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Posts from How do you imagine the races in Heroes of Might and Magic?

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#1
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In one of the interviews, the developers from Nival stated that they made Heroes of Might and Magic the way they envisioned it. It's easy to see that they gave each race a certain national characteristic, taken from the real world. Demons - Romans. Humans - Germans. Sylvan - Native Americans. Dwarves - Celts. Mages - Arabs. Necromancers - Germanic people (as an opposite). Dark Elves - Goths. And how do you imagine the races? What would YOU make them like?
Бог есть любовь
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#2
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Well... for me, elves are associated with either Chinese or Mongols - and they have excellent archers and decent cavalry - I mean, more like the Middle Ages, plus - the shape of their eyes, their body structure - it matches;
Romans - Haven - legionaries and so on;
mages - Arabs or Indians;
and if you remember the Necropolis and the Mausoleum on Red Square - well, the conclusion is obvious.
As for the rest, I haven't figured it out yet.
In reply to RedB
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#3
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Answer: They're fine! ;) (just kidding).

Эй, ты, простой смертный, хошь стать Хранителем Силы?))) :smile49:
Ты уверен, что знаешь, в чем Сила?

Член Potter's Army
Это безумие!

Ушел в Тень... Надолго...
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#4
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Well... That's quite a question... It could easily be the topic of 10 posts:D I've developed an entire fantasy world here:D (although it's not very related to Heroes)...
So, stay tuned! If I can find the time amidst all the studying, the dreadful exam session, and submitting my thesis, I'll definitely write more:)
But in general:
Humans - I wouldn't change them much, as their Western European setting is almost a staple in fantasy literature (although I had a humorous idea to write a fantasy where humans are like Chinese, dwarves are like Arabs - jealous and merchants:D - and elves are like Europeans - read Tolkien!).
Elves - for Heroes, I would give them more Chinese or, rather, Japanese influences - the Japanese were somehow more warlike, while the Chinese were more involved in administrative activities - damn. I don't really like Native Americans and can't take them seriously as warriors. Accordingly, I could use Chinese mythical animals; they have a very rich mythology!
Dwarves - either technocrats or Vikings. You could try to combine them, but that would be difficult.
Demons - I wouldn't create them at all, and if I did, it would be like in Disciples; they turned out to be very demonic there. I would change their focus - not to burn everything around, but to control the minds of their enemies, to corrupt them, to unleash all sorts of possessed creatures... there's a lot of room for plot development here!:rolleyes:
Wizards - I still wouldn't associate them with Arabs. Maybe it's normal, but I'm too used to those Europeanized old men in hats and with staffs a la Gandalf. I wouldn't focus so much on summoned creatures and would introduce a couple of types of warrior-mages (i.e., living people) into the army.
Warlock - dark elves are cool, I even recently dreamed that I was a dark elf who sided with good:D, but I would rather make warlocks in the game as 2 types of heroes. I would do something like this - these are mages striving for maximum personal power, but not wanting to join the necromancers; they summon various nasty creatures (by the way, I would give them gremlins - they seem to break mechanisms, so it fits; it could be level 1 - gremlin, evolving into a brownie:D) and cast destructive spells. They hide from other people and only unite temporarily; and accordingly, their cities would be something like a swamp from Heroes 2.
Well, I think I've covered everything:) But there will be a sequel!;)
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#5
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Sylvanis, I completely agree! :) I would make the demons more aligned with Christianity. That is, not hardened, horned, and depraved creatures obsessed with destroying everything, but rather some otherworldly force that "wishes everyone ill but eternally does good." ;) Their city would not be some kind of hell, but rather something like the Necropolis from Heroes 3, but with satanic undertones. It would be inhabited by fanatics who worship the devil, and their units would be accordingly:
Level 1 - Initiate.
Level 2 - Sectarian
Level 3 - Witch, etc.

