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Gray Alliance

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#43
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Meisor
The campaign turned out to be quite simple, but also quite boring, especially the 4th mission. The map structure is quite good, and it was very enjoyable to play. But if you judge by the attention to detail (grass, bushes, etc.), it feels rather empty; just having trees isn't always enough, although the desert turned out well, and there's no arguing with that. The gameplay is poor; you just clear the map and kill the enemy sitting in the castle. If they at least moved around and showed some activity, it would be more fun. But as it is, you just clear the map, run back and forth, and that's it, which is why the 4th map suffers. And by the way, it would be nice to place at least 3 beacons on it to speed up sailing across the sea, increase the number of islands by 2 times, and the number of floating objects by the same amount. The map is 80% sea, in which there is almost nothing to do, but because of the very difficult final, you have to sail across it back and forth 5 times to prepare your heroes for it. The final is very difficult; if you don't know what to do to somehow defeat the demons, which are almost impossible to defeat with regular units, it will seem impossible. I managed to complete it with Alex, thanks to his "Readiness" ability, which worked well with quick responses. It literally saved me; the "Readiness" ability stunned the devils before their attack, and the crossbows simply mowed them down, thanks to the accurate shot that ignores armor. I developed Alaron in chaos with an enchanted ballista and simply destroyed everything. Cyrus was developed in chaos with a charm, and at first, I thought it would be easy until my gargoyles were attacked, but I still won. All of them had light skills with fire protection and defense, and they all had a half-set of dwarven armor, with Alex having a full set. And Cyrus had the Staff of the Underworld and the Cloak of Deadly Shadow; the enemy's morale often dropped.

Regarding the development, Alex: Empathy (leadership), Readiness (defense), Retribution (attack), Luck, and Light.

Alaron: Enchanted Ballista with Rapid Fire (machines), Readiness (defense), Death Chill (chaos), Light, Tactics, and Fire Arrows (attack), and Light.

Cyrus: Death Chill (chaos), Charm for distraction, Light, Defense, and Logistics.

Overall, I'd say that I enjoyed the campaign, even though it was boring. I would suggest working a little on the number of units in the squad, because sometimes there were 250 skeleton archers against 25 bone dragons, and it looked rather pathetic. And a little more attention to detail would be good, because as others have noted, the forest looks empty. Overall, for me, the campaign is a 7/10 because it's clear that it was made without any shortcuts.

Thank you for the Walkthrough. Arguing with the titanic size of the 4th map is pointless. When I finished it and started testing, I realized that I had overdone it with the size, but I didn't redo it because it would require creating this map from scratch. Regarding the unevenness of the army, and especially in the 3rd and 4th maps: the AI has a certain freedom in this regard. Therefore, it can, out of stupidity, sell the squad assigned by the script and buy a several times weaker one in the castle (an oversight). The final was approximately designed for this set of artifacts on the heroes. Thank you for such a detailed review!
Сценарий: "Наследие прошлого"
Кампании:
"
Новый порядок", "Серый Альянс""Поиски Истины"

Трейлер №2 кампании "Дыхание Пустоты": https://www.youtube.com/watch?v=XkHKXk5BctA&ab_channel=%D0%90ndrei_21