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#4
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Primary weapon: Staff of Evil Tree Bark+
Damage: will*6 (M) (148)
Number of attacks: will
Range: 12 (14)
Places a curse on enemies (minimum rolls until their next turn) as well as poison. 
Requires magic ability.

Secondary/backup weapon: -

Slot 1: -
Slot 2: -
Coriel Nao
Experience: 55
Origin: Lilyan
F: Beauty +3, will +3, charisma +2, attack -3. -20% to the cost of learning scourge.
・Ability to learn magic.


Conviction: Dante
・Will +5.
・+2% to experience gained for each point of will.

Skills
・Magic Arrow: enemies in the spell's line of attack (10) take (will*5) damage. Always hits. Can be used up to three times per day.
・Mirror: the enemy's will roll must exceed the character's will roll, otherwise the negative effect is reflected back. Can be used up to three times per day.
・Fight to the Last. Once per battle, the character survives a lethal attack (remains at 1 HP). Works once per day. 
・Restoration. Guaranteed to bring the character back to life if their health is within -100%. Can be used once per day.
・Wings of Wind. A chosen ally gains +2 AP, +10 speed and +50% evasion until the end of combat. Can be used up to three times per day. 
Magic Staff

1. No penalty.
2. +3 to will, +2 to accuracy.
3. +1 to attack range.
4. +10% to critical damage chance.
5. +1 to attack range.
6. +5 to will.
7. +5 to accuracy.
8. +50 to health.
9. Attacks deal area damage 1+1.

Attributes
Attack: 8
Health: 150
Defense: 0
Accuracy: 18
Evasion: 10
Speed: 11
Will: 31
AP: 3
Charisma: 15
Beauty: 13
Crit: 10%
Event points: 1

Inventory
Wallet: 0 chime. 
Traveler's Headgear+
+4 to will
Standard Staff+
Damage: will*6 (M)
Number of attacks: will
Range: 7
Requires magic ability.
Gifts of Nature
A book with instructions for using the spell.
Increases the selected character's health by (will*10)% until the end of combat (the limit for medkits does not increase). Can be used twice per day.

Primary weapon: Hunting Rifle+
Damage: 240
Range: 7 
Reload: 4
+4 to accuracy and +24% to final damage against animals and monsters.
Uses two rounds.

Secondary/backup weapon: Dueling Pistol+
Damage: 120 (192)
Range: 7 (10)
Reload: 1
+4 to accuracy and +24% to final damage in 1-on-1 fights. 

Slot 1: rounds (18/18)
Slot 2: Medical bag 
Neesanova Mirrolyuba Tabemyslovna
Experience: 1527
Origin: Refitea
+1 to attack, +1 to accuracy, +1 to will, +1 to charisma, +1 to beauty. 
・Reading books is more effective than usual.
・-20% to the cost of learning saber, pistol and rifle.

Conviction: Rishism
・+1 to event points.
・Ability to learn magic.

Skills
・Flame Flash. Applies burn to enemies in a 1+1 area (damage equal to 15% of the enemy's maximum health); the effect spreads to enemies on adjacent tiles. Range: 10. Can be used up to five times per day.
・Restoration. Guaranteed to bring the character back to life if their health is within -100%. Can be used once per day.
・Titanic Roar
Applies paralysis to all enemies for 1-3 turns. Can be used once per day.
・Delusion. The enemy must pass a will check against the character's will/charisma/beauty (determined by the player when learning the skill), otherwise their attack has no effect. 
・Lone Wolf. +50% to accuracy, evasion, speed and will when the character acts alone. 

Pistol
1. No penalty
2. +3 to accuracy, +2 to attack.
3. +1 to attack range.
4. +3 to attack, +2 to accuracy.
5. +10% to critical damage chance.
6. +1 to attack range.
7. +1 to attack range.
8. +5 to accuracy.
9. -1 to reload. 
Rifle
1. No penalty.

Attributes
Attack: 11 (P: 16)
Health: 200
Defense: 1
Accuracy: 15 (P: 25)
Evasion: 18
Speed: 11
Will: 16
AP: 5
Charisma: 11
Beauty: 11 
Crit: 0% (P:10%)
Event points: 2

Inventory
Wallet: 0 chime
Pistol+
Damage: 120 (192)
Range: 7
Reload: 1.
Rishi Figurine
Immunity to negative effects during combat.
Abelia Figurine
The character survives lethal attacks if their health is within the allowable minus. If it exceeds it, the character survives but the figurine breaks. 
Mana Figurine
+100 to health.
Traveler's Cloak+
+4 to evasion
Traveler's Headgear+
+4 to will
Traveler's Gloves+
+4 to accuracy
Geta+
+2 to AP
+4 to evasion

Primary weapon: Pistol
Damage: 100 (30)
Range: 6
Reload: 1.

