Peasants
Peasants make up the bulk of the same Empire's infantry. Although they are not very strong and poorly trained, there are many of them. For their lords, peasants are an important source of income.
Militia
Militia are the foundation of the Holy Griffin Empire's infantry. They are relatively weak and not very well trained, but they are numerous. Militia are good at stunning the enemy in battle.
Archers
Archers are useful in battle to weaken the enemy's ranks before a melee clash. The Griffin Empire's archers possess the important ability to create a barrage of arrows.
Crossbowmen
Crossbowmen play a key role in battle, as they can weaken the enemy's ranks before melee combat begins. Their powerful crossbows are loaded with heavy bolts, making them especially deadly when firing from close range.
Swordsmen
Swordsmen are the backbone of the Griffin Empire's forces. They can lead the main line of attack while other units maneuver.
Footmen
Footmen are the backbone of the forces in the Griffin Empire's army. They can lead the main line of attack while other units maneuver. Footmen are difficult to defeat thanks to their martial art of melee combat. Furthermore, they defend excellently and are capable of protecting nearby units.
Griffins
Griffins are the fastest combat units of the Empire. They are excellent for small sorties, diving straight into the enemy ranks. Although griffins are weak in melee combat, they always fight until their last breath.
Royal Griffins
Royal Griffins are the fastest units in the Empire's army. They are excellent for small sorties, diving straight into the enemy ranks or descending upon the opponent from the heavens.
Monks
In the Griffin Empire, priests are the keepers of faith. Therefore, they fight fiercely against unbelievers and enemies of the Church. On the battlefield, priests do not engage in melee combat, but instead unleash Elrath's wrath upon enemy troops while protecting their own with support spells.
Inquisitors
Inquisitors are true keepers of faith in Elrath, the Holy Dragon of Light. Therefore, they fight fiercely against unbelievers and enemies of the Church. On the battlefield, inquisitors do not engage in melee combat, but instead unleash Elrath's wrath upon enemy troops while protecting their own with support spells.
Knight
Knights are the shock troops of the Holy Griffin Empire. Clad in armor and riding powerful steeds, they deliver terrible blows to the enemy. And the longer their charge, the more devastating the impact.
Paladins
Paladins are the elite troops of the Griffin Empire. Clad in armor and riding powerful steeds, they deliver terrible blows to the opponent. And the longer their charge, the more devastating the impact. Additionally, paladins possess the ability to dispel curses cast upon them by enemies.
Angels
Angels are the embodiment of Elrath on Ashan and thus they are absolute representatives of his power. These creatures of Light are fierce in battle, and their attacks are always deadly. An angel cannot be killed — if its body is threatened with disappearance, it will return to its spectral form and reunite with its master.
Archangels
Archangels are the final stage of angel development. Blessed by Elrath, they possess the greatest power to resurrect champions fallen in battle and give them a chance to serve their lord.