The first family of Might abilities, focused on the hero's personal qualities — diplomacy, leadership, logistics and destiny — that improve the hero and boost the kingdom's economy.
Allows Hero to effectively negotiate with hostile creatures. Increases chances of recruiting them and reduces the cost of creatures that wish to join your army by 16%.
The Hero is now a "Mentor". When he meets another friendly Hero, the latter gains experience up to 50% of the Mentor's experience.
Increases the Hero's Sea Movement by 3 and reduces movement penalty on hard terrain by 50%.