Skip to content

Posts from Gray Alliance

5.0 (7 ratings)
4 years ago
Auto-translated
HOW TO DOWNLOAD A CAMPAIGN?

Added 1 minute ago
PLEASE PROVIDE A LINK.
In reply to parfenovivan35
User Avatar
4 years ago
Auto-translated
parfenovivan35
HOW DO I DOWNLOAD THE CAMPAIGN?

Added 1 minute ago
PLEASE PROVIDE A LINK.
The link is in the topic header at the very bottom. It works perfectly for me.
In reply to Andrei_21
User Avatar
4 years ago
Auto-translated
Andrei_21
The link is in the topic header at the very bottom. It works perfectly for me.
You have it because you are registered on HW, but he probably isn't.
In reply to Remix
User Avatar
4 years ago
Auto-translated
Remix
You have it because you are registered on HW, but he probably isn't.
I thought the same thing. But he posted on the forum, which means he should be registered. Never mind. If anything, there's still a link under Remix's stream.
In reply to vadim_t
User Avatar
4 years ago
Auto-translated
The campaign is very interesting; the plot really hit the mark! It was a fantastic playthrough. I give this campaign a solid 10/10; I have no complaints about the author. The visuals in the cutscenes are great, and the dialogue flows quickly. Keep it up, Andrey! I look forward to your new creations. By Niksan
User Avatar
4 years ago
Auto-translated
Thanks for the game! It helped me pass a few boring evenings. I enjoyed it, keep creating more!
In reply to zavtra
User Avatar
4 years ago
Auto-translated
zavtra
Thank you for playing! I spent a few boring evenings playing it. I liked everything, keep creating more!

