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Title: "566 AD - Day of Fiery Tears 1.2"
Number of scenarios in the campaign: 5
Map size: M,M,M,S,T
Game version: 2.1, 3.0(3.1)
Campaign version: 1.2
Dungeon: Yes
Language: Russian
Recommended difficulty level for playthrough: Veteran. Some players managed to complete it on Easy.
Author: Ogo-i
Author's contacts: ogo-i-o@yandex.ru, ogo-i@ukr.net
Plot:
In 566 AD, a terrible fire destroys the elven capital. King Arniell and many of his close associates perish in the flames. And what is most frightening – the fire consumes Britigga, Mother Tree, the sacred symbol of the elven people, a gift from Silanna. Dark elves are accused of this heinous crime. Vaniel, son of the deceased Arniell, offers them a choice: exile or death. The armies of the Forest Union attack the dark elves, and Tuidhana convinces her people to seek a safe haven in other lands. Led by Tuidhana’s children and guides of the Faceless Ones, most of the dark elves set off eastward, eventually settling underground, on the border of the dwarven lands. Tuidhana herself remained with only a handful of followers to confront the huge elven armies at the border. She died as a queen and as a martyr, defending her lands. The place where Britigga stood has been erased from all maps, and to this day no elf approaches it. A new Mother Tree is planted in the depths of the elven forests.
Campaign features:
1) An extraordinary number of scripts; practically every object on the maps is scripted.
2) Many secondary quests.
3) Depending on your playthrough, you will be given tasks. It is impossible to complete all the quests created in the campaign during one game! If anyone manages to do so, please write about it on the forum.
4) There are some other factors that depend on your playthrough.
5) Additional difficulty setting for the game.
6) The plot begins long before the events described in the official campaign – in 566 AD...
7) You will play as heroes from the Forest Union and Warlock factions, commanding troops of light and dark elves, Inferno, and Order factions.
8) In none of the missions is the hero's level limited.
9) Two or more options for completing the same gameplay moments.
Of course, all these features sound impressive and may seem appealing to some. Nevertheless, they are true. To ensure that no one feels deceived, let us comment on them:
a) Depending on your playthrough, you will be given tasks, and, up to now, no one has yet managed to complete all the quests created in the campaign during one game!
b) The game implements an additional hidden parameter for the hero, something like reputation. Thus, depending on the decisions you make, your reputation will change, and further quests will depend on its indicators. The concept of "reputation" is conditional; there is no positive or negative aspect; it is implemented for interest and balance on the maps.
c) There are some other factors that depend on your playthrough - mainly, these factors are the number of enemy troops, but there are others too...
d) Additional difficulty setting for the game applies not only to you but also to the enemy troops.
e) In none of the missions is the hero's level limited – moreover, you carry over all collected artifacts, spells, and even war machines from mission to mission.
f) There are two or more options for completing the same gameplay moments – for example, in the second mission, Dalam can reach the city of Torost via three different, mutually exclusive paths.
Installation: Place the file ogo_campaign_566_v12.h5m in the maps folder.
How to play: Single player - Modifications - Load.
Notes:
1: If you played version 1.0 of this campaign, delete the old file with this version.
2: If you have played other fan-made campaigns, it is quite possible that deleting them from the maps folder will be necessary for this campaign to work correctly. Or, if problems still arise, try deleting/moving campaign.sav from the game saves folder (C:\Documents and Settings\YOUR_PROFILE\My Documents\My Games\Heroes of Might and Magic V\Hammers of Fate\Profiles\YOUR_NICKNAME_IN_HEROES\Saves).
3: If you cannot find the Maps folder, create it yourself in the main game folder, next to folders such as data, bin, dataa1, profiles, etc.
4: If you want all the messages displayed in the game to be displayed correctly, please remove all mods that change the size of the message window from the Maps folder. These mods may also contain some maps (from what I know – "RING OF VOID" and "Rebellion of Rakshasa_1.1", but there may be others). The fact is that the campaign was made without mods and is not designed for them, unlike those maps that contain them.
5: To see the changes made in version 1.1, you need to start the mission again. That is, for example, you can play the first and second missions in version 1.0, then download version 1.1 and start playing the third one in it.
List of changes made in version 1.1:
- Texts corrected (thanks to Praetor);
- In the first mission, if you can no longer complete the quest in the circle of fairies, the status of the quest will be displayed - failed.
- Slightly changed balance in the first mission.
- Fixed a bug in the second mission with the possibility of passing by one of the garrisons.
- Now, if you kill Vaniel in the second mission, the game will end in defeat.
- In the third mission, dwarves cannot be hired through caravans anymore.
- Slightly changed set of available artifacts in the third mission.
- Fixed a minor bug with the assassin in the Thieves' Lair in the third mission.
- Significantly increased the dependence of the enemy army strength on the difficulty level in the fifth mission.
- Fixed a bug where, in the fifth mission, after defeating Vaniel, the final message would appear, but the game would not end.
- Only the artifacts directly needed for the battle are now given in the fifth mission.
- Other minor changes.
List of changes made in version 1.2:
- The campaign is now available for playing in version 3.0.
- Many small errors in the game and texts have been fixed.
- Fifth mission slightly modified.
Acknowledgements: huge thanks to: Evgeny "EyeGem" Germanov and Mongo (Konstantinov Gennady) – for help with scripts, antonag07 (Antonenko Alexander) for help in creating version 1.2, Chesnok (Lukyanenko Andrey) and Ungerade for testing the entire campaign as a whole and providing useful advice, as well as Click-85 (Chirkov Svyatoslav) and redant (Artyom Chistyakov) for testing individual scenarios, Praetor (Sadovsky Alexander) for helping with editing texts and giving valuable advice (version 1.1). Also, thank you to the entire Heroic Corner forum for an interesting and in-depth analysis of the game and to those people who described the bugs found in the topic "New Maps".
Examples of playthroughs of the campaign:
https://www.youtube.com/watch?v=NSkNrb_oD0U
https://www.youtube.com/watch?v=aXF6JmQWRBk