What is the base damage of standard weapons?
Bow - 50, range: 8, accuracy and melee damage are halved.
Spear - 60
Roman sword - 60
Sabre - 60
Mace - 60
Dagger - 50
Pistol - 100, reload: 1, range: 6
Whip - 60
Axe - 60
Blowpipe - depends on the type of dart, range: 6.
Dagger - 10% of the enemy's maximum health.
Rifle - 200, reload: 5, range: 6.
Throwing knife - 50, range: 6.
Bola - paralyzes for three turns, range: 6.
Pilum - 60, range: 8.
Do negative effects require only % of rolls?
Can the first level of mastery be learned after the start of the game, or will the player need a non-player tutor for this?
How much more effective is reading books for a character from Refutea?
Can a character deal non-lethal damage without being a follower of Mana?
Does Insight work with magic?
Can Family Value and Companion be learned only at the start of the game?
Does magical weapon combine with the ability of a level six pikeman (damage to all units in the line of attack)?
Is the effect of the Spirit of Companionship cumulative?
Does Mind Reading have a 100% chance of success, and does the target know that their thoughts have been read? Is the range of the ability limited by the character's line of sight?
Can you move and cast spells/shoot?
Can you attack and move for the remaining movement points?
Does parrying work as before?
What are the effects of poison, wound, and burn?
Burn - the character loses 15% of their maximum health at the beginning of their turn.
Poison - the character loses 15% of their current health, evasion, and accuracy at the end of their turn.
Bleeding - the character loses 30% of the damage taken at the beginning of their turn.
How does defense work?
Does using a mirror cost a turn?
Can the damage conversion of magical attacks be disabled?
What happens to a paralyzed flyer?