Templates for Playoffs
(description, schemes, RMG, differences in rules from seasonal ones)
(description, schemes, RMG, differences in rules from seasonal ones)
8mm6 and 8mm6a
Differences in Rules
- Map settings: XL+U, 2 players + 6 computers.
- Restart due to slow paths. It is taken if at least one of the opponents wants it immediately after map generation.
- Allowed to move from respawn point to respawn point without breaking through a blocked guard.
- If a computer castle has an upgrade level 1, 6, or 7 in Conflux or level 4 in Necropolis, then upgrading your troops of these levels and hiring upgraded versions of creatures is prohibited. If a Necromancy Amplifier is built, vampire upgrades are prohibited, and additional skeletons do not need to be disbanded.
- Restart at the player's request if their only path leads to a treasure zone guard. This can be done on the day this fact is discovered, but no later than day 114.
- Restart at the player's request for a strong block that cannot be bypassed. The strength of the block is determined by mutual agreement between the players or by the judge. This can be done on the day this fact is discovered, but no later than day 113.
- Restart at the player's request if there is no road leading out of the castle (castle in an open field, a rare case). This can be done immediately after map generation.
Before you start playing mm6, go to the link http://www.cyberfight.ru/site/columns/56/article_56014/, read it carefully, and reread it if anything is unclear. You can even generate a couple of maps and, opening them, try to understand what is where. And then you will be happy.
Differences in Rules
- Map settings: L+U, 2 players + 6 computers.
- Players choose computers one by one alternately. The blue player starts the selection. There should be no repetitions or matches with the players' castles. Before the game starts, the host assigns the selected castles to the computers.
- Allowed to run to neighboring respawn points past blocked guards (except for GO).
Jebus
Differences in Rules
Size XL-U, without computers.
- Restart at the player's request if their only path leads to GO. This can be done on the day this fact is discovered.
- Restart at the player's request if there is no road leading to the central treasure zone. This can be done on the day this fact is discovered.
- Restart due to slow paths. It is taken if at least one of the opponents wants it immediately after map generation.
- Using "Wings of Angel" and spells "Fly" and "Dimension Door" when moving from one zone to another is allowed only if the guard between them has been broken through.
- In case of buggy passages between zones, you can move to a neighboring zone only if GO has been broken through to the center from both zones.
Useful Info
To play with a specific template, simply place the corresponding text file in the Data folder, renaming it to rmg if necessary. An existing rmg can be temporarily renamed, for example, to rmg_cmka. Attached to the post is another file that combines the templates 2SM4d(3) and 8mm6. If you set the size to XL in the settings, 8mm6 will be generated; if L, then 2SM4d(3). Maybe someone will find it useful :)