What is Necropolis in essence? After all, it was once some ancient people. Therefore, I would give it the image of ancient Egypt. Liches, mummies, Anubis warriors... And it would not be a negative city like in other games in the series, but rather a neutral observer, like the current dark elves.

Elves are Asia. Definitely. :) I would keep the eastern image that Rampart had in Heroes 3, perhaps enhancing it slightly. At the same time, I would leave the same creatures. I think the unicorn fits perfectly into the Asian atmosphere.

Humans... I imagine them as a mighty Byzantine empire (like Rome, but much better). I don't know what other comments to add here; I think you'll understand me anyway. ;)

Dwarves... Well, guess three times who I would make them? :D I generally think that of all the fantasy races, the most RUSSIAN one is the dwarves. Take away the greed for treasure, add some military valor and good nature, and you get dwarves, mighty heroes who know how to defend their native "motherland" better than anyone. :

I liked the theme of the eastern fairy tale. BUT there are serious flaws:
Let's start with the Rakshasa. In their improved form, they turn into Rakshasa-Rajas, and "Raj" refers to India. An Indian Raja is the same as a Sultan in Persia. Secondly, elephants. As players correctly pointed out in the past, elephants are again India and Africa, and have nothing to do with Persia. So I would put them on camels.
Бог есть любовь
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#6
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Nowizard;50857
I actually think that out of all the fantasy races, the most RUSSIAN one is the Dwarves.

Well, it's simply because Vikings and Slavs are very similar, like two peas in a pod, except that Vikings had a greater role as leaders; by the way, some Slavs from the Baltic coast even raided the Swedes quite a bit! :)

And the idea for Necropolis is good! By the way, I completely forgot about them in my post:(
I would definitely place them in a desert, not in some kind of black lands that don't exist in nature – a dead city in the desert... sand blows over the bones, and then the bones start to move... Awesome!
:)
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#7
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Silvanis;51130
Well, it's simply because Vikings and Slavs are as alike as two peas in a pod, except that Vikings had a more prominent role as leaders! :)
But there's more Scandinavian influence in the Dwarves because Jarls existed in Scandinavia.
Silvanis;51130

By the way, some Slavs from the Baltic coast even raided the Swedes! :)
And also, the Slavs chose a prince from the Varangians.
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#8
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Their dwarves turned out to be a mix of Celts and Vikings – this is especially evident on level 6, where the tank unit upgrades to a Jarl.
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#9
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Silvanis;50838
Well... That's a whole other question... At least 10 posts:D After all, I've developed an entire fantasy world of my own here:D (though it has little to do with Heroes)...
So hang in there! If I can carve out some time amidst the studies and the terrifying onslaught of finals and monograph submissions, I'll definitely write it up:)

Hm, I also love reworking and creating different worlds, races... In Heroes, there really is plenty of room to expand!

Silvanis;50838

Humans - I'd change little, as their Western European entourage is prescribed by almost all fantasy literature (although I had a joke idea to write a fantasy where humans were like Chinese, dwarves like Arabs - jealous and traders:D - elves like Europeans - read Tolkien!)

The image of the elves, naturally, is best in Tolkien. Chinese-humans... It would feel like there are many of them, they are imperialists and pollute the surrounding world :) Arab-style dwarves aren't very good either; classic Scandinavian ones would be... more harmonious. Well, I understand it was a joke, just saying.

Silvanis;50838

Elves - well, for Heroes, I would give them more of a Chinese or rather Japanese feel - the Japanese were somehow more warlike, while the Chinese were more involved in administrative activities - damn. I kind of dislike Native Americans and can't take them seriously as warriors. Accordingly, one could use same for mythical animals; they have a very rich mythology!

Now, on the contrary, that line of thinking doesn't appeal to me. Respecting Taoism and the Chinese, immersing oneself in their spiritual world is one thing, but shoving a Chinese race into the world of Heroes would disrupt its harmony. Seeing them in the game would immediately bring back memories of our own historical world :(

Silvanis;50838

Dwarves - either technocrats or Vikings. One could try to combine them, but it's difficult.

