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Posts from Actaea

4.5 (8 ratings)
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#5477
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Colonization provides a +15% bonus to taxes, and issuing passports for Qvasardastan provides an additional +15%. I believe this is because my initial tax rate was very low, which resulted in a significant increase and many changes, or perhaps you chose different options.

Whatever
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#5478
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I would vote for holding this wargame, but two factors are holding me back: 1) As mentioned earlier, I don't want to find a wasteland instead of a setting for gaining experience, even though I like post-apocalyptic settings. Even less do I want to find something like the final stage of 1257, where a couple of countries rule and prosper, and the rest are just barbarians. I would like to contribute to the creation of the setting, but... 2) The experience from the previous wargame, which I mentioned somewhere here. I remember how, together with two other players, we formed an alliance and literally crushed everyone else. Our alliance was so successful that the GM had to bring in an army of demons to help one of the two surviving opponents, which was significantly stronger than the alliance's troops. However, the other surviving players no longer wanted to join our alliance, considering the effectiveness of the alliance's military campaigns. And when our alliance managed to destroy this army of demons, the GM ended the game. I'm afraid that something similar might happen here.
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#5480
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They didn't want to make an agreement with me because I was listed as a dictator, but when Medj became their leader, no one broke the agreements with him.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: [email protected]
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#5481
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Well, there were some story hints about that, and I seized one of my first provinces from some cultists. The GM simply didn't plan to allow one of the players to ally with them. And he definitely didn't expect that we would be able to defeat that army.
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#5482
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Yes, there are others (I'm noting them in a factbook now, just in case). But I'm not talking about identity, but rather the magnitude of the changes (+15% to taxes is a significant change, just like in the issue about the capital).
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#5484
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Hmm, as far as I remember, my defense increased by twenty to thirty. It was around seventy, and by the end, it reached a hundred. The salary increased by ten thousand, although this didn't really affect the economy, and there was also the security aspect, which I think I mentioned before, but I don't remember. Significant and noticeable changes, and all of them are quite pleasant, unlike the usual problems.

Whatever
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#5486
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1) As mentioned before, I wouldn't want to find a wasteland instead of a setting for gaining experience, even though I like post-apocalyptic settings. Even less do I want to find something like the final stage of 1257, where a couple of countries rule and prosper, and the rest are just barbarians. I would like to contribute to the creation of the setting, but...
If people are reasonable, they won't bring things to military conflicts)0
but there are concerns regarding specific individuals, so this option is quite possible.

Be strong. Believe
In reply to kcfgogbfalgfl
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#5487
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Without conflicts, it's not interesting, because politics equals conflicts; without them, we might as well stay in Novosibirsk.

Whatever
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#5488
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If people are reasonable, they won't escalate things to military conflicts. But there are concerns about specific individuals, so this scenario is quite possible.
Alternatively, in theory, you could create an AGREEMENT where players (or alliances) pre-arrange that they can attack each other within the game.
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#5489
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Aretz, just wait, we'll keep joking and joking, but you might end up facing a real division of Arcondia.
А, вот почему.

🏹🎪+⛓️♿=💕