Secondary/backup weapon: Bola
Paralyzes for three turns
Range: 6.

Slot 1: Rounds (18/18)
Slot 2: -
Coriel Ilk
Experience: 11
Origin: Lilyan (M)
AP +1, accuracy +2, agility +2, speed +2, attack -1, will -2.
・Ability to learn magic.

Conviction: Maniism
・Charisma +2, beauty +2, will +2, health +20, attack -3.
・The character cannot deal lethal damage; instead, they knock enemies out of combat and prevent them from returning to the fight until it ends..

Skills
・Healing Water.
Restores (will*10) health to a chosen character. Can be used up to five times per day.
・Wings of Wind: a chosen ally gains +2 AP, +10 speed and +50% evasion until the end of combat. Can be used up to three times per day. 
・Magic Arrow: enemies in the spell's line of attack (10) take (will*5) damage. Always hits. Can be used up to three times per day.
・Refreshing Touch
Removes negative effects from a chosen character. Can be used up to five times per day. 
・Charm
Once per combat, nullifies the first negative action applied to a chosen character; after activation, grants immunity to negative actions until the start of the character's next turn. Can be used up to three times per day, only in combat. 
・Touch of Mana
Removes negative effects from allies, grants immunity to them for 1 turn, and restores (will*10) health. Requires Maniism. Can be used once per day.

Attributes
Attack: 6 (3)
Health: 120
Defense: 0
Accuracy: 12 (6)
Evasion: 12 (6)
Speed: 12
Will: 11
AP: 4
Charisma: 12
Beauty: 12
Crit: 0%
Event points: 1

Inventory
Wallet: 0 chime. 

Primary weapon: Claymore+
Range: 1 (2)
Damage: 84 (168)

Secondary/backup weapon: Claymore+
Range: 1 (2)
Damage: 84 (168)

Slot 1: Herbal tea
Removes the poison effect from self or a character on an adjacent tile. Depletes after the chapter ends. 
Slot 2: -
Airlys Ail
Experience: 1051
Origin: Kaoli (F)
Beauty +5, agility +5, speed +3, health -40, attack -4.
・Ability to learn magic.

Conviction: Gula
・+90 to health, +2 to charisma, -1 AP, -2 to evasion, -2 to speed.
・Effectiveness of food, drinks and potions on self is doubled. 
・Companion. The player can create an additional character without experience in addition to their main one (Coriel Tav). 

Skills
Claymore
1. No penalty
2. +3 to attack, +20 to health
3. +1 to attack range.
4. +10% to critical damage chance.
5. +5 to attack.
・Spirit of Camaraderie. The group that includes the character receives (charisma)% more experience and rewards for completed quests.
・Elemental Attacks: the character's melee and ranged attacks deal magical damage and cause burn or paralysis for 1 turn. Can be learned twice.
Culinary Skill: the character memorizes recipes of tasted dishes and drinks, and can also cook them if they have the necessary ingredients. 
・Satiety. The character can remove all negative effects from themselves and restore health regardless of turn order. Can be used up to two times per day.

Attributes
Attack: 20
Health: 210
Defense: 0
Accuracy: 16
Evasion: 17 (37)
Speed: 16
Will: 17
AP: 6
Charisma: 18
Beauty: 22
Crit: 10%
Event points: 1

Inventory
Wallet: 0 chime. 
Airlys' Clothing
+1 to beauty.
Magic Robes+
+1.2 to evasion for each point of will
Requires magic ability.
Medkit (3)

Primary weapon: Katar+
Damage: 60 (66)

Secondary/backup weapon: -

Slot 1: -
Slot 2: -
Tao Kug
Experience: 217
Origin: Eastern Federation
-1 to attack, +3 to charisma, +1 to beauty, +2 to speed.
・-20% to the cost of learning katar, blowgun and bola.

Conviction: Ira
・Attack +3, health +30, AP +1, accuracy +2, will -5, 
・When purchasing attributes for 100 experience points, beauty, charisma and will do not increase. The chance to choose a characteristic independently increases to 40%, the chance to gain AP increases to 15%. 

