or cause a short circuit in a metal golem. A fire one smacks an area and deals damage. An earth one generates a whole carpet of moss you can cross like a cheetah, even if you're an elephant - with some skill, of course. Or it'll entangle you in vines if it hits you directly. An air one will just knock out the whole group standing nearby with gas. There was also a rope one, which would open up a new approach to an object, but personally I don't need that one, I've got everything I need as is, - his hand stroked the chain with a hook. - According to intelligence, it was "our answer" to Olivus. Can't compare to their technology of course, and I've never seen one myself, so far I think it's just a rumor - I won't believe it until I see it. But you know, there's no smoke without fire, maybe we'll see something like that yet, though I'd probably rather not. But what am I really getting at? At the fact that any tool, no matter how insignificant it might seem to you at the moment - in our line of work can be almost your main helper. It's all about your end result and initial motivation, and how you achieve it - doesn't matter. So don't sleep on things you consider insignificant. Sometimes even minimal changes in your paradigm can spawn monumental ones in your life. And you know what the secret is? That an honest man always wins. You might think at this very second that "maybe" some scumbag gets something in life. But you know what? All a scumbag can get is, at best, his comeuppance. And in the long run, he'll always lose to an honest man. Not because he couldn't deceive him in the current state of things. But simply because overall, man by nature strives for order, and he always easily identifies scumbags and seeks to put the screws to them. That's exactly why we have police forces. So... - Vargas leaves that thought for contemplation.

- Heh, sir, are you sure you're not from Rævnland? I was in Duskwing once and heard that the knights of the Scorching Trial and the Grievous Gloom were discussing something very similar, well, about elemental arrows, I mean. When they were having lunch in the mess hall. The first one was telling how cool, effective and stylish it was, and the second was arguing that such arrows lack elegance, saying the beauty of a flying arrow lies in its subtlety, its fine trajectory and its barely audible harmonious sound. Well, I can't learn that fast, it seems my brain can grasp only a third of what yours can, and I'm younger. - The squire kicked the ground. - But oh well, maybe I can be your tool and make some kind of contribution to this absurdity that's going on.


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#12985
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In the process of minor resistance from the defenders, Sir Noxis's squad captures Tempesta.

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#12986
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- My lady, my lady... - Oldid whispers to Stephanie. - Do you know what I think? I think Lord Eugene is a hero. Why? Because so far he has killed only seven people, when he could have killed far more. Mathematically speaking, he's saving lives)

— He's simply following the precepts of an ancient sage, extracting benefit from people while they're still alive, — Stephanie summed up.

kcfgogbfalgfl
Neiko
kcfgogbfalgfl

- The redskin provisions will have to be tested on someone first, - said Eugene, for some reason looking at Rgoktes, - other than that, I have no objections. It's all more sensible than continuing to march into nowhere.

— When it comes to cooking, there really are too many risks, — Stephanie nodded thoughtfully, paying no attention to Eugene's glance toward Rgoktes. — Not to mention that we need to think about how best to prepare them in the first place. But all of this is only possible if you, my friend, share your supplies instead of killing your comrades, since I definitely won't have enough for the return trip.

The last remark was addressed to the rusting comrade. Given that there was no one else, he should have figured it out himself.

The party returns to H3 (-8 provisions), and along the way Eugene shares 1 unit of provisions with Stephanie.

It's a shame there's nowhere to spend them except at the OS camp, and I had no way of knowing that at the start =\

— Ideally, we should all rest now so Manki has enough strength in case someone needs to be brought back from the dead, — Stephanie mused. — If you, Eugene, are willing to share your ration with everyone for the road, then we'll rest. If not — share only with me and let's go into battle!

Графомания путешественника

Хроники сражений, эссе, Иказкан

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#12987
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- Now that's the right attitude, - Lester nods approvingly. - So one of them is a practitioner, and the other is an aesthete - but who actually shoots better? And tell me something more about them, and about the others too, I've taken an interest. One always wants to learn something additional about respected colleagues. At least what is common knowledge in Revanland.

My sword, my trusted ally, unphased by my aspect.
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#12988
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Manlirias Esheri Iveltal of Margel, Lord of Sanbornia, adherent of Aconism.

Once per game, the player may "roll back" an undesirable event affecting their character; this action only influences the fate of the character themselves, granting immunity to injuries, diseases, mutations, mental influences, +2 to another's slots.

