Ability tree Views: 26 Last Edited
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The first family of Might abilities, focused on the hero's personal qualities — diplomacy, leadership, logistics and destiny — that improve the hero and boost the kingdom's economy.

Assailant Secondary Skills
Assailant
Requires
Charismatic Leader Secondary Skills
Charismatic Leader

Hero gains 2 Leadership permanently.

Defender Secondary Skills
Defender
Requires
Unlocks
Diplomat Secondary Skills
Diplomat

Allows Hero to effectively negotiate with hostile creatures. Increases chances of recruiting them and reduces the cost of creatures that wish to join your army by 16%.

Enlightenment Secondary Skills
Enlightenment

All experience gained by the Hero is increased by 20%.

Logistics Secondary Skills
Logistics

Increases the Hero's Land Movement by 3.

Unlocks
Mentoring Secondary Skills
Mentoring

The Hero is now a "Mentor". When he meets another friendly Hero, the latter gains experience up to 50% of the Mentor's experience.

Pathfinding Secondary Skills
Pathfinding

Increases the Hero's Sea Movement by 3 and reduces movement penalty on hard terrain by 50%.

Snatch Secondary Skills
Snatch

The Hero spends no movement points to pick up resources, access buildings and other similar actions.

Requires