- Starting Attack
- 3
- Starting Defense
- 0
- Starting Spell Power
- 0
- Starting Knowledge
- 1
This hero can perform one special melee attack right at the beginning of combat. Moreover, all hero’s attacks deal +5% damage for every level of the hero.
- Starting Attack
- 3
- Starting Defense
- 0
- Starting Spell Power
- 0
- Starting Knowledge
- 1
Increases the number of hero’s movement points by 1% for every three level of the hero. Reduces a movement penalty from foreign terrain by 2% for every level of the hero.
- Starting Attack
- 3
- Starting Defense
- 0
- Starting Spell Power
- 0
- Starting Knowledge
- 1
Each killed enemy troop (summoned troops considered, too) increase the Attack of all the creatures in his army by +1 for each 6 levels of the hero.
- Starting Attack
- 3
- Starting Defense
- 0
- Starting Spell Power
- 0
- Starting Knowledge
- 1
Slayers, Executioners and Chieftains in hero's army gain +1 to their Attack and Defense for every two levels of the hero, starting on first level.
- Starting Attack
- 3
- Starting Defense
- 0
- Starting Spell Power
- 0
- Starting Knowledge
- 1
Wyverns, Foul Wyverns and Paokaies in hero's army gain +1 to their Hit Points for every two levels of the hero, starting on first level.
- Starting Attack
- 3
- Starting Defense
- 0
- Starting Spell Power
- 0
- Starting Knowledge
- 1
Centaurs, Centaur Nomads and Centaur Marauders in hero's army gain +1 to their Attack and Defense for every two levels of the hero, starting on first level. Moreover they get +1% to their starting initiative for every level of the hero.
- Starting Attack
- 3
- Starting Defense
- 0
- Starting Spell Power
- 0
- Starting Knowledge
- 1
Warriors, Maulers and Warmongers in hero's army gain +1 to their Attack and Defense for every two levels of the hero, starting on first level.
- Starting Attack
- 3
- Starting Defense
- 0
- Starting Spell Power
- 0
- Starting Knowledge
- 1
The number of Goblins in the hero's army increases weekly by an amount equal to the hero's level. The joining goblins will not be upgraded unless there already are upgraded Goblins in the army, and all upgraded Goblins will be joined by Goblin Trappers. Also, the Goblin’s chance to betray the hero will be reduced by 1% per hero level.