When the sea travelers set foot on dry land, leaving the "Storm" behind them, Karim once again congratulated them on their arrival in Barsina and humbly gestured toward one of the pyramids.
— His Royal Majesty Akkad Babbar sin Zababa mer Lahari resides in the "Abode of the Sun," but at this hour he is, alas, not receiving guests. I ask that you accept this. — The guide bowed his head. — Please, follow me; I will show you the city.
— As I mentioned earlier, His Royal Majesty Akkad Babbar sin Zababa mer Lahari resides in the "Abode of the Sun". The rulers of our country build themselves a magnificent pyramid, — he points to the "Abode of the Sun" again, — stone structures of pyramidal shape that you can see on the horizon, and during their lifetime they use them as their dwelling, whereas after death they serve as their tomb.
The travelers continue onward.
— Here is the slave market. — The man stopped near a deep pit covered with an iron grate, in which, like beetles in a jar, there were more people than there was free space for their comfortable accommodation. — This place sells cheap, low-quality slaves. They are distinguished neither by health, education, nor any kind of skill whatsoever. — Walking a bit further, the group stops near a building resembling a barracks. — Here one can purchase warriors. Most often they are used as bodyguards and gladiators. — Their next stop was a wooden platform, upon which young-looking women stood lined up in a row. Potential buyers approached them, examined them, touched them with the slave trader's permission, asked various questions. — You may turn to this merchant if you are in need of good company at night. Oh, my lady, forgive me. — He bows to Alaria. — To satisfy your needs, you may turn to the Abbot, — he gestures toward the corresponding shop, — he specializes in ladies' assortment.
Having left the slave market, the travelers find themselves near the arena.
— Here a man fights against a beast, and sometimes man against man. Anyone may take part in the battles, but most often respectable people do not fight personally but rather use slave-gladiators in their stead, for every battle is mortally dangerous.
Walking through the center of the city, Karim shows the tourists entrusted to him the Church of Arcelia, the inn Bastet, the restaurant Ankh, the magic shop Nirah, the smithy Urasha and the adventurers' guild.
Lastly, he mentions the port, where, should the need arise, one might try to buy a ticket aboard a ship. After that, he leads them back to the entrance of the aforementioned inn.
— Honored sirs, if you still have questions for me, I am ready to answer any of them... Also, please be aware that not everyone in Barsina can speak your language, so my services may be needed again.
Special mention was also deserved by the caravanserai.
Characters. Temple of Shiris. Marduk's Coordinates. Memorial of Baldr. Dodeka. Saria. Ravshan.
GP-2. School of Baldr.