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Well... That's quite a question... It could easily be the topic of 10 posts:D I've developed an entire fantasy world here:D (although it's not very related to Heroes)...
So, stay tuned! If I can find the time amidst all the studying, the dreadful exam session, and submitting my thesis, I'll definitely write more:)
But in general:
Humans - I wouldn't change them much, as their Western European setting is almost a staple in fantasy literature (although I had a humorous idea to write a fantasy where humans are like Chinese, dwarves are like Arabs - jealous and merchants:D - and elves are like Europeans - read Tolkien!).
Elves - for Heroes, I would give them more Chinese or, rather, Japanese influences - the Japanese were somehow more warlike, while the Chinese were more involved in administrative activities - damn. I don't really like Native Americans and can't take them seriously as warriors. Accordingly, I could use Chinese mythical animals; they have a very rich mythology!
Dwarves - either technocrats or Vikings. You could try to combine them, but that would be difficult.
Demons - I wouldn't create them at all, and if I did, it would be like in Disciples; they turned out to be very demonic there. I would change their focus - not to burn everything around, but to control the minds of their enemies, to corrupt them, to unleash all sorts of possessed creatures... there's a lot of room for plot development here!:rolleyes:
Wizards - I still wouldn't associate them with Arabs. Maybe it's normal, but I'm too used to those Europeanized old men in hats and with staffs a la Gandalf. I wouldn't focus so much on summoned creatures and would introduce a couple of types of warrior-mages (i.e., living people) into the army.
Warlock - dark elves are cool, I even recently dreamed that I was a dark elf who sided with good:D, but I would rather make warlocks in the game as 2 types of heroes. I would do something like this - these are mages striving for maximum personal power, but not wanting to join the necromancers; they summon various nasty creatures (by the way, I would give them gremlins - they seem to break mechanisms, so it fits; it could be level 1 - gremlin, evolving into a brownie:D) and cast destructive spells. They hide from other people and only unite temporarily; and accordingly, their cities would be something like a swamp from Heroes 2.
Well, I think I've covered everything:) But there will be a sequel!;)
So, stay tuned! If I can find the time amidst all the studying, the dreadful exam session, and submitting my thesis, I'll definitely write more:)
But in general:
Humans - I wouldn't change them much, as their Western European setting is almost a staple in fantasy literature (although I had a humorous idea to write a fantasy where humans are like Chinese, dwarves are like Arabs - jealous and merchants:D - and elves are like Europeans - read Tolkien!).
Elves - for Heroes, I would give them more Chinese or, rather, Japanese influences - the Japanese were somehow more warlike, while the Chinese were more involved in administrative activities - damn. I don't really like Native Americans and can't take them seriously as warriors. Accordingly, I could use Chinese mythical animals; they have a very rich mythology!
Dwarves - either technocrats or Vikings. You could try to combine them, but that would be difficult.
Demons - I wouldn't create them at all, and if I did, it would be like in Disciples; they turned out to be very demonic there. I would change their focus - not to burn everything around, but to control the minds of their enemies, to corrupt them, to unleash all sorts of possessed creatures... there's a lot of room for plot development here!:rolleyes:
Wizards - I still wouldn't associate them with Arabs. Maybe it's normal, but I'm too used to those Europeanized old men in hats and with staffs a la Gandalf. I wouldn't focus so much on summoned creatures and would introduce a couple of types of warrior-mages (i.e., living people) into the army.
Warlock - dark elves are cool, I even recently dreamed that I was a dark elf who sided with good:D, but I would rather make warlocks in the game as 2 types of heroes. I would do something like this - these are mages striving for maximum personal power, but not wanting to join the necromancers; they summon various nasty creatures (by the way, I would give them gremlins - they seem to break mechanisms, so it fits; it could be level 1 - gremlin, evolving into a brownie:D) and cast destructive spells. They hide from other people and only unite temporarily; and accordingly, their cities would be something like a swamp from Heroes 2.
Well, I think I've covered everything:) But there will be a sequel!;)