Campaign Magic

Magic and Spells Views: 133 Last Edited
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Adventure Magic allows a hero to use spells on the strategic map that aid them in their travels. The more experienced the hero, the more adventure spells they can learn. All factions use these spells equally well.

Vessel of Shalassa
School
Adventure
Level
2
Mana Cost
4
Combat
No

Summons a ship. Hero must stand on a shore and there must be an unoccupied boat nearby for the spell to be successful.

Summon Creatures
School
Adventure
Level
3
Mana Cost
0
Combat
No

Teleports creatures from the nearest town to the hero for the price of 1 mana per creature.

Instant Travel
School
Adventure
Level
4
Mana Cost
15
Combat
No

Teleports the hero and his entire army to another location on adventure map. The range is 8 tiles and also costs 20% of the hero's maximum Movement Points.

Town Portal Spells
Town Portal
School
Adventure
Level
5
Mana Cost
20
Combat
No

Transports the hero and his army to the nearest friendly town.