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I wonder, will people from Crimea have problems entering Georgia with a Russian passport?
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I wonder, will people from Crimea have problems entering Georgia with a Russian passport?
h3dm1, mt_jc, JC, 6lm10a, mini-nosta, diamond, Anarchy
- h3dm1 and mt_jc, JC, 6lm10a HotA
- Anarchy, diamond (roads), mini-nosta SoD
The pool of templates is actually quite adequate, especially for offline play. As practice has shown, playing only HotA maps is for hardcore players. And if hardcore players agree to play a map that isn't HotA, everything starts to go wrong. Seriously, there's only one debatable point, which is 6lm10a. There are issues that make this otherwise excellent map less enjoyable (blocked paths, one-way roads). There are also similar issues in HotA (strange teleports in rough terrain leading directly to the opponent). I would suggest that when playing on Cherke, for 6lm, we do that experiment – negotiate which version to use.
2 economy class tickets to Georgia and back to Moscow, April 30 - May 8, price from 45k without transfers.
However!
Kostya, the bidding for the version is certainly interesting, but I personally am against it. As for 6lm10a, after the fix with objects in the zone, it has become even more playable, so it will be this one and specifically on Hota.
With such a format, it would actually be much more logical to do it the way it has been done before.
The list of maps is determined directly upon arrival by the players themselves: there are no longer any obstacles to this.
Conventionally - the task is to choose three maps for SoD (OH must obviously be written into the regulations by default, at least until the date of the re-meeting), three maps for HotA, and one map with a bid for the version (or do it according to the previously proposed scheme - the player who sold the bid chooses a map from the list, while the winner of the bid can first cross out one of the three on the chosen version).
The HotA-SoD mix, which the majority supported in the poll, implies equal representation of both versions (otherwise it would make no sense and then it would indeed be easier to declare HotA by default - this would be much fairer, and spare the organizer from having to witness "nauseating SoD" at all, instead of creating an "illusion of SoD's presence").
The legendary, partly mythical, problem of SoD regarding the same-game length is now completely neutralized by simultaneous turns and a possible reduction of the timer, as well as the will of the judges, whose main task is to ensure discipline in the game hall (precise start time for the round, minus rests for being late to the round, tech-forfeit if absent over one hour, no possibility of "papal delaying", control of cases of incorrect behavior - when one of the players intentionally does not accept a turn).