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A Might family that enhances the combat prowess of the hero and their troops with war machines and aggressive battle abilities.

Archery Secondary Skills
Archery

Friendly creatures' ranged attacks deal 10% more damage.

Requires
Unlocks
Cleave Secondary Skills
Cleave

The first friendly creature destroying an enemy stack instantly gains a free action. It also benefits from +16 Morale and +5 Initiative for 3 turns. +16 Morale and +5 Initiative for 3 turns.

Giant Slayer Secondary Skills
Giant Slayer

Increases damage dealt to large and huge creatures by 10%.

Parry Secondary Skills
Parry

When a friendly stack cannot retaliate to an enemy melee attack for any reason, some of the creatures parry it reducing the damage taken by 8%.

Rampage Secondary Skills
Rampage

+5 Might Power for the rest of the combat. When a friendly stack attacks three times in a row, it gains 5 Might Power for the rest of the combat. All might attacks are valid.

Resilience Secondary Skills
Resilience

+5 Might Defense and +10% Maximum Health for the rest of the combat. All might attacks are valid. When a friendly stack is attacked three times in a row, it gains 5 Might Defense and +10% Maximum Health for the rest of the combat. All might attacks are valid.

Toughness Secondary Skills
Toughness
Requires