Attributes
Mind: 30
Body: 30
Insight: 30
Energy: 30
Aesthetics: 30

Parameters
Spirit Strength: 30
Spirit: 300
Defense: 30
Health: 300
Accuracy: +30% (+100%)
Evasion: +30% (70%)
AP: 9 (21)
MP: 9
Initiative: 30
Charisma: 30
Critical Damage Chance: +30 (40)
Trainability: -
Inventory Capacity: 10

Wyvern
AP: 8
Health: 200
Inventory Capacity: 5
Equipment Slots: body.
Deals 50 damage to a chosen target and applies burn. 
Ability to fly.
Evasion: 10%

Skills

Touch of the Sun+
Replaces the basic attack. 100% damage, this attack ignores damage-reducing effects and deals permanent damage to the target's health. Melee only. Requires the Aconism conviction.

Ancient Art of the Sword
A fighting style using a katana, incompatible with others.
+10% to evasion, +10% to accuracy, +3 to AP, +10 to crit chance.
Quick Sword
In exchange for 1 MP, deals 3 attacks.
Sword Dance
The character's successful attacks strip positive effects from the enemy and apply silence to them (spirit strength check). Passive effect.
Crescent
The character also deals damage to enemies on cells adjacent to the target. Passive effect.
Dash
The character deals damage to all enemies in a straight line along their path of movement. +3 to movement speed and the critical damage chance for this attack is doubled. Requires 1 MP.
Moon Dance
All characters around the swordsman (+2) receive up to 12 attacks (total). Requires 3 MP.
Full Moon
Barrier: the character's magical energy (equal to spirit strength) protects them from damage. If the barrier is destroyed, the remaining damage is nullified.
Discharge: the character may spend 1 MP to deal damage to all enemies in a straight line (10). Combines with the "sword dance" and "crescent" abilities.
Regeneration: the character may skip a turn to restore the barrier.
Flowers of the Night
In exchange for 1 MP, the character attacks a chosen enemy and reduces their maximum health by (aesthetics)%. Does not stack, cannot miss, also deals normal damage, and can be used against aerial targets.

Riding
The character can ride horses and other animals.

Sword
The character can use a sword without penalty.

Philosopher

Historian

Teacher

Equipment
Right hand: Ancient Sword, Damage: 100 (250), +30% to accuracy, +5 to damage and +1% to evasion per point of aesthetics, +1 to aesthetics, indestructible. Using it requires knowledge of the ancient art of the sword.
Left hand: Blade of Balance, Damage: 100, +30% to accuracy, indestructible, cannot be enchanted or altered, deals no critical damage, on attacks banishes supernatural beings, destroys curses, nullifies supernatural equipment effects, removes positive and negative effects, applies silence. Requires 30 points of mind, human origin, and inability to cast spells.
Body: Stylish suit, provides nothing.
Head:
Legs: Boots of Grounding, +50% chance to resist any type of negative effect other than damage.
Hands: Gloves of Nihilism, enemy traits and abilities based on faith, beliefs, etc. do not work against the character, indestructible.
Shoulders: Ancient Cloak, AP and initiative from attributes are twice as high.
Other 1: Eye of the Dragon Queen, +20% chance to activate an extra turn. 
Other 2: Ring of Gemstones, in exchange for 1 MP, performs one of the following actions with no more than one repeating action per day:
Fire: burns the chosen target and its equipment, with no range limit on the battle map (spirit strength check).
Water: restores all health and spirit to the chosen target, removes negative effects.
Wind: removes a random disease from the chosen target.
Earth: removes a random injury from the chosen target.
Light: returns the character to life with full health and spirit if either reaches 0, activates as long as the character has MP.
Darkness: subjugates the chosen target to their will, with no range limit on the battle map (spirit strength check)
Other 3: Eye of the Celestial Vermontia, allows seeing the character traits of other characters. In battle, also allows seeing enemy parameters and abilities. 
Other 4: Clock of Misfortune, enemy crits do not activate.
Other 5: Horn of Intimidation, in exchange for 1 MP, reduces the maximum spirit of other characters except allies by half (spirit strength check).

Inventory
Gold of Sanbornia.

Home
Slot 1:

Painting of Aconia, the conviction effect can be activated every year.
Slot 2:
Slot 3:
Slot 4:
Slot 5:
Slot 6:

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#12991
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Carnea when she sees all that loot that can be obtained by Carnarez:


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#12992
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Touch of the Sun+

Replaces the basic attack. 100% damage, this attack ignores damage-reducing effects and deals permanent damage to the target's health. Melee only. Requires Aconism conviction.

But this is just Air's path before the nerf...

Hopefully, Alaria will upgrade her style back to what it used to be.

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#12994
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magical energy (equal to spirit strength)

Spirit strength or spirit?