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#4301
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They mentioned something about nerfs, but here.
1. The legendary Neutral follower Alice, Wonderland Explorer will now give +1/+0 instead of +1/+1 to all other allied Neutral followers in your hand and in play.
I like it. She's still good, but not overwhelmingly so anymore. The main thing is that it will be possible to survive against her.
I think I'll disenchant two and keep one for my collection. I don't really like neutral crafting anyway, but I can still put together some decent decks for daily quests for each class.
2. The legendary Havencraft follower Lion of the Golden City will now cost 9 instead of 7.
- Dasha, what's wrong with you?
- I forgot to shave my legs...
Okay. It's the same Dasha, and increasing the cost to the original Dasha's cost is just fairer. Yes, it might be harder to upgrade on neutrals than to spellboost, but neutrals are much more important for tempo than spells. I like it, I would have done it that way from the start.
3. The bronze Swordcraft follower Vagabond Frog will now cost 4 instead of 3.
They killed Pepe, the bastards. It might be okay for T2, as the game tempo is generally slower there and crazy battles are rare. It's questionable for constructed; you can, of course, but aggro has better options.
In any case, I don't feel too bad for this guy; he's not OP, but he's just a rather unpleasant opponent. Especially in a deck where half the units have ambush and the other half have storm.
4. The silver Swordcraft spell Shield of Flame will now have the effect “Deal 3 damage to an enemy follower. Enhance (6): Deal 6 damage instead.”
I don't know why they did this. They say they're afraid of ambush and want to make this spell usable for T2. Well, in constructed, it's a standard 2 mana, 3 health removal, and in T2, any removal = infinite value. Yes, 6 mana, 6 health is terrible, people are killing big minions for 5 mana, but sometimes it can work. So it's okay.
Future Changes to Cards
We routinely review match data in the Shadowverse Team. When it’s necessary to create a great game environment, we change card costs and effects and boost the number of vials that are available from liquefying cards. Any future changes to cards’ costs and abilities will be announced on a prespecified date, and then changes will generally be made the next day. See below for the scheduled announcement and change dates.

October 28 (Announcement), October 29 (Change)
November 27 (Announcement), November 28 (Change)
It's strange that it's only October and November. But there are a lot of rumors about rotation, so that might be the reason.

In general, I don't know how to react. On the one hand, Cygames is doing a good job and fixing mistakes. On the other hand, I don't think it's right to nerf cards right before a new expansion - we need to see how the old cards will perform in the new meta. On the third hand, the new expansion was quite calm, and neutrals could have continued to dominate. On the fourth hand, I'm already worried about the cockroach, who they might nerf to the point of being unplayable, since they're so generous with nerfs.
In general, it feels like Cygames has gone too far in the other direction and they've started cutting everything without discrimination and churning out bland cards. I don't know if that's good or bad.
А, вот почему.

🏹🎪+⛓️♿=💕