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Actually, I do it either when I'm in the mood (read: when I'm really motivated) or against "cancerous" decks (playing against which usually makes me very motivated).
Where do we go? Where do we end up when we save the world?
In Hearthstone, after a flying unit (either yours or your opponent's) was played, there used to be a habit of well-playing, but for some reason, many people got annoyed by it (if they lost). I don't know what the reason is; it's one thing to do it until the end of the game, and another thing to do it afterward; it's even hard to consider it BM.
Otherwise, it's purely based on mood, and only against aggro decks or similar trash (in the previous patch, I felt good after killing a priest against overpowered decks).
I don't perceive BM at all; I only taunted an opponent once, but it was just a complex turn, and it was a bit distracting. In general, I usually have the sound turned off (or on minimum) and listen to music instead, so maybe that's the reason.
Once you experience this sweet feeling, you will forever crave it more and more.
It's not necessary to do it right away. It's like with some other things – after the first time, you feel ashamed and promise yourself never to do it again. But then...
Where do we go? Where do we end up when we save the world?
It’s already the second or third time a dragon has been completely defeated by me. And this time, I was struggling, barely managing, and then suddenly, even for me, the enemy had only 12 health left. I played two cards and placed three cockroaches, dealing exactly 12 damage. The worst thing is the Wards; I lost because of them against the Sigil Rune. I have a couple of counters for them, but they only work sometimes. Tentacles with Enhance are too expensive, and Pixie Mischief is too unpredictable.
The worst are the wards; I lost because of them when trying to use the sigil rune.
The Imperial Dragoon seems specifically designed to counter the Grimoire. With a single lance strike, it clears all the garbage from the board and even takes a chunk out of the opponent's face.
Just now, I encountered a funny Arcanist: an elf with Gemstones + Carrot. Super value.
I don't quite understand the purpose of the Carrot. Is it a stable, two-attack unit that can always be used to increase numbers? To swarm with Shadows and the like? A lighter version of the Morda?