- Slot
- Neck
- Class
- Major
The gain of Necromancy Points is increased by 10% Requires: Necropolis
- Slot
- Neck
- Class
- Major
Blood abilities are increased by 10% Requires: 250 Blood Reputation
- Slot
- Neck
- Class
- Major
The gain of the Honor Points is increased by 10% Requires: Sanctuary
- Slot
- Neck
- Class
- Major
Tears abilities are increased by 10% Requires: 250 Tears Reputation
- Slot
- Neck
- Class
- Relic
The Hero’s Mana is increased by 1 point for every 2 Mana points spent by the enemy Actually: +4 Magic Power.
- Slot
- Neck
- Class
- Relic
The Hero’s Faction ability is increased by 1 Rank and combat starts with racial gauge filled up to first Rank Actually, this pendant gives +4 Magic Power and fills racial gauge at the beginning of combat by +200 gauge points.
- Slot
- Neck
- Class
- Major
The gain of the Rage Points is increased by 10% Requires: Stronghold
- Slot
- Neck
- Class
- Relic
-1 Movement to enemy creatures Requires: 10 Might Power. Set: Part of the Trickster’s Set.