Haven faction units

Haven - Humans Views: 443 Last Edited
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Peasant Creatures
Peasant
Level
1
Attack
1
Defense
1
Min damage
1
Max damage
1
Hit points
3
Speed
4
Initiative
8
Growth
22
Movement
Ground
Size
Single hex
Abilities

The peasants are the basic infantry of the Holy Griffin Empire. Though weak and poorly trained, they are numerous. Peasants are an important source of revenue for their masters.

  • Gold 20 Gold
Conscript Creatures
Conscript
Level
1
Attack
1
Defense
1
Min damage
1
Max damage
2
Hit points
6
Speed
4
Initiative
8
Growth
22
Movement
Ground
Size
Single hex
Abilities

The Conscripts are the basic infantry of the Holy Griffin Empire. They are relatively weak and partially trained, but they are numerous. The Conscripts are expert in the art of stunning their enemy in melee.

  • Gold 30 Gold
Enforcer Creatures
Enforcer
Level
1
Attack
2
Defense
1
Min damage
1
Max damage
2
Hit points
6
Speed
4
Initiative
8
Growth
22
Movement
Ground
Size
Single hex
Abilities

Sometimes it takes a bit of brutality to accomplish what must be done -- or so the Enforcers believe. Rugged troops of the new Griffin regime, they don't hesitate to slam down their opponents with a Shield Bash.

  • Gold 30 Gold
Archer Creatures
Archer
Level
2
Attack
4
Defense
3
Min damage
2
Max damage
4
Hit points
7
Speed
4
Initiative
9
Growth
12
Movement
Ground
Ranged
Yes
Shots
10
Size
Single hex
Abilities

Archers are useful in battle to weaken the enemy ranks before melee combat. The archers of the Griffin Empire excel in the art of overwhelming the enemy with barrages of arrows.

  • Gold 50 Gold
Marksman Creatures
Marksman
Level
2
Attack
4
Defense
4
Min damage
2
Max damage
8
Hit points
10
Speed
4
Initiative
8
Growth
12
Movement
Ground
Ranged
Yes
Shots
12
Size
Single hex
Abilities

Marksmen are key in battle, able to weaken the enemy ranks before melee combat. Their powerful crossbows loaded with heavy bolts are especially deadly at close range.

  • Gold 80 Gold
Crossbowman Creatures
Crossbowman
Level
2
Attack
5
Defense
4
Min damage
2
Max damage
8
Hit points
10
Speed
4
Initiative
8
Growth
12
Movement
Ground
Ranged
Yes
Shots
10
Size
Single hex

With the new government has come some new technologies, and improved equipment has given the Griffin Empire their Crossbowmen. Their sophisticated crossbows have a firing range that is twice that of ordinary bows.

  • Gold 80 Gold
Footman Creatures
Footman
Level
3
Attack
4
Defense
8
Min damage
2
Max damage
4
Hit points
16
Speed
4
Initiative
8
Growth
10
Movement
Ground
Size
Single hex

The Footmen are a defensive backbone of the Griffin Empire forces. They can sustain attacks while other Griffin units manoeuvre to destroy the enemy.

  • Gold 90 Gold
Squire Creatures
Squire
Level
3
Attack
5
Defense
9
Min damage
2
Max damage
5
Hit points
26
Speed
4
Initiative
8
Growth
10
Movement
Ground
Size
Single hex

Squires are the backbone of the armies of the Griffin Empire, sustaining enemy charges while other troops manoeuvre to destroy the opponