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Altrmus - alternative game music mod
When you play one game for a long time, sooner or later something will get boring. I couldn't find a suitable mod online, so I put together my own build.
Link to mod: https://disk.yandex.ru/d/3OsI0naaLijStQ
Music Replacement V.1 from 08.04.2016:
"Menu"
2*tracks(MainMenu,MP-MainMenu-Theme)
"Humans" - "Haven"
2*battles(Battle-Themes), city siege(Siege-Battle).
"Demons" - "Inferno"
2*battles(Battle-Themes,a2), city(Town-Themes),
"Necromancer" - "Necropolis"
battle(Battle-Themes,a2), city siege(Siege-Battle,a2), unit recruit(Dwelling), city(Town-Themes),
waiting for turn(AI-Themes,a2),tavern(Tavern-Themes).
"Light Elves" - "Sylvan"
battle(Battle-Themes), city siege(Siege-Battle), city(Town-Themes).
"Dark Elves" - "Dungeon"
battle(Battle-Themes,a2), city siege(Siege-Battle), unit recruit(Dwelling), city(Town-Themes),
waiting for turn(AI-Themes).
"Mages" - "Academy"
battle(Battle-Themes), city siege(Siege-Battle), city(Town-Themes).
"Dwarves" - "Fortress"
city(a1).
"Orcs" - "Stronghold"
city(a2).
Music Change V.2 from 30.03.2022:
"Humans" - "Haven"
waiting for turn(AITheme-Haven), 1*battle(Battle-Themes_replaced_), city(Town-Themes).
"Demons" - "Inferno"
1*battle(Battle-Themes_replaced_), city(Town-Themes_volume lowered_), waiting for turn(AI-Themes),
tavern(Tavern-Themes).
"Necromancer" - "Necropolis"
waiting for turn(AI-Themes,a2_replaced_).
"Light Elves" - "Sylvan"
waiting for turn(AI-Themes), defeat(Lose-Battle).
"Dark Elves" - "Dungeon"
unit recruit(Dwelling), city(Town-Themes_replaced_), tavern(Tavern-Themes).
"Mages" - "Academy"
city siege(Siege-Battle_volume increased_), waiting for turn(AI-Themes).
"Dwarves" - "Fortress"
battle(a1).
"Orcs" - "Stronghold"
battle(a2), city siege(a2), waiting for turn(a2), tavern(a2).
"Neutrals" - "Neutral"
battle(Battle-Themes)
Music Change fix_version 2.1 from 24.04.2022:
"Humans" - "Haven"
defeat(Lose-Battle), unit recruit.(Dwelling), 2*battles(Battle-Themes_improved quality_).
"Demons" - "Inferno"
unit recruit.(Dwelling), tavern(Tavern-Themes_improved quality_).
"Necromancer" - "Necropolis"
defeat(Lose-Battle), city(Town-Themes_improved quality_).
"Light Elves" - "Sylvan"
2*battle(Battle-Themes_added).
"Dark Elves" - "Dungeon"
city defense(Siege-Battle_improved quality_).
"Mages" - "Academy"
unit recruit.(Dwelling), defeat(Lose-Battle), battle(Battle-Themes_improved quality_).
"Dwarves" - "Fortress"
defeat(Lose-Battle), fixed error with unit recruit sound(Dwelling) and tavern(Tavern-Themes)
"Orcs" - "Stronghold"
unit recruit.(a2).
"Neutrals" - "Neutral"
battle(Battle-Themes_replaced)
"Menu"
network mode(MainMenu_replaced_)
Installation:
Copy the folder "music2" to the game's root folder; if folder "music2" v.2 from 30.03.2022 was installed, replace it with the new version (you should end up with folder "music" and my folder "music2" side by side))
Copy the archive "music" (with .pak extension) to the "Data" folder replacing the previous version of the archive
P.S. I recommend setting music volume in game settings slightly below max, and sound effects volume to half
Work plan:
Attachment 66972
When you play one game for a long time, sooner or later something will get boring. I couldn't find a suitable mod online, so I put together my own build.
Link to mod: https://disk.yandex.ru/d/3OsI0naaLijStQ
Music Replacement V.1 from 08.04.2016:
"Menu"
2*tracks(MainMenu,MP-MainMenu-Theme)
"Humans" - "Haven"
2*battles(Battle-Themes), city siege(Siege-Battle).
"Demons" - "Inferno"
2*battles(Battle-Themes,a2), city(Town-Themes),
"Necromancer" - "Necropolis"
battle(Battle-Themes,a2), city siege(Siege-Battle,a2), unit recruit(Dwelling), city(Town-Themes),
waiting for turn(AI-Themes,a2),tavern(Tavern-Themes).
"Light Elves" - "Sylvan"
battle(Battle-Themes), city siege(Siege-Battle), city(Town-Themes).
"Dark Elves" - "Dungeon"
battle(Battle-Themes,a2), city siege(Siege-Battle), unit recruit(Dwelling), city(Town-Themes),
waiting for turn(AI-Themes).
"Mages" - "Academy"
battle(Battle-Themes), city siege(Siege-Battle), city(Town-Themes).
"Dwarves" - "Fortress"
city(a1).
"Orcs" - "Stronghold"
city(a2).
Music Change V.2 from 30.03.2022:
"Humans" - "Haven"
waiting for turn(AITheme-Haven), 1*battle(Battle-Themes_replaced_), city(Town-Themes).
"Demons" - "Inferno"
1*battle(Battle-Themes_replaced_), city(Town-Themes_volume lowered_), waiting for turn(AI-Themes),
tavern(Tavern-Themes).
"Necromancer" - "Necropolis"
waiting for turn(AI-Themes,a2_replaced_).
"Light Elves" - "Sylvan"
waiting for turn(AI-Themes), defeat(Lose-Battle).
"Dark Elves" - "Dungeon"
unit recruit(Dwelling), city(Town-Themes_replaced_), tavern(Tavern-Themes).
"Mages" - "Academy"
city siege(Siege-Battle_volume increased_), waiting for turn(AI-Themes).
"Dwarves" - "Fortress"
battle(a1).
"Orcs" - "Stronghold"
battle(a2), city siege(a2), waiting for turn(a2), tavern(a2).
"Neutrals" - "Neutral"
battle(Battle-Themes)
Music Change fix_version 2.1 from 24.04.2022:
"Humans" - "Haven"
defeat(Lose-Battle), unit recruit.(Dwelling), 2*battles(Battle-Themes_improved quality_).
"Demons" - "Inferno"
unit recruit.(Dwelling), tavern(Tavern-Themes_improved quality_).
"Necromancer" - "Necropolis"
defeat(Lose-Battle), city(Town-Themes_improved quality_).
"Light Elves" - "Sylvan"
2*battle(Battle-Themes_added).
"Dark Elves" - "Dungeon"
city defense(Siege-Battle_improved quality_).
"Mages" - "Academy"
unit recruit.(Dwelling), defeat(Lose-Battle), battle(Battle-Themes_improved quality_).
"Dwarves" - "Fortress"
defeat(Lose-Battle), fixed error with unit recruit sound(Dwelling) and tavern(Tavern-Themes)
"Orcs" - "Stronghold"
unit recruit.(a2).
"Neutrals" - "Neutral"
battle(Battle-Themes_replaced)
"Menu"
network mode(MainMenu_replaced_)
Installation:
Copy the folder "music2" to the game's root folder; if folder "music2" v.2 from 30.03.2022 was installed, replace it with the new version (you should end up with folder "music" and my folder "music2" side by side))
Copy the archive "music" (with .pak extension) to the "Data" folder replacing the previous version of the archive
P.S. I recommend setting music volume in game settings slightly below max, and sound effects volume to half
Work plan:
Attachment 66972