Skip to content

Posts from Borderlands

5.0 (1 rating)
13 years ago
Auto-translated
Name: Borderlands
Map name: Borderlands
Map type: Multiplayer 1vs1
Two-level map: yes
Number of players: 2
Size: [M] 136 by 136 medium
Map author: Ezerin
Map description: In these places, the borders of several kingdoms intersect; most of them maintain peaceful relations, but clashes are inevitable.

A first attempt (first map). In general, I wanted to create a standard multiplayer map; I hope it turned out well. The balance is approximate, and I deliberately avoided symmetry. There are portal networks in the Dungeons. The Dwarven and Dragon sets are not sold in the artifact shops; each item from the aforementioned sets is present in a single copy somewhere on the map. Sphinx, Mentor.

I will be glad to receive comments, feedback, and any possible help in correcting any shortcomings.



13 years ago
Auto-translated
It would be nice if the opponents were given one more town each, because I captured an enemy town, but the map is still only half explored.
12 years ago
Auto-translated
I liked the map. I played against the computer on Veteran difficulty. I explored everything except the sea. I really don't see any point in swimming anywhere. The Dwarf set was quite suitable for me. Pleasant terrain and an excellent dungeon. Thank you.
User Avatar
12 years ago
Auto-translated
Not a bad map – everything is nicely arranged: trees, mountains, sea. I played as Fortress against Orc – I defeated him around the third month because he spent too long building a dragon army, which he didn't even finish (there were a lot of dragons in some places – about 500, I think). Anyway, I'll be waiting for new maps.
12 years ago
Auto-translated
Good map, I played as Barbarian against a Dwarf, and I completed it in 3 months, although I never made it to the Dungeon.
User Avatar
12 years ago
Auto-translated
I played as the Dark Elves against a blue player in "hero" mode and defeated my opponent, a Dwarf, in about a month and a half. I sailed to him in a boat because I only learned about the underground passage when the enemy hero used it to come to me. Initially, I thought it was just another chamber with monsters and treasures. I had to run from the Phoenixes guarding the shipyard once, and the second time, I defeated them.

I really enjoyed the map, and I especially enjoyed outsmarting the enemy tactically and capturing the town with just one Ranger, after defeating superior enemy forces in the field twice. :)

P.S. IMO, the map would be much more "fun" if there were a third faction. There is plenty of space to place another castle – either in the place of the western sea or even underground.
Attachments 1
1 file attached • Total size: 171.7 KB
User Avatar
12 years ago
Auto-translated
Since I liked the map, I decided to replay it with the Necropolis faction (already using the red color scheme) on the "hero" difficulty level. My opponent was a human player who sailed to my territory in the middle of the first week of the second month, just as my main hero was preparing to descend into the Dungeon. I had to repel their attack with my second, less powerful hero. A week later, after completing the Dungeon, I defeated the opponent. The result was five days better than with the Dark Elves.

In my opinion, the Necropolis faction has a slightly more advantageous starting position.
Attachments 1
1 file attached • Total size: 158.9 KB
User Avatar
12 years ago
Auto-translated
I replayed the map again, this time as a "hero," but this time with the Barbarians. As I expected, I managed to win even faster – I defeated the elf in just one month and four days.
Attachments 1
1 file attached • Total size: 162.9 KB
User Avatar
12 years ago
Auto-translated
Rambo1969, try playing my modifications, as I also liked the map. I made it as you requested, with allies and a single-player mode (for an adrenaline rush...).
I'm attaching the file and a list of modifications:
Borderlands_s - a single-player map, and Borderlands_ss - an allied map.
-=Changes=-
Added 2 castles (an option for allies and a deathmatch);
Strengthened the garrisons;
Added a "hotabych" and a tent with artifacts on each territory, 1 tent per castle (except for the Dungeon);
Allowed all artifacts to be purchased;
Allowed almost all heroes to be hired (except for Alarik - because he's a slow-moving infantry unit, a tank, a ghost, and a UFO);
Added 2 Tears of Ash (but there's an uncorrected bug - if you dig up one, the location of the second one may change; I'm not sure how to fix this...).
Hint - (I'm writing this just in case, in case something happens because of this buggy feature...) - 1 Tear of Ash is at the top, the second is in the Dungeon.
Password for the archive: eleondor
Attachments 1
1 file attached • Total size: 332.7 KB
User Avatar
12 years ago
Auto-translated
Your single-player game went well; I played on "Hero" difficulty as the "Polluter" (Dark Elves), and the game действительно became much more dynamic. The time to complete the game increased slightly because now you have to reach two more opponents. The main problem is that the yellow (Dungeon) heroes gather at the Sanctuary in the Dungeon, and that's where their game ends because they can't get out of there (they don't have enough strength, and they don't have the intelligence to go there before it's time:smile22:); therefore, the yellow player turned out to be too passive :(, although this is partly compensated for by the higher activity of the green player. As for the enhanced garrisons, as you know, "the bigger the cabinet, the louder it falls" :) - they helped a lot in leveling up the heroes. Thank you for the interesting evening; I am very grateful. If I find the time, I will try to play as the Barbarians for the green faction and as the Necropolis for the yellow faction, but it is unlikely to be soon - my vacation is over.
Attachments 1
1 file attached • Total size: 122.1 KB
User Avatar
12 years ago
Auto-translated
Oh, darn, bugs! Okay, I'll try to fix them. Around which Sanctuary were they gathering? On my laptop, the yellow player's turn also took a long time, but I assumed he was deploying troops as usual. But if it's near a Sanctuary... Yes, thank you for the feedback! I tried to add some dynamism without changing the map too much from the original. The only thing I couldn't do was fix the bug with Askh's tears and add more land (I'm new to the editor) for the demon castle on the fire island. And there's one more thing: if you let the yellow player play with demons, he takes Khabeleth and plays normally... he comes out first and helps the blue player defeat everyone... I even had to swim and save the red player (I only play as the green player). This is probably an AI bug, because he only lingered near me when playing as the gnomes (the yellow player). If you have any suggestions, you can write them down or call me on Skype - I'll fix everything quickly (because I'm unemployed and have free time). Skype: troyan7705
User Avatar
12 years ago
Auto-translated
I watched a gameplay video on how to play on Stingle for the Green and Yellow factions – the inability to choose a starting hero completely kills the interest. Because there simply ISN'T one :eek:
You have to build a tavern first, and only then can you play.