Skills
Katar
1. No penalty
2. +3 to speed, +2 to accuracy.
3. +1 to AP. 
4. +10% to critical damage chance.
・Resistance. Final damage from ranged attacks against the character is halved.
5. +10% to critical damage chance.
6. Poison (50%)
7. Trauma (50%)
8. +5 to speed.
・ Counterintelligence
The character can spend 20 initiative to reveal invisible enemies at a distance of 1+3

Attributes
Attack: 11
Health: 171
Defense: 56/60
Accuracy: 16 (K: 18)
Evasion: 11
Speed: 8 (K: 16)
Will: 10
AP: 6 (K: 7)
Charisma: 13
Beauty: 15
Crit: 20%
Event points: 1

Inventory
Wallet: 0 chime. 
Unassuming Cloak+
-+2 to evasion, -1 to charisma. 
Broken Medallion+
+12% to experience gained. 
Coat+
+12 to defense.
+5 to defensive will checks.
Fur Hat+
+6 to defense
+3 to defensive will checks.
Traveler's Cloak+
+4 to evasion
Capirrot
The character's melee attacks cause the fear effect.
Nameless Armor+
Defense +60
Magical defense +60

Primary weapon: Katar
Damage: 50 (45)

Secondary/backup weapon: Bola
Paralyzes for three turns
Range: 6.

Slot 1: -
Slot 2: -
Ashur Osbair
Experience: 711
Origin: Eastern Federation
-1 to attack, +3 to charisma, +1 to beauty, +2 to speed.
-20% to the cost of learning katar, blowgun and bola.

Conviction: Avaritia
・Charisma +3, speed +2.
・+100 chime. 

Skills
・Trade/Artifact. -(charisma)% to the cost of goods (but not services). 
・Sales. +(charisma)% to the value of sold items (initially 20%).
・Craftsmanship. The character can improve equipment quality by 20% 

Attributes
Attack: 9
Health: 100 (208)
Defense: 12
Accuracy: 10
Evasion: 10 (20)
Speed: 14
Will: 10 (20) (Z:23)
AP: 5
Charisma: 18
Beauty: 11
Crit: 0%
Event points: 1

Inventory
Wallet: 0 chime. 
Richly Embroidered Clothing
+1 to charisma.
Ramon
+1 to charisma.
Pendulum+
Allows determining the location of another character.
+6% to health for each point of charisma. 
Terlik+
+6% to will for each point of charisma.
+6% to evasion for each point of charisma.
Fur Hat+
+6 to defense
+3 to defensive will checks.
Refitean Boots+
+2 to AP
Immunity to immobilization.
+6 to defense.

Primary weapon: Jurgen's Flail+
Damage: 72 (136)
+1.2 to attack for each point of attack difference with the enemy if it is higher than theirs.

Secondary/backup weapon: Jurgen's Shield+
Block chance 36%, adds no penalties to Jurgen. 

Slot 1: -
Slot 2: -
Slot 3: -
Jurgen Kohler
Experience: 11
Origin: Ditlind
+3 to attack, +2 to speed. 
・Higher quality equipment at the start.
・-20% to the cost of learning flail, pilum and Roman sword.

Conviction: Ira
・Attack +3, health +30, AP +1, accuracy +2, will -5, 
・When purchasing attributes for 100 experience points, beauty, charisma and will do not increase. The chance to choose a characteristic independently increases to 40%, the chance to gain AP increases to 15%. 

Skills
・Resistance. Final damage from ranged attacks against the character is halved.
Flail
1. No penalty. 
2. +3 to attack, +10 to health, +1 to accuracy.
3. -35% to enemy defense.
4. -35% to enemy defense.
5. +1 to damage for each point of enemy defense. 
6. Paralysis (50%)
・Camouflage. Allows destroying markings on weapons and other equipment so that identifying the manufacturer or original owner of the item becomes impossible. Up to 3 items can be camouflaged per chapter. 

Attributes
Attack: 19
Health: 140
Defense: 36
Accuracy: 14
Evasion: 14
Speed: 12
Will: 5 (Z:8)
AP: 5
Charisma: 10
Beauty: 10
Crit: 0%
Event points: 1

Inventory
Wallet: 0 chime. 
Jurgen's Chainmail+
Defense +24
Final damage from firearms -42%
Adds no penalties to Jurgen.
Jurgen's Doublet+
+2 to attack, +2 to accuracy, +2 to charisma. 
Jurgen's Cloak+
+4 to evasion. 
Jurgen's Bola
Paralyzes for three turns, range: 9.
Jurgen's Thigh Bag
+1 slot.
Fur Hat+
+6 to defense
+3 to defensive will checks.