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NCF – Extended list of Neutral creatures.

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#1834
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psatkha
If it is not planned to use his creation in 5.5, then a speed greater than 10 will automatically be reduced to 10...
It sounds great, but how is this even implemented? Speed is stored in the description file. If NOIADE changes the speed to a reasonably high value, it will remain that way everywhere.
It is necessary to find a compromise solution, and something tells me that it is better to set a speed limit in the program to level 20 (as with initiative), or to 14 (so that a creature on the treasure arena can reach the opponent on the other side, because I think they increased the size of the arena for a reason). Even if we consider the original arena, a speed of 10 is not enough to "teleport" across the field... but again, I don't know anything about the balance, so I'm not the best advisor here :D
psatkha
Also, it is necessary to calculate the mana of casters adequately, i.e., not perfectly, but at least adequately, because, as everyone knows, there are such harmless creatures of early levels, but with mana and strong spells, and they multiply in mines and other tasty places like harmless creatures, i.e., like cockroaches!
Don't push me! Although I don't encounter such creatures often, I immediately check such creatures through NOIADE, and so far, each such case has been leveled up, which means there will be fewer chances to appear in mines)
I don't think it is possible to implement this programmatically... although who knows, they managed to match coefficients for abilities somehow... but this is just a dream))
Heroes 5.5 + NCF (Manual) / My templates / DeSync? / Русификация кампаний
Required ARMG Settings: Monster Strength - Strong (3); Resources - Little (2); Experience - 3.
AI Settings: Difficult - Heroic (3); Lookahead Depth - Normal (1).

My Favorite Heroes:
Haven (H) - Jeddite (Heretic)
Sylvan / Preserve (P) - Vinrael (Druid)
Academy (A) - Minasli (Seer)
Fortress (F) - Ingvar (Engineer)