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Adelaide;129465
Honestly, I don't understand what the problem is.....
"Interested in contacting our resource" there is a special topic where people arrange to play TE, get their contact info from there and get in touch.

Good day to the respected participants. I could not help but react to this post, as it touches on rather delicate issues.
A bit of background.
I decided to take a tour of the internet to find out if there are any Heroes-related resources for Heroes 3 that have a sufficiently large number of participants who play online. The goal of this search is the consolidation of players who might want to play with various opponents, want to learn to play but may not be aware of the existence of other resources.
One of the most active and largest resources in this regard turned out to be HeroesWorld. Well then. I read the forums, looked at how things are, and concluded that your resource has great potential, but it is, excuse me, in an embryonic state. At the same time, I liked the internal "atmospheric organization" of the site — the clans, but I absolutely did not like the organization of online games — practically no regular tournaments with ratings, nor even any clear rules for online games were found (there are rules from the 18th of this month for the online tournament, which, as I understand, were successfully copied from heroesportal, and before that there were rules for the online tournament, but in my opinion, they have many flaws). But this is just a preface.
Adelaide;129465

If you want to organize a tournament with HeroesWorld, gather teams and play...
If you want a tournament not resource vs resource, but mixed, for the individual championship of each player separately — register with us, we have just started a system of non-tournament rating that takes into account every reported game. So, if you don't like this rating and want us to play on your rating (which, in my understanding, means you'd need to register on your site), then, pardon me, how can this not be seen as advertising?
Nevertheless, I ask you to perceive my words as IMHO, and I want to say that I understand — the world of Heroes is ideally one, and the main thing is that as many players as possible meet, play, develop new tactics, etc., and it doesn't really matter where and under the auspices of which resource this happens. But I am such a "radish" resident of HeroesWorld, I want the friendly resource to specify its wishes, what they want from us: an official tournament, just friendly games, ranked games, and explain what the problem is, is someone preventing them from playing with our players? In short, it's unclear why this topic was created.
So, what do we want? In the post by the Respected Adelaide, a serious note of distrust and perhaps even hostility towards the "newcomers" who might be trying to lure people to another resource slips through. Fortunately, this opinion is completely wrong.
Let's start with the simplest — what is a gaming resource and its user?
Apparently, it's a person registered on this resource, communicating on the forum, and in our case, playing. But here it's worth noting one feature — if your site has not only a gaming component but also, how to put it more precisely, a "spiritual" one. That is, there are associations of players by clan attribute, clans write their history, there is competition between clans in different versions of Heroes, and so on. Our site is focused exclusively on online games for Heroes 3. What could be meant by "advertise our resource and lure a user away from you"? If we had two identical resources in terms of content, the answer would be clear — a player who played on your site starts playing on ours. But in this case, the situation is different — even if a player starts playing with our players and even registers on our forum, it seems to me that this should not affect your site in any way; moreover, no one is stopping them from rating games both on your site and on ours, as well as posting games on both forums. For a long time, we practiced that players playing on several resources post their games, and they are entered into our rating (the only stumbling block later was that most players from different resources did not intersect, and the game version differed — consequently, the accuracy of the rating suffered greatly, but if we ensure sufficient overlap in games between players of our resources now, this issue will be resolved). That is, what I want to say: it's not about poaching players!!! Because in the case of our gaming portals, this makes no sense. Moreover. Since online games on your resource are still in their infancy, I would see our interaction in this light. Your portal is more filled with various components — ours is narrowly specialized. It would be very appropriate if your players familiarized themselves with our principles of rating formation, rules, and most importantly — (yes, yes, this is propaganda :) —) tried to embrace the ideas of TE — for which we will make every effort to popularize this version of Heroes to the masses as the most suitable for head-to-head competition at the present time. (I would especially like to discuss this point with comrade Kamikaze — I can understand the phrase "I don't like TE". But "TE is non-competitive" requires some serious justification.) And then, after familiarization, it could be done this way.
We have no concept of clans at all. All we have is essentially a gaming arena — well-coordinated with refined rules and a clear tournament mechanism — which you don't have yet. We can offer our platform for holding tournaments and, naturally, personal participation in them; our rating will in no way interfere with your rating if you want to make your own rating, or if you wish, you can use our rating...
Let me try to summarize: our experience and practice in conducting online games could be a clear addition to your site. In the future, one could talk about a merger. Moreover, if you notice, absorption usually goes by a larger resource absorbing smaller ones — you have a broadly specialized resource, we have a narrowly specialized one, thus ours would only become an addition to yours, even if separated into a distinct division. What do we have? You have the ideological implementation — we have the arena for battles. Why not combine these two trump cards? Any battles can be conducted using our portal, utilizing our experience, and I think a number of our players will be interested in the idea of clans — fortunately, we have many players, for example, they can be separated by territorial criteria — and what we previously might have called a meeting of Minsk players against Moscow players under the auspices of your portal could be called a meeting of the Minsk clan against Moscow... That is, your site in turn could also gain new players, new clans, and a wealth of new ideas. Plus, I can say that extensive experience in conducting online tournaments and the high level of players will allow us to share experience and greatly contribute to raising the skill level of players from both portals... It's a bit jumbled... BUT questions to ICQ 336775860 )

And to the question — why is all this necessary at all — I will answer simply: there are few Heroes players, and if we don't try to unite them, there will be even fewer in the future.
PS In order not to be unfounded, I will say that one of our participants has already joined one of your clans:)

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