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Altrmus - Alternative music for Heroes 5.

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Altrmus - mod for alternative music in the game
When you play the same game for a long time, sooner or later something will get on your nerves. I couldn't find a suitable mod on the internet, so I put together my own compilation.
Mod link:  https://disk.yandex.ru/d/3OsI0naaLijStQ

Music replacement V.1 as of 08.04.2016:
"Main Menu"
   2*tracks(MainMenu,MP-MainMenu-Theme)
"Humans" - "Haven"
   2*battles(Battle-Themes), town siege(Siege-Battle).
"Demons" - "Inferno"
   2*battles(Battle-Themes,a2), town(Town-Themes),
"Necromancer" - "Necropolis"
   battle(Battle-Themes,a2), town siege(Siege-Battle,a2), creature hiring(Dwelling), town(Town-Themes),
   turn wait(AI-Themes,a2),tavern(Tavern-Themes).
"Light Elves" - "Sylvan"
   battle(Battle-Themes), town siege(Siege-Battle), town(Town-Themes).
"Dark Elves" - "Dungeon"
   battle(Battle-Themes,a2), town siege(Siege-Battle), creature hiring(Dwelling), town(Town-Themes),
   turn wait(AI-Themes).
"Mage" - "Academy"
   battle(Battle-Themes), town siege(Siege-Battle), town(Town-Themes).
"Dwarves" - "Fortress"
   town(a1).
"Orcs" - "Stronghold"
   town(a2).

Music change V.2 as of 30.03.2022:
"Humans" - "Haven"
    turn wait(AITheme-Haven), 1*battle(Battle-Themes_replaced_), town(Town-Themes).
"Demons" - "Inferno"
    1*battle(Battle-Themes_replaced_), town(Town-Themes_volume lowered_), turn wait(AI-Themes),
  tavern
(Tavern-Themes).
"Necromancer" - "Necropolis"
    turn wait(AI-Themes,a2_replaced_).
"Light Elves" - "Sylvan"
    turn wait(AI-Themes), defeat(Lose-Battle).
"Dark Elves" - "Dungeon"
    creature hiring(Dwelling), town(Town-Themes_replaced_), tavern(Tavern-Themes).
"Mage" - "Academy"
    town siege(Siege-Battle_volume increased_), turn wait(AI-Themes).
"Dwarves" - "Fortress"
    battle(a1).
"Orcs" - "Stronghold"
    battle(a2), town siege(a2), turn wait(a2), tavern(a2).
"Neutrals" - "Neutral"
    battle(Battle-Themes)

Music change fix_version 2.1 as of 24.04.2022: 
"Humans" - "Haven"
   
defeat(Lose-Battle), creature hiring.(Dwelling), 2*battles(Battle-Themes_quality improved_).
"Demons" - "Inferno"
   
creature hiring.(Dwelling), tavern(Tavern-Themes_quality improved_).
"Necromancer" - "Necropolis"
   
defeat(Lose-Battle), town(Town-Themes_quality improved_).
"Light Elves" - "Sylvan"
   
2*battle(Battle-Themes_added).
"Dark Elves" - "Dungeon"
   
town defense(Siege-Battle_quality improved_).
"Mage" - "Academy"
   
creature hiring.(Dwelling), defeat(Lose-Battle), battle(Battle-Themes_quality improved_).
"Dwarves" - "Fortress"
   
defeat(Lose-Battle), fixed sound bug with creature hiring(Dwelling) and tavern(Tavern-Themes)
"Orcs" - "Stronghold"
   
creature hiring.(a2).
"Neutrals" - "Neutral"
   
battle(Battle-Themes_replaced)
"Main Menu"
   
network mode(MainMenu_replaced_)

Installation: 
Copy the "music2" folder to the game root folder; if the "music2" folder v.2 from 30.03.2022 was installed, replace it with the new version (you should end up with the "music" folder and my "music2" folder side by side.)
Copy the "music" archive (with .pak extension) to the "Data" folder, replacing the previous version of the archive
P.S. I recommend setting the music volume in the game settings slightly below max, and the sound effects volume at half.

Work plan:
Attachment 66972