| How Miss Cosmos Works -1 AP, -4 hours +100 experience, +1 to a chosen attribute. Alaria, Klin, Kilika, Astellia, Erefir, Merel Imperial Senate, Part I — The North -1 AP, -4 hours +100 experience, +1 to endurance. Alaria, Kilika, Astellia, Erefir, Merel Imperial Senate, Part II — Skryme Tribes -1 AP, -4 hours +100 experience, +1 to strength. Beata, Guyon, Alaria, Kilika, Astellia, Erefir, Merel Imperial Senate, Part III — Kingdom of Luensia -1 AP, -4 hours +100 experience, +1 to intellect. Beata, Alaria, Merel Imperial Senate, Part IV — Republic of Minjin -1 AP, -4 hours +100 experience, +1 to spirit. Beata, Guyon, Merel, Alaria. Interview with Her Highness Naria es Diesra Arual -1 AP, -4 hours +1 AP, +2 to SP, +30% to health, +50% to initiative and +1 to all attributes. Beata, Guyon, Alaria, Klin, Erefir, Merel Trade Textbook -1 AP, -4 hours. Unlocks a quest. Klin, Alaria Medicine Textbook -4 hours. Unlocks a quest. 12 Rules of an Expeditioneer -1 AP, -4 hours. +100 experience, +1 to luck. Merel Guide to Margel by Aiyano Yamagami -1 AP, -4 hours. +2 hours for city movement, +5% discount on goods and services there (does not stack). Beata, Guyon, Alaria, Klin, Erefir, Merel Baldr's School Information provided to the archive on the initiative of RSV employee K.P. Classic variant ||| Modern variant -100% AP for a month, -4 hours per day. Kilika — classic, the path of Ryohei. Erefir, Beata, Guyon — modern, Matter. Garrett — modern, Darkness. | Arseidia -1 AP, -4 hours. Effect 1: +10% to evasion and accuracy against undead. Effect 2: alignment change (for undead): +100 experience points every day. I - Torvik the Founder -1 AP, -4 hours. +5 to strength or +5 to endurance. II - Arual es Diesra -1 AP, -4 hours. 1000 experience points (static) or 20% to experience. III - Lanigiros es Diesra Arual -1 AP, -4 hours. +5 to strength, endurance, agility, perception or luck (determined randomly) ||| +5 to spirit, intellect, speed, faith or charisma (determined randomly). IV - Delsahid es Diesra Arual -1 AP, -4 hours. Choose an effect: One-handed weapon, Imperial fencing, Two-handed weapon, Polearm weapon, Shooting, Armor, Combat training, Leadership, Scout. V - Khateya es Diesra Arual -1 AP, -4 hours. Effect for men: agility or perception (random). Effect for women: beauty or charisma (random). VI - Floris es Diesra Arual -1 AP, -4 hours. +5 to intellect or +5 to spirit. VII - Saikam es Diesra Arual -1 AP, -4 hours. +10% to health or +5 to luck. VIII - Sillion es Diesra Arual -1 AP, -4 hours. +100 to CM or HP +5. IX - Flanaravi es Diesra Arual -1 AP, -4 hours. 50 experience points every day (static) X - Velfern es Diesra Arual -1 AP, -4 hours. +25% to the total reward for completed quests. XI - Raidark es Diesra Arual -1 AP, -4 hours. 5% chance to receive a blessing of a random element, ability to reroll 10 units of one attribute into another. XII - Sellun es Diesra Arual -1 AP, -4 hours. None. XIII - Shinalun es Diesra Arual -1 AP, -4 hours. +5 to beauty or agility (F), +5 to strength or endurance (M). XIV - Kermaria es Diesra Arual -1 AP, -4 hours. +50% to darkness affinity or 1000 experience points (static). XV - Shen es Diesra Arual -1 AP, -4 hours. +50 to CH or -5 to a chosen attribute. XVI - Naer es Diesra Arual -1 AP, -4 hours. +5 to a chosen attribute. XVII - Abeas es Diesra Arual -1 AP, -4 hours. -5+10 to intellect (random). XVIII - Hartrine es Diesra Arual -1 AP, -4 hours. +20% to attack or +20% to health. According to Archive policy, imperial chronicles could only be read in order. |