Thank you for playing! I'm very glad you enjoyed this game!
4 years ago
Auto-translated
I got to the Master in Heroes. You know what I'll say? What did you come up with there? The Master has stats of 75+. I have well-equipped characters, but not that high. Spawning 6-7 units non-stop... it's impossible to beat. The Mask of Justice doesn't work, by the way!!! I managed to get through the first round by transferring 5-7 levels from Alex to other heroes. I didn't think that the second round would start right away and be exactly the same scenario. How do I beat them? Does that mean I need to level up the Elf and Alex through summoning and dark magic? Do I have to replay the 4th chapter? Even with summoning and dark magic, the Elf and Alex probably won't win. Alex can only win with support. Well, I can easily beat it with a mage; he's fully equipped and has the main perk. But even he might not have enough units. Because the Master's spell kills all units from level 1-4 in 2 casts, level 5 units in 3 casts, and level 6-7 units in 7 casts. There probably won't be enough time to defeat everyone with control and phoenix. I liked everything else in the campaign, but not the finale. It's some kind of crap. Separate kudos for the dungeon graphics.
In reply to ArxSeven
User Avatar
4 years ago
Auto-translated
ArxSeven
I reached the Master in Heroes. You know what I'm going to say? What did you come up with there? The Master has stats of 75+. I have well-equipped characters, but not that high. Spawning 6-7 units non-stop... it's impossible to beat. The Mask of Justice doesn't work, by the way!!! I managed to get through the first round by transferring 5-7 levels from Alex to other heroes. I didn't think that the second round would start right away and be exactly the same scenario. How do I beat them? Was I supposed to level up the Elf and Alex through Summoning and Darkness magic? Do I have to replay Chapter 4? Even with Summoning and Darkness, the Elf and Alex probably won't win. Alex can only win with support. Well, I can easily beat it with the Mage; he's fully equipped and has the main perk. But he might not have enough units. Because the Master's spell kills all units from level 1-4 in 2 casts, level 5 units in 3 casts, and level 6-7 units in 7 casts. There probably won't be enough time to defeat everyone with Subdue and Phoenix. I liked everything else in the Campaign, but not the finale. It's some kind of crap. Separate kudos for the dungeon graphics.
Thank you for the Walkthrough. What can I say about the finale: it's intentionally made a little more difficult than the rest of the Campaign. I was able to beat it on Hero difficulty myself. The approximate leveling of the heroes was quite standard. Alex had Darkness, Defense, Light, Luck, Education, and something else (I don't remember anymore). Alaron was leveled up in Light, Defense, and Solid Defense. And the Mage in the central perk. I'll give you some advice: you don't have to replay Chapter 4. Just level up on the Mentor and that's it. Or collect 3 full sets of Dragon artifacts in it (and the artifacts carry over to Chapter 5) and just wait and summon a bunch of Angels, Titans, and Dragons. It's not a completely honest method, but it's quite acceptable
4 years ago
Auto-translated
What a bore, especially mission 4.
User Avatar
4 years ago
Auto-translated
The campaign turned out to be quite simple, but also quite boring, especially the 4th mission. The map structure is quite good, and it was very enjoyable to play. But if you judge by the attention to detail (grass, bushes, etc.), it feels rather empty; just having trees isn't always enough, although the desert turned out well, and there's no arguing with that. In terms of gameplay, everything is bad; you just clear the map and kill the enemy sitting in the castle. If they at least moved around and showed some activity, it would be more fun. But as it is, you just clear the map, run back and forth, and that's it, which is why the 4th map suffers. And by the way, it would be nice to place at least 3 beacons on it to speed up sailing across the sea, increase the number of islands by 2 times, and the number of floating objects by the same amount. The map is 80% sea, in which there is almost nothing to do, but because of the very difficult final, you have to sail back and forth across it 5 times to prepare your heroes for it. The final is very difficult; if you don't know what to do to somehow defeat the demons, which are almost impossible to defeat with units, it will seem impossible. I managed to complete it with Alex, thanks to his "Readiness" ability, which worked well with quick retaliation. It literally saved me; the "Readiness" ability stunned the devils before their attack, and the crossbows simply mowed them down, thanks to the accurate shot that ignores armor. I developed Alaron in Chaos with an enchanted ballista and simply destroyed everything. I developed Cyrus in Chaos with a charm, and at first, I thought it would be easy until my gargoyles were attacked, but I still won. All of them had Light skills with fire protection and defense, and they all had a half-set of dwarven armor, with Alex having a full set. And Cyrus had the Staff of the Underworld and the Cloak of Deadly Shadow; the enemy's morale often dropped. In terms of development: Alex: Empathy (leadership), Readiness (defense), Retribution (attack), Luck, and Light. Alaron: Enchanted Ballista with Rapid Fire (machines), Readiness (defense), Death Chill (Chaos), Light, Tactics, and Fire Arrows (attack), and Light. Cyrus: Death Chill (Chaos), Charm for distraction, Light, Defense, and Logistics. Overall, I would say that I enjoyed the campaign, even though it was boring. I would suggest working a little on the number of units in a squad, because sometimes there were 250 skeleton archers against 25 bone dragons, and it looked rather pathetic. And a little more attention to detail would be nice, because as others have noted, the forest looks empty. Overall, for me, the campaign is a 7/10 because it's clear that it was made without any shortcuts.
In reply to Meisor
User Avatar
4 years ago
Auto-translated
Meisor
The campaign turned out to be quite simple, but also quite boring, especially the 4th mission. The map structure is quite good, and it was very enjoyable to play. But if you judge by the attention to detail (grass, bushes, etc.), it feels rather empty; just having trees isn't always enough, although the desert turned out well, and there's no arguing with that. The gameplay is poor; you just clear the map and kill the enemy sitting in the castle. If they at least moved around and showed some activity, it would be more fun. But as it is, you just clear the map, run back and forth, and that's it, which is why the 4th map suffers. And by the way, it would be nice to place at least 3 beacons on it to speed up sailing across the sea, increase the number of islands by 2 times, and the number of floating objects by the same amount. The map is 80% sea, in which there is almost nothing to do, but because of the very difficult final, you have to sail across it back and forth 5 times to prepare your heroes for it. The final is very difficult; if you don't know what to do to somehow defeat the demons, which are almost impossible to defeat with regular units, it will seem impossible. I managed to complete it with Alex, thanks to his "Readiness" ability, which worked well with quick responses. It literally saved me; the "Readiness" ability stunned the devils before their attack, and the crossbows simply mowed them down, thanks to the accurate shot that ignores armor. I developed Alaron in chaos with an enchanted ballista and simply destroyed everything. Cyrus was developed in chaos with a charm, and at first, I thought it would be easy until my gargoyles were attacked, but I still won. All of them had light skills with fire protection and defense, and they all had a half-set of dwarven armor, with Alex having a full set. And Cyrus had the Staff of the Underworld and the Cloak of Deadly Shadow; the enemy's morale often dropped.

