on the very first day, they'll come up with a hundred ways to counter it, even going so far as to universally tune summons to counter level 1-1 units.
Posts from Shadowverse
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I don't really like this style.

Average.

A total mess.

This will haunt my nightmares.

Not a bad drawing.

Norm.

It's okay.

Good.

Cute.

Too grim.

Disproportionate, but good.

Normal.

O Rassilon. Rhubarb, start a contest for the ugliest map.

Well, it's average. Could be worse.

My goodness.

Blue with red, bleeeeh.

Cutie.

Cool.

Kote :3

Good.

Pretty normal actually.
- Who are you?
- I'm a kind fairy!
- Then why the axe?
- Well, I'm not in a great mood...

Kitty :3 :3 :3

Average, could be worse.

Wonderful.

Good one.

I don't like this style, but it's magnificent.

It's okay.

Average.

I don't like this kind of style, but this is slightly above average.

Well, I just don't like drawings where everything looks like a pale jumble.

Fluffy mi-mi-mi ^_^

Something is off, as if the body is from one pic and the head is from another.

Not great.

Call me when you turn 18.

This will haunt my nightmares.

Average, maybe slightly better.
So far not a single norm husband, too much crappy art, dislike, 0/10, do not recommend. Well okay, 1/10, because of the kitties.
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Well, it's average. It could be worse.
Blue with red, y-e-e-e-s.
The only thing I don't like is the asymmetrical light armor (I don't like that), otherwise it's great.
Why?..
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Revanche, please tell me when you will approximately open the tournament for the new ruleset?
On the other hand, if the trend from the last tournament continues, there might be no tournament at all (last time, too few people signed up, and it wouldn't be worth running it with one less participant).
Not my type.
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I've calmed down a bit about this card after reading how it's supposed to be used. Take a look. In the early game, we play Shadow Imps for 1-6 mana. On round 7, we play Dark Alice. She bans all Imps, and then we topdeck Lucifers, Israys, Bahamuts, Zeuses, and other overpowered creatures. Plus, the neutral Mordecai. The Shadow Jack is coming.
But such a strong anti-synergy with the class mechanic is not something to be happy about. Why, why make a card that breaks the entire class, just to force players to build neutral decks? Ugh.
It's more likely that in such a deck, you need to get rid of Shadow Imps altogether (except for the most useful ones) and focus on control. Or have a small number of various attendants to use with a book. Maybe with this card, you can somehow combine it adequately with the amulet that turns creatures into neutrals and/or the guy (forgot his name) who turns a ban into destroy. But it still won't help against clearing the hand. Another option is something that draws a lot of cards, like Soul Conversion, but I'm not sure about that either.
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Where do we end up when we save the world?
Where do we end up when we save the world?