I think Vikings after all. Or rather, not even Vikings - Tolkien's dwarves are my favorite. Everything there is balanced and thoughtful - the dwarves are skilled smiths, builders, good melee fighters... Their character is also excellently written.

Silvanis;50838

Demons - I wouldn't make them at all, but if I did, it would be like in Disciples; they turned out very demonic there. I would change their focus - not burning everything around, but seizing the minds of their enemies, inclining them toward evil, introducing various possessed beings... there's so much room for plot development here!:rolleyes:

Fully agree. You look at them and don't feel a shred of evil. True Evil must combine strength and cunning, like Sauron and Melkor. Evil should deceive, betray, steal souls, pit its enemies against each other - in short, think. Intelligent Evil is much more convincing than all-burning creatures.

Silvanis;50838

Wizards - I still wouldn't push them toward the Arabs. Maybe it's normal, but I've grown too accustomed to those Europeanized old men in hats with staffs a la Gandalf. I wouldn't put such an emphasis on summoned creatures and would introduce a couple of types of mage-warriors (meaning living humans) into the army.

Yes, same here. Though I imagine them as a hybrid of European and Arabic - the first is too gray, the second too contrasting. It results in a golden mean :rolleyes:

Silvanis;50838

Warlock - dark elves are cool, I even dreamed recently that I was a dark elf who turned to the side of good:D , but in the game, I'd rather make Warlocks like in Heroes 2. I would do it roughly like this - they are mages striving for maximum personal power, but unwilling to join the Necromancer; they summon various vile creatures (by the way, that's where I'd put gremlins - they supposedly break mechanisms, so it fits perfectly; you could have level 1 - gremlin, upgrading to a brownie:D ) and cast destructive spells. They hide from other people and unite only temporarily; and accordingly, their cities would be something like the swamp from Heroes 2.

But I like another image of Warlocks - dark elves from Sacred and Heroes (partially). Strict laws, fanaticism in faith, ruthlessness and simultaneously a high spiritual world, a longing for darkness and secrecy despite immense power...
Nowizard;50857
Silvanis, I fully support you!:) I would make demons closer to Christianity. That is, not seasoned horned brutes obsessed with destroying all existence, but some otherworldly force that "wishes evil to all, but eternally performs good".;) Their city wouldn't be some underworld, but rather a kind of Necropolis from the 3rd game, but with satanic tendencies. Fanatics worshipping the devil would live in it and their units would be appropriate:
1st tier - initiate.
2nd tier - sectarian
3rd tier - witch, etc.

The general idea is not bad. As pawns, Fallen ones would work - humans defiled and surrendered to evil. Diablo had some good fallen - but they were too straightforward and their sabers don't fit here. But if you give a regular human red skin, fanaticism in the eyes, a black saber (with a black blade and red runes on it) and a dark hooded cloak - the image would be just right - instead of devils who, according to Christian-European beliefs, torture sinners in cauldrons in Hell. Part of the demon army from the 3rd game is not an army, but rather a torture squad. A torturer with a whip, a vile imp and other things... The others, however, are quite good (ifrit, devil). And in the 5th - it's not even Evil, but just aggressive genetic creatures - that's the impression created. In fact, you sometimes even feel sorry for them.

Nowizard;50857

Elves - that's Asia. No matter what.:) I would keep that eastern image that Rampart had in Heroes 3, strengthening it slightly. While keeping the same creatures. A unicorn fits perfectly into an Asian atmosphere, I believe.

In my opinion, thickening the colors and strengthening the obvious influence of a culture from our world on a race from a fairy-tale world is risky... Elves are elves, and they shouldn't be Asians. This style suits them; it's neutral and fits well into the world.

