The start occurs in Arven — a small town east of Kimika, where the Queen of Eolia was exiled. The player characters are volunteers who have joined a secret patriotic organization of the kingdom, sponsored by the country's citizens and answering directly to the queen. At the start, you have 1500 experience points.
Attributes
Attack: 10
Health: 100
Defense: 0
Accuracy: 10
Evasion: 10
Speed: 10
Willpower: 10
AP: 3
Charisma: 10
Beauty: 10
Crit: 0%
Event Points: 1
Experience
100 experience points can be spent on increasing attributes:
70% one attribute from the list: +1 to attack/+10 to health/+1 to defense/+1 to accuracy/+1 to evasion/+1 to speed/+1 to willpower/+1 to charisma/+1 to beauty.
20% the player chooses the desired characteristic.
10% +1 to AP.
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | |
| Claymore | No penalty | +3 attack, +20 health. | +1 attack range. | +10% crit chance. | +5 attack. | Paralysis (50%) | +30% final damage. | +50 health. | Bonus damage equal to 25% of the target's maximum health. |
| Bow | No penalty | +3 accuracy, +2 willpower. | +1 attack range. | +1 attack range. | +1 attack range. | Immobilization. | +1 attack range. | +1 attack range. | No penalty in melee. |
| Spear | No penalty | +2 attack, +2 accuracy, +10 health. | +1 attack range. | +30 health, +2 accuracy. | +3 evasion, +2 attack. | Damage to all enemies in the line of attack. | +1 attack range. | Immobilization. | If the character's accuracy is higher than the target's evasion, their attacks always hit. |
| Roman Sword | No penalty | +1 willpower, +2 accuracy, +2 evasion. | +1 AP. | +3 willpower, +2 evasion. | +1 AP. | Immobilization. | +30 health, +2 evasion. | +5 willpower. | Final damage dealt to self is 25% lower. |
| Saber | No penalty | +3 accuracy, +2 speed. | +1 AP. | +10% crit chance. | +10% crit chance. | Bleed (50%) | +5 accuracy. | +5 evasion. | Parry attacks. |
| Flail | No penalty | +3 attack, +10 health, +1 accuracy. | -35% target's defense. | -35% target's defense. | +1 damage per unit of target's defense. | Paralysis (50%) | Bleed (50%) | +5 attack. | Paralysis and bleed chances 100%, willpower checks in melee are twice as high. |
| Katar | No penalty | +3 speed, +2 accuracy. | +1 AP. | +10% crit chance. | +10% crit chance. | Poison (50%) | Trauma (50%) | +5 speed. | Ability to use a second katar. |
| Pistol | No penalty | +3 accuracy, +2 attack. | +1 attack range. | +3 attack, +2 accuracy. | +10% crit chance. | +1 attack range. | +1 attack range. | +5 accuracy. | -1 to reload. |
| Whip | No penalty | +3 evasion, +1 accuracy, +1 speed. | +1 attack range. | +3 speed, +2 accuracy. | +10% crit chance. | Trauma (50%) | +5 evasion. | +1 attack range. | Lethal damage adds +10 to the character's speed. |
| Axe | No penalty | +3 attack, +2 accuracy. | -35% target's defense. | +10% crit chance. | +3 attack, +2 accuracy. | Bleed (50%) | +2 attack, +30 health. | +1 AP. | Additional attack. |
Additional Weapons
Blowgun, dagger, blunderbuss, throwing knife, bola, pilum.
Cost of learning one rank of weapon mastery: 500 experience points; cost of the tenth level: 1000 experience points.
Origins
Lilians:
F: Beauty +3, willpower +3, charisma +2, attack -3. -20% to the cost of learning whip.
M: AP +1, accuracy +2, agility +2, speed +2, attack -1, willpower -2.
__________
・Ability to learn magic.
・Magic Arrow [500]: enemies in the line of the spell's attack (10) take (willpower*5) damage. Always hits. Can be used up to three times per day.
・Mirror [1000]: the target's willpower roll must be higher than the character's willpower roll, otherwise the negative effect is reflected back. Can be used up to three times per day.
・Wings of Wind [800]: a chosen ally gains +2 AP, +10 speed, and +50% evasion until the end of combat. Can be used up to three times per day.
Nii
Free distribution of attributes (attack, health x10, AP, defense x2, accuracy, evasion, speed, willpower, charisma, beauty) but no more than +5 or -5 to any single one.
・Battle Claws [500]: the character's melee attacks cause bleed.
・Predator [500]: the character's melee attacks restore their health by 30% of the damage dealt to the target.
・Instincts [500]: once per day, the character can flee from battle out of turn, even if not on a tile adjacent to the battlefield edge.
Demons
+2 AP, +5 attack, +100 health, accuracy +5, evasion +5, speed +5, -10 beauty, -10 charisma.
Are outlaws.
Kaoli
F: Beauty +5, agility +5, speed +3, health -40, attack -4.
M: Attack +5, health +50, speed -2, beauty -3.
__________
・Ability to learn magic.
・Elemental Attacks [500]: the character's melee and ranged attacks deal magical damage and cause burn or paralysis for 1 turn. Can be learned twice.
・Wall [1500]: the character can create obstacles on the battlefield. Up to 15 tiles can be created per day. Obstacles have 100 health and 25 defense.
・Teleportation [1000]: the character moves to any unoccupied tile within a distance of 15. Can be used up to five times per day.
Karin
Ability to fly; -50 health, -4 attack.
Refitea
+1 attack, +1 accuracy, +1 willpower, +1 charisma, +1 beauty.
・Reading books is more effective than usual.
・-20% to the cost of learning saber, pistol, and blunderbuss.
Ditlind
+3 attack, +2 speed.
・Higher quality equipment at the start.
・-20% to the cost of learning flail, pilum, and roman sword.
Eastern Federation
-1 attack, +3 charisma, +1 beauty, +2 speed.
・Trade [1000]. -(charisma)% to the cost of goods (but not services). In combination with the same skill of Avaritia, it converts into the familial value of Superbia.
・Vending [500]. +(charisma)% to the value of sold items (base 20%).
・-20% to the cost of learning katar, blowgun, and bola.
Effects
Bleed - the character takes damage bypassing defense equal to 30% of the damage suffered at the start of their turn.
Burn - the character loses 15% of maximum health at the start of their turn (magical damage).
Poison - the character loses 15% of their current health, bypassing defense, evasion, and accuracy at the end of their turn.
Trauma - inability to restore health or receive positive effects.
Paralysis - skip turn, inability to evade.
Block - negates damage (melee, ranged, offensive magic).
Parry - negates damage (melee, ranged).
Penalty - -50% to accuracy, evasion, and attack.