—I can take a peek and tell you what's there if no one else wants to. We have unlimited visit points now anyway.—Yeah, you can't go anywhere in the south without proper gear.—... But who knows. Maybe this is the beginning of my new, completely different life!—And what about me?.. It's all Margel's ways...
Matter -1% per 1 point of stamina. -15% for beliefs not specified below. Fire -1% per 1 point of strength. -15% for patronage of Rufus. Water -1% per 1 point of intelligence. -15% for patronage of Moen. Wind -1% per 1 point of speed. -15% for patronage of Sylphid. Earth -1% per 1 point of spirit. -15% for patronage of Terron. Light -1% per 1 point of charisma. -15% for lack of belief. -10% for female characters. Darkness -1% per 1 point of beauty. -15% for otherworldly deities. -10% for male characters. Cosmos -1% per 1 point of faith. -15% for celestial beings. | Matter Foundation of the universe - 5000 experience points Normal attacks on the character deal only 75% damage, immunity to negative critical effects. Corrosion - 5000 experience points Being near (1+2) the character degrades the quality of opponents' equipment by 20%. This effect also applies to their attacks (melee, ranged, spells). Blood Tax - 5000 experience points All melee damage is converted into health (can exceed the limit until the end of the battle), ranged attacks convert only 50%, while spells convert 30%. Fire Inferno - 5000 experience points The character's attacks cause burning and deal +100% fire damage, fire spells deal double damage. Gigafire - 5000 experience points The character's attacks inflict burning and blindness on all opponents in adjacent (+2) cells, bypassing resistance. Nuclear Fusion - 5000 experience points Resistances (but not immunity) and other forms of damage reduction to fire attacks are ignored. Attacks deal permanent damage. Water Storm - 5000 experience points The character's attacks immobilize and deal +100% water damage, water spells deal double damage. Ataraxia - 5000 experience points Immunity to negative effects, diseases, injuries. Life-giving Circulation - 5000 experience points Regeneration of 50% health at the beginning of the turn. Wind Squall - 5000 experience points The character's attacks cause blindness and deal +100% wind damage, air spells deal double damage. Freedom - 5000 experience points No limit on hours/visit points, food/sleep is twice as effective. Deflection - 5000 experience points Immunity to ranged attacks, spells deal 50% less damage. Earth Touch of Nature - 5000 experience points The character's attacks cause two random negative effects and deal +100% earth damage, earth spells deal double damage. Propagation - 5000 experience points +2 to attack range and spell radius, the character's attack is copied to opponents that are in adjacent cells to the main target. Wooden Horror - 5000 experience points Confusion effect: opponents must pass a will save against a '15' roll or will not be able to attack the character. Light Celestial Luminary - 7500 experience points The character's melee attacks deal +150% light damage, light spells deal double damage. Radiance - 7500 experience points By fate, the character receives two followers created by the GM. If something happens to them, new companions appear instead. Royal Presence - 7500 experience points In all operations unrelated to trade and gambling, the character receives twice as much money (in group quests, he must be appointed as the team representative). Darkness Lunar Scythe - 7500 experience points The character's attacks deal +150% darkness damage, darkness spells deal double damage. Eclipse - 7500 experience points 50% chance to avoid a negative effect on oneself (unique effect). New Moon - 7500 experience points Additional turn after a successful attack on an opponent (no more than 1 time per turn). Cosmos Comet Fall - 10000 experience points The character's attacks inflict stun + immobilization and deal +150% cosmos damage, cosmic spells deal double damage. Penetration - 10000 experience points The character can determine the character traits, aura, and beliefs of those around him. Omniscience - 10000 experience points Opponents cannot dodge attacks, block them, or parry. |