Regarding the development, Alex: Empathy (leadership), Readiness (defense), Retribution (attack), Luck, and Light.

Alaron: Enchanted Ballista with Rapid Fire (machines), Readiness (defense), Death Chill (chaos), Light, Tactics, and Fire Arrows (attack), and Light.

Cyrus: Death Chill (chaos), Charm for distraction, Light, Defense, and Logistics.

Overall, I'd say that I enjoyed the campaign, even though it was boring. I would suggest working a little on the number of units in the squad, because sometimes there were 250 skeleton archers against 25 bone dragons, and it looked rather pathetic. And a little more attention to detail would be good, because as others have noted, the forest looks empty. Overall, for me, the campaign is a 7/10 because it's clear that it was made without any shortcuts.

Thank you for the Walkthrough. Arguing with the titanic size of the 4th map is pointless. When I finished it and started testing, I realized that I had overdone it with the size, but I didn't redo it because it would require creating this map from scratch. Regarding the unevenness of the army, and especially in the 3rd and 4th maps: the AI has a certain freedom in this regard. Therefore, it can, out of stupidity, sell the squad assigned by the script and buy a several times weaker one in the castle (an oversight). The final was approximately designed for this set of artifacts on the heroes. Thank you for such a detailed review!
4 years ago
Auto-translated
Hello! I'm experiencing a bug on mission 3. As soon as I load the beginning of the mission, I choose one of the "gift" options (ring of elementals, "ring of cold" spell, money) at the start of the mission, and then click "start." The introductory cutscenes appear, and after them, the game begins, but not in the usual way; it immediately ends. That is, as soon as I start the game, the hero icon and the hero himself appear, and after a couple of seconds, the game automatically plays through, a cutscene appears with one of the Necromancers, who says something like "that's where you belong," then the defeat banner appears with a "close" button, and the game exits to the menu. Please advise what to do or provide a link to download a save file from the beginning of the game. Thank you in advance for your help!
In reply to valentine
User Avatar
4 years ago
Auto-translated
valentine
Hello! I'm experiencing a bug on the 3rd mission. As soon as I load the beginning of the mission, I choose one of the "gift" options (ring of elementals, "ring of cold" spell, money) at the start of the mission, and then I click "start." The introductory cutscenes appear, and after them, the game starts, but not just starts – it immediately ends :/. That is, as soon as I start the game, the hero icon appears, the hero himself appears, and after a couple of seconds, the game automatically plays through, a cutscene appears with one of the necromancers, who says something like "that's where you belong," then the defeat banner appears with a "close" button, and the game exits to the menu. Please tell me what to do or provide a link to download the save file immediately after the start of the game; thank you in advance for your help!

It's hard to say why you're experiencing such a strange bug. The first thing I can advise is to temporarily remove all other maps/mods/campaigns and try starting the mission again (this is the most likely reason, as the loss is recorded when the main hero dies, and some map or mod may change the hero's scripted name and break the map's logic). The second option is to try starting the game with a different game profile (but in this case, you will have to replay the first 2 missions, which is not ideal).
If this doesn't help, I'll send you the save file for mission 3 after defeating the starting necromancer in the evening.

Statistics

Welcome our newest member: recijeb

Users Online 3 users 1342 guests