Artifacts: Neck

Artifacts Views: 7 Last Edited
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Amulet of Health Artifacts
Amulet of Health
Slot
Neck
Class
Minor

+1 Health to friendly creatures

Amulet of Necromancy
Slot
Neck
Class
Major

The gain of Necromancy Points is increased by 10% Requires: Necropolis

Amulet of the Jaguar
Slot
Neck
Class
Major

+4 Might Power Set: Part of the Warlord’s Set.

Amulet of Thunder Artifacts
Amulet of Thunder
Slot
Neck
Class
Major

Damage (Air) spells deal 20% more damage

Blood Scarf Artifacts
Blood Scarf
Slot
Neck
Class
Major

Blood abilities are increased by 10% Requires: 250 Blood Reputation

Brythigga Amber Artifacts
Brythigga Amber
Slot
Neck
Class
Major

Damage (Earth) spells deal 20% more damage

Dragon Claw Amulet Artifacts
Dragon Claw Amulet
Slot
Neck
Class
Minor

+2 Magic Power

Dragon Eye Pendant Artifacts
Dragon Eye Pendant
Slot
Neck
Class
Relic

+8 Magic Power

Dragon Fang Necklace
Slot
Neck
Class
Major

+4 Magic Power

Evercold Icicle Artifacts
Evercold Icicle
Slot
Neck
Class
Major

Damage (Water) spells deal 20% more damage

Frozen Chrysanthemum
Slot
Neck
Class
Major

The gain of the Honor Points is increased by 10% Requires: Sanctuary

Heart of Darkness Artifacts
Heart of Darkness
Slot
Neck
Class
Major

Damage (Dark) spells deal 20% more damage

Lifeblood Pendant Artifacts
Lifeblood Pendant
Slot
Neck
Class
Relic

+3 Health to friendly creatures

Necklace of Tears Artifacts
Necklace of Tears
Slot
Neck
Class
Major

Tears abilities are increased by 10% Requires: 250 Tears Reputation

Necklace of Vitality
Slot
Neck
Class
Major

+2 Health to friendly creatures

Pendant of Conflux Artifacts
Pendant of Conflux
Slot
Neck
Class
Relic

The Hero’s Mana is increased by 1 point for every 2 Mana points spent by the enemy Actually: +4 Magic Power.

Pendant of Mastery Artifacts
Pendant of Mastery
Slot
Neck
Class
Relic

The Hero’s Faction ability is increased by 1 Rank and combat starts with racial gauge filled up to first Rank Actually, this pendant gives +4 Magic Power and fills racial gauge at the beginning of combat by +200 gauge points.

Pendant of Primal Rage
Slot
Neck
Class
Major

The gain of the Rage Points is increased by 10% Requires: Stronghold

Rune of Flame Artifacts
Rune of Flame
Slot
Neck
Class
Major

Damage (Fire) spells deal 20% more damage

Sun Cross Artifacts
Sun Cross
Slot
Neck
Class
Major

Damage (Light) spells deal 20% more damage

Warping Pendant Artifacts
Warping Pendant
Slot
Neck
Class
Relic

-1 Movement to enemy creatures Requires: 10 Might Power. Set: Part of the Trickster’s Set.