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Posts from NewPerk - New ability "Agility".

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3 years ago
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A small mod that adds the "Agility" skill to each class's wheel. Thanks to it, you can restrain the onslaught of an aggressive opponent during the first turn and protect yourself from the first strike of proactive archers.
https://disk.yandex.ru/d/Ox3vrnVd1Ltl1Q
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3 years ago
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Is this applying the Immovability rune with a skill?
In reply to Narron
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3 years ago
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Yes, the free skill "Archers' Rise" is used. In my personal build, I also use other seemingly useless skills in a similar way: "Ashe's Blessing," "Exploding Corpses," and so on.
In reply to ForRest Fay
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3 years ago
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ForRest Fay
Yes, the free skill "Archers' Rally" is used. In my personal build, I also use other seemingly useless skills in a similar way: "Ashi's Blessing," "Exploding Corpses," etc.

I know, I used to do that too. Some of the new central perks are designed around this.
In reply to Narron
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3 years ago
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Narron
Smells like the mechanics of Disciples.
I respect that.
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3 years ago
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ForRest Fay, your mod is quite useful, primarily because it introduces novelty and increases interest in character progression.
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In my personal build, I use other seemingly useless skills in a similar way: "Ashes' Blessing," "Exploding Corpses," etc.

Could you upload it as a separate mod if it's not too difficult?

Added 3 minutes later
Waterfall_13

I know the feeling; I've done the same. Some of the new center perks are tied to this.

I'm new to the forum and I'm surprised by the large number of new maps and mods!
Waterfall_13, I understand that you have your own global modification that includes new perks. It probably weighs a lot. Is there a way to upload only the part of the modification that concerns the new perks on this forum, so that the file size is small?
In reply to Delvi
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3 years ago
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Delvi
ForRest Fay, your mod is quite useful, primarily because it introduces novelty and increases interest in leveling up.

Could you upload it as a separate mod, if it's not too difficult?

Added 3 minutes later

I'm new to the forum and I'm surprised by the large number of new maps and mods!
Waterfall_13, I understand that you have your own global modification that includes new perks. It's probably quite large. Is there a way to upload only the part of the modification that concerns the new perks on this forum, so that the file size is small?
Yes, it's quite large. No, I can't do that because I would have to go through all the folders, extract the parts related to the skills, and reassemble them into a new mod, which is too much work. If someone who is "very enthusiastic" wants to extract the skills from my mod into a separate mod, they are welcome to do so, and I wouldn't object.

The main feature of the new skills is that they apply a "buff." Unfortunately, this is the maximum that can be achieved without delving too deeply into scripts.



And there are also various other skills, I enhanced them as much as I could.
cool
3 years ago

Well done Waterfall! Very inspiring ideas to reinforce weak perks! :) 

It gives me some inspiration for a few new things!

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3 years ago
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The whole point of the new skills is that they apply a "buff." Unfortunately, this is the maximum you can get out of what's available without getting too involved with scripts.

Waterfall_13, your mod has really piqued my interest! Of course, now I only want to play it. But there’s one thing that worries me.
I mainly play fan-made maps and Campaigns. In the near future, I plan to complete these 3 maps:

/topic/at/1087326/
/topic/14363/
/topic/15760/

The problem is that all these maps are essentially mods, which leads to the question – is your mod compatible with them? Will installing your mod prevent me from completing fan-made maps due to mod conflicts?
In reply to dredknight
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3 years ago
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dredknight

Well done Waterfall! Very inspiring ideas to reinforce weak perks!

It gives me some inspiration for a few new things!

Thank you =)
It's nice to hear that not only I like my ideas 😁
Delvi
Waterfall_13, you really intrigued me with your modification! Of course, now I want to play only it. But there is one thing that worries me.
I mainly play fan maps and Campaigns. In the near future, I plan to complete these 3 maps:

/topic/at/1087326/
/topic/14363/
/topic/15760/

The fact is that all these maps are actually mods, and this raises the question - is your mod compatible with them? Will it happen that by installing your mod, I will not be able to complete fan maps due to mod conflicts?
There are many new things in the mod that you can find interesting. So, I just slightly opened the box =)
The mod affects a lot of folders, so I do not recommend using maps that also affect the game (are essentially mods); the consequences are unpredictable. But you can always try for an experiment. Perhaps the stars will align so that the map affects those files that the mod does not affect.

The specified links are clearly incompatible with the mod because they affect artifacts and default characteristics (so the game will use either the map settings or the settings of my mod, resulting in a mess).
In reply to Waterfall_13
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3 years ago
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Funny how he managed to draw all the attention to himself.
In reply to ForRest Fay
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3 years ago
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ForRest Fay
Funny how you managed to draw attention to yourself.
Don't be upset, I'm leaving now.
People are asking for skills to be added as a separate mod. =)
You made one, maybe you can make another one for him; I've given you some ideas. 😉
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3 years ago
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From a gameplay mechanics perspective, it's great.
Could you provide a complete list of possible buffs that can be applied to skills and perks in this way?
In reply to Nargott
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3 years ago
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Nargott
From a gameplay mechanics perspective, it's great.
Could you provide a complete list of possible buffs that can be applied to skills and perks in this way?

To be honest, I didn't keep a complete list because initially, I was just attaching runes and focusing on the buffs I saw on creatures (battle rage and bear resilience). But then I also became interested in city buffs. Here's what I have:

I found and verified all of this in this list:

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