Ability tree
Pages
15Air Magic
Blood abilities
Dark Magic
Earth Magic
Fire Magic
Light Magic
Other abilities
Paragon
The first family of Might abilities, focused on the hero's personal qualities — diplomacy, leadership, logistics and destiny — that improve the hero and boost the kingdom's economy.
Prime Magic
Realm
A family of Might abilities devoted to managing the kingdom, including architecture, economy and scouting that strengthen a hero's domain and resource income.
Tactics
Tears abilities
Warcries
A Might family granting battle shouts that rally the hero's creatures or hinder enemies during combat.
Warfare
A Might family that enhances the combat prowess of the hero and their troops with war machines and aggressive battle abilities.