Added 7 minutes later
Regarding the Sanctuary – the attached screenshot shows the moment when my hero just cleared it out; unfortunately, I don't have an earlier save. The minimap shows where this Sanctuary is located.
Attachments 1
1 file attached • Total size: 98.4 KB
User Avatar
12 years ago
Auto-translated
I still played as the "green" faction. I finished the war in less than three weeks; it mostly involved defeating weak enemies. I think I could have won even faster, but I made a mistake by developing the castle in a traditional way and didn't consider that there was no wood on the island (if you play on the "hero" difficulty level, there are only 10 wood resources at the beginning, five of which are spent on the tavern, which you must build to hire a hero, and the rest I spent on the scout school instead of building a market, but I didn't know that the chests on the island give so much experience or money). As a result, I had to wait for the "horn of plenty" to "bring" wood so that I could build boats. After loading the boats, defeating the enemies was a simple task.
Attachments 1
1 file attached • Total size: 183.5 KB
User Avatar
12 years ago
Auto-translated
Yes, that's right. I'm not very good with the editor, but I decided to implement this mechanic – considering the map's logic, red and blue develop very easily (even without my mod), so I slightly strengthened the garrisons to improve the situation in terms of experience and defense (although, the defense is more significantly improved thanks to my mod, where archangels have many resurrection and divine vengeance spells). Regarding yellow, yes, I understand. But it's strange because it never got stuck for me, but it often got stuck between the portals... Regarding green, that's exactly what I intended. The island is deserted and has no resources. If you give it to the AI, it won't cause any problems. As for experience and money, I calculated it based on my experience: as soon as I developed and gathered some troops, the blue AI almost wiped out my red AI, so I needed to level up several heroes to level 33 because there weren't enough troops for each, and it takes 7 days to wait. And yes, the fact that you can't choose a starting player is a bug. I still haven't figured out why (I suspect it's the scripts, although there don't seem to be any). I'm glad you liked it. What do you suggest adding or removing? P.S.: I've updated the maps, you can download them again – now you can choose a hero for yellow and green. I fixed the bug
User Avatar
12 years ago
Auto-translated
Looks like everything is in order.
The only thing is, I don't think such a large number of large chests is necessary for an island player – I didn't use three of them. In my opinion, even two would be more than enough – you develop one warrior to level 33 as a mentor, and you get the desired number of level 31 warriors (you can change this special ability with Hatabych later), and the second chest is used for trading on the market and developing the city. IMHO, a player who knows the specifics of the game will be fine with this, and even the AI player will be less aggressive.
In general, only the first two battles are difficult for the green faction – the first is for taking the pyramid (to accumulate experience), and the second is for the first three chests – if you manage to survive and win in the first two days, everything will go smoothly.

P.S. I'll try to play as the yellow faction if I get the chance.

P.P.S. I'm attaching the key battle of this game (for the first three chests): :smile14:
It turned out to be not quite typical for the dark elves (with unusual units), but as they say: "if you don't have a maid, you can make the janitor do it": :smile30:.
Attachments 1
1 file attached • Total size: 309.7 KB

Statistics

Welcome our newest member: recijeb