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It's been two months since I started playing again. I'm replying from my phone before bed, and I can handle four issues just fine.
I remember having top 1% scores in Ventorum as well. What a strange coincidence...
I chose the option in the issue about advertising, stating that there's nothing wrong with advertising for girls including pink ponies, and advertising for boys including toy soldiers. Predictably, mortality, obesity, and rudeness increased, while intelligence, safety, and pacifism decreased.
Where do we go? Where do we end up when we save the world?
kcfgogbfalgfl
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I'm probably in the top 5% in terms of ruthlessness, and that's likely the reason. Actually, the results don't always depend directly on the issues themselves; current stats and rules are also taken into account.
What's up with that...? Actually, it became much more interesting to play when I started setting specific goals and having to maneuver around them. The most challenging thing so far is maintaining the environment (yesterday, I messed it up a bit, and the mortality rate from heart attacks jumped from ~3-5% to 28.7%), supporting high religiosity along with science, and not setting taxes too high. Initially, I wanted to keep them no higher than 30%, but then they went above 40%, and I had to sacrifice something... Now, I'm fluctuating around 36%.
When, in yet another attempt to reduce taxes, he cut funding for the police... It went from 0% to 38%. Funny, it seems that it does take into account the existing laws and uses that as a basis for calculating the stats.
Previously, I posted stats that were among the highest, but these are the lowest: Today I learned that the weather seems to worsen with high culture... :|
Where do we go? Where do we end up when we save the world?
kcfgogbfalgfl
Auto-translated
Hmm... Well, then I don't even know what it's from.
Added 1 minute ago It would be funny if it turned out that after completing Actaeon, everyone would start playing it again at some point...
Added 6 minutes ago Author
Weather is a tricky stat...
You may have noticed it has an inverse relationship with Culture? So when Culture goes up, Weather goes down (don't ask me why).
Obviously, most issues which help the Environment also help Weather.
Also, issue choices which are deemed to cause your people to stay indoors more, result in Weather going down. I'm still a bit unclear as to the deciding factors, here. I read that it's sort of like your nation deciding what the weather will be by choosing whether to go out in it (nice weather) or stay in from it (poor weather).
Author
Intelligence also negatively affects weather, honestly, what were the editors thinking when they added this stat!
In short, my people are sitting at home watching anime, while yours (?) are playing ball in the yard.