Nowizard;50857
Humans... I imagine them as a mighty Byzantine Empire (like Rome, but much better). I don't know what comments to add here, I think you'll understand me anyway;)

I understand you. I also want to make a faction: disciplined, more spiritual and cultured, powerful. With an absolutely harmonious state structure and no human rights violations :) And also - I'd add magic, light magic. Let the rulers gain extrasensory abilities, let there be personal mages and so on... Well, it's hard to express in words.
Nowizard;50857

What is a Necropolis essentially? After all, once it must have been some ancient people. Therefore, I would give it the image of ancient Egypt. Liches, mummies, warriors of Anubis... And this wouldn't be a negative city like in other games of the series, but rather a neutral observer from the side, like current dark elves.

Yes, a nice image. The dead occupied a lot of space in Egyptian mythology. Although classic Necromancer are also not bad, though a bit gray and faceless.

Nowizard;50857

Dwarves... Well, guess in three tries who I would make them?:D I actually believe that of all fantasy races, the most RUSSIAN one is the dwarves. Subtract the greed for treasures, add military courage and good-naturedness, and you get dwarves, mighty bogatyrs who know better than anyone how to protect their native "motherland".:)

Perhaps, in part. Though Russians are Russians, and dwarves are dwarves, and they are not the same thing.
Nowizard;50857

I liked the theme of an eastern fairy tale. BUT there are serious flaws:
Let's start with rakshasas. In their upgraded form, they turn into rakshasa-rajas, and raja refers to India. An Indian raja is the same as a sultan in Persia. Secondly - elephants. As correctly noted by players in the past - elephants are again India and Africa, they have no relation to Persia. So I would put them on camels.

Yes, regarding the elephants, you're reading my thoughts. Though I would prefer not to use exactly camels, but some other creatures unseen in our world. I have images on another disk; I'll show you sometime ;)
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#10
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My opinion. Some races have a distinct affiliation.
1 Humans - European Catholics. + cross symbol
2 Mages - Arabs + Islamic symbol:mad:
3 Dwarves - Scandinavians, Russians
The other races have become more fantastical, and it's harder to distinguish their affiliations. But I can say for sure that elves are not Native Americans, IMHO.
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#11
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gamehuntera;53137
Actually, I don't like this direction of thought. Respecting Taoism and the Chinese, and understanding their spiritual world is one thing, but adding a Chinese race to the world of Heroes will disrupt its harmony. Seeing them in the game will inevitably remind me of our own, historical world :(
As sad as it is (for me), I'm afraid you're right... Since we are growing within the framework of European culture, hints of China are too obviously reminiscent of our world...
But it's still a pity to sacrifice such an interesting and beautiful culture...
С Пути сбивают мелкие достижения, а изощрённые суждения скрывают смысл слов. И вот уже возникают "правильное" и "неправильное"...
- Чжуан-цзы
Сильванис
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#12
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Silvanis;53158

But it's still a pity to sacrifice an interesting and beautiful culture...
But the theme of China was evident in Heroes 3 in the Elven Castle. Their buildings. But I'm against mixing Elves with China. And it's better not to discuss the topic of nationalities in Heroes 5.
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#13
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Magnus;53168
But the theme of China was evident in Heroes 3, in the Elven Castle. Their buildings.
And which buildings are those? Only one guild of mages vaguely resembles a Chinese building, and that's it.
In general, I have never associated the races in Heroes with real races or peoples. And comparing elves and Chinese people is just ridiculous: D :D :D.
Твой дом там, где твоё сердце.
Все люди - братья, но в каждом из нас спит волк.
In reply to Sage
#14
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Why only the guild, but also the capitol and all the preceding stages of its construction, the tavern, the ford – it all looks somewhat similar!
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#15
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\{ЕК;53253
Why only the guild? Also, the capitol and all the preceding stages of its construction, the tavern, the ford – it all has a similar feel!

Yes, I somehow forgot about the capitol – it's a typical Japanese-Chinese structure.
Твой дом там, где твоё сердце.
Все люди - братья, но в каждом из нас спит волк.

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