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Overall, I don't know if the map has significant potential for neutral creature crafting and other strategies, but it's difficult to fit it into current decks.
By the way, regarding the Disheft. I didn't think the Guardian Satan had much of a chance, but in the end, the opponent got frustrated, barely made it through a bunch of wards to my creature, lost two or three Dishefts in the process, and then I continued to defend until he simply ran out of options and conceded.
By the way, I'm not even sure what to upgrade. On the one hand, I could use more healers – it would be good to add Lucifer and Isri. On the other hand, I need to improve Themis and the Tribunal, as I only have one copy of each. Thirdly, any decent control deck now counters the Bahamut, and since I have more than one Guardian Satan in my deck, destroying amulets isn't my biggest problem. However, against a player with two Polyphonies, who beat me in round 167 with a very long battle, the Bahamut would have been very useful.
And yes, I recommend adding the Dark Jannah to this deck. It triggers a ward and has a good AoE attack.
Oh, and one more thing. In this game, the Scyton came into my hand before the Grail, but I discarded the Grail earlier because of its AoE effect; I don't really want to leave units on the board if I can avoid it. The evolved Scyton would have cleared one, but the opponent had two.
Class: Forestcraft Type: Followers Rarity: Bronze Ability (Unevolved): Fanfare: Gain +1/+1 and Ward if there are at least 3 Neutral cards in your hand.
For Neutralcraft, it's okay, it could be worse. It seems they are pushing Control-Forest together with Neutralcraft. With this many Wards, a strong Guardian Seitan in Forestcraft style (people are already trying it). But to make a Control Forest, you don't need a bunch of Wards, oh, give me a good AoE spell!
Class: Runecraft Type: Amulets Rarity: Silver Ability: Fanfare: Deal 2 damage to an enemy follower. Restore 2 defense to your leader.
Isn't this a Sigil? Then it might fit into Control-Dirt.
Class: Shadowcraft Type: Followers Rarity: Legendary Ability (Unevolved): Can't attack - At the start of your turn, use Necromancy (6): Evolve this follower. Ability (Evolved): Can attack - Last Words: Summon a Corpselord of Woe.
Well, I don't know... Feeding this thing with Shadows and Evolves is expensive; it doesn't gain stats after evolving; on the other hand, it's like a crippled Mordekai, and from my experience playing Aggro-Dirt, I'm convinced that sometimes 1-2 resurrections can be enough. Guys, do you really need to strengthen Midrange-Shadow? Doesn't the current meta, where it dominates everyone, teach you anything? The only decent Shadow is Oil, oh Khavi, how many times have you saved me from hopeless matches, I, like, love you as a friend <3 Although... It will most likely summon the unevolved version (otherwise, it would be too much), so maybe this Legendary isn't that good, except for the curve, if you go second, but it probably won't trade well, especially if Vengeance-Blood continues to be weak in this expansion.
The more I think about this legend, the less I like it. Even Minti won't save it. Both are weak 4-mana creatures, they will compete for board space, and by turn 8, the opponent will definitely have a decent answer.
At the beginning of the turn, trade for something, maybe even with a profit.
At the end of the turn, a shameful death awaits, at best only evolved versions, or even summoned creatures will be captured.
Although, if not with fanfares, then yes, you are right.
Ples, unlikely. Uric is overpowered because he doesn't need evolve for his ultimate ability. If his last word only triggered with evolve, he would be utter garbage.
Oh yes, I read the comments, so a new league has opened on that very website that once messed up with the Last Word and Urica. Back then, a mini-Mordekai was coming.