World Magic allows a hero to cast spells on the strategic map that will assist them during their journey. The more experienced a hero is, the more world spells they can learn. All Factions use these spells equally well.
- School
- Adventure
- Level
- 2
- Mana Cost
- 4
- Combat
- No
Summons a ship. Hero must stand on a shore and there must be an unoccupied boat nearby for the spell to be successful.
- School
- Adventure
- Level
- 4
- Mana Cost
- 15
- Combat
- No
Teleports the hero and his entire army to another location on adventure map. The range is 8 tiles and also costs 20% of the hero's maximum Movement Points.
- School
- Adventure
- Level
- 5
- Mana Cost
- 20
- Combat
- No
Transports the hero and his army to the nearest friendly town.