Following that, the Tanarrian woman headed to the barracks.

— Take a look around, choose... Here we have Cassandra. A good lad, agile and quiet.

Origin:
Calcite: +5 to stamina, resistance to negative effects is twice as strong as usual.
Conviction:
Sylphid's Patronage - autumn
+25% to affinity (wind), +2 to skill points, chance (faith) for an additional attack.
Profession:
Assassin: the character can attempt to kill a selected target outside of combat. The chance of success depends on the target itself, its habitat, and the character's agility.
Skills:
Scout
- Camouflage
Characteristics:
Strength: 10
Stamina: 15
Perception: 15
Agility: 17
Luck: 5
Spirit: 8
Intelligence: 10
Speed: 19
Faith: 5
Beauty: 10
Charisma: 5
Cost
500 rem.
— And here we have Farra, she will serve well if you need a bodyguard or a gladiator.

Origin:
Calcite: +5 to stamina, resistance to negative effects is twice as strong as usual.
Conviction:
Rufus's Patronage - summer
+25% to affinity (fire), +50% to damage.
Profession:
Gladiator: if the character fights in an arena or similar conditions: +15% to dodge, +15% to hit, +3 to skill points, +10 to initiative, +20 to will defense.
Skills:
Two-Handed Weapon
- Frenzy
- Bow II
Characteristics:
Strength: 18
Stamina: 15
Perception: 15
Agility: 15
Luck: 5
Spirit: 5
Intelligence: 7
Speed: 10
Faith: 10
Beauty: 10
Charisma: 5
Cost
800 rem.
— And this... Jean. He owes my colleague. Maybe he can be used as, I don't know, cannon fodder?

Origin:
Buruaq: Beauty -10.
Regeneration of 25% health per turn.
Affinity (water) +50%.
Conviction:
Moen's Patronage - winter
+25% to affinity (water), immunity to injuries and protection from deadly situations (e.g., traps) and effects (e.g., assassin skills).
Profession:
Athlete: +2 to skill points, +3 to agility.
Skills:
One-Handed Weapon
Characteristics:
Strength: 10
Stamina: 10
Perception: 10
Agility: 13
Luck: 10
Spirit: 10
Intelligence: 10
Speed: 10
Faith: 10
Beauty: 0
Charisma: 10
Cost
100 rem.