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Archer is my favorite class in Samokrutki. But when it comes to other games, I usually play as a sorcerer first. Except for the very first Divan Divan. There, everything is tailored for a perfect walkthrough as a melee fighter, even though I can't stand that class.
I'm not a big fan of archers, though I do play them occasionally. In the second dogma, they are by far my least favorite class for my own character, even though pawn-archers with the right personality and skills are consistently among the most useful combat units. I only love the magic variant in both dogmas. Usually, I go either mage, melee fighter, or both at once. But I do take it as a backup weapon not infrequently.
3. Milady Emilia Lane, Knight of Justice from Matrikaria, servant of Lord Githgood Flaveresence, follower of the Radiance of Velkhmetra, student of Amalia Drake.
4. Amalia Drake.
5. Elsa Hacker.
Emilia makes 4 normal shots, then 6 precise shots. Then Amalia and Elsa take turns making 10 normal shots each (lacking precise ones).
Ничто не возникает из ничего и ничто не пропадает бесследно. Если где-то чего-то убудет, то в другом месте добавится. (Закон сохранения).
My Lord Gingkink Ardelisot, Knight of the Crushing Blow from Asteria, servant of servant of Afortek Transend (Nosi), adherent of Satanid's Morality. +5 to body and +5 to mind, +2 to learning and +25 to characteristics for free distribution but no more than +15 to one characteristic, +3 to all characteristics, +5 to body, +5 to insight.
Horseshoes: horseshoes of luck, +5% to rider's critical chance.
Skills Inspiration Allies under the character's command have a 10% chance to perform an additional turn.
Armor Wearing The character can wear heavy armor.
Sword The character can use a sword without penalty.
Strong Attack Deals 200% damage to the target. Cost: 1 AP.
Riding The character can ride horses and other animals.
Equipment Right Hand: Sword of Ruin, damage: 85, accuracy +10%, +100% to damage and +10% to critical damage chance for strong attack, if the target is killed, AP is not expended. Left Hand: Body: Armor of Retribution, defense: 0, damage directed at the character charges their next attack (damage received before defense reduction is added to the weapon's base damage). Requires the Armor Wearing skill. Head: Good helmet, critical chance against self -8%. Requires the Armor Wearing skill. Legs: Plate boots of endurance, +1 to SP, +5 to defense. Requires the Armor Wearing skill. Hands: Plate gauntlets of annihilation, the character's attacks reduce the target's defense by 25% (debuff). Shoulders: Cloak of the victor, +2 to allies' spirit strength (does not stack). Other 1: Flask with healing potion. Restores 50% health, has five charges that regenerate in towns. Other 2: Other 3:
Right hand: Sword of Ruin, damage: 85, accuracy +10%, +100% to damage and +10% to critical damage chance for a strong attack, if the target is killed, no action points are spent.
- In a sense, everyone who has lived in our region has seen a lot. I think this is an opportunity for the master to push himself into high society.
- I see, - he didn't understand a thing, and the bandit made a mental note of it.
- The kind that don't inspire warm feelings. Life is full of suffering as it is; tearing one's heart out over someone else on top of that... I wouldn't want that. The lady is undoubtedly beautiful, but I can say nothing more about her. - The squire shifts his gaze to the pointy-eared one. - The master found her outside the kingdom, saved her from the monsters of Regret. But I've never once seen him remain alone with her without the escort of guards and a hired sorcerer.
- I understand him, but rather than worrying so much, he could just take her and let her go to the four winds. I suppose a successful businessman always has a certain streak of risk when it comes to his assets. As for you, - Lester places a huge palm on the squire's pauldron, completely covering it. - If you don't want to, don't tear your heart out; no one is forcing you. But life is full of many things, Alseus Bluegrin of Blexol: suffering, trials, and triumphs. The early years are the hardest for everyone, but to everything else — it is long. You are young, not bad-looking, and it's far too early for you to give up on it. And the further you go along it, the more memories blur. Live without a bright spot for ten or twenty years — a year or two or three of success, and you'll almost forget them. You won't believe me now, but in time you'll see for yourself. I don't know what your customs are, but here in Canamia, it's not customary to break someone's neck and bury them in the arena without cause. It's possible to climb out of any pit. I demand loyalty — serve me faithfully, and you shall want for nothing. That is my word, and my word is harder than tungsten, - a piercing gaze, with an otherworldly note unusual for him in his normal state, like a misericorde, bores into the interlocutor's pupils awaiting a response.
- A rather firm impression is forming that my knight is able to see a spark in anyone and find brilliant diamonds even where they absolutely shouldn't be. It's gratifying to know that comrades hold a high place in your thoughts.
- Professional, Your Grace. Even the most unassuming material can be worked so that it takes a worthy place among more honorable ones, - the knight bows his head with a smile. - And I could not wish for better comrades, and should anyone try to reproach me for bias, I will fight for this opinion to the last.
Right hand: Sword of Ruin, damage: 85, accuracy +10%, +100% damage and +10% critical damage chance for strong attack, if the target is killed, no action points are spent.
I want the Sword of the Path of Air for myself...
I want the bow "All-Consuming Karma" with map-range, always hitting, piercing any defense, and dealing max HP damage...
Ничто не возникает из ничего и ничто не пропадает бесследно. Если где-то чего-то убудет, то в другом месте добавится. (Закон сохранения).