Adventure Magic allows a hero to use spells on the strategic map that aid them in their travels. The more experienced the hero, the more adventure spells they can learn. All factions use these spells equally well.
- School
- Adventure
- Level
- 2
- Mana Cost
- 4
- Combat
- No
Summons a ship. Hero must stand on a shore and there must be an unoccupied boat nearby for the spell to be successful.
- School
- Adventure
- Level
- 3
- Mana Cost
- 0
- Combat
- No
Teleports creatures from the nearest town to the hero for the price of 1 mana per creature.
- School
- Adventure
- Level
- 4
- Mana Cost
- 15
- Combat
- No
Teleports the hero and his entire army to another location on adventure map. The range is 8 tiles and also costs 20% of the hero's maximum Movement Points.
- School
- Adventure
- Level
- 5
- Mana Cost
- 20
- Combat
- No
Transports the hero and his army to the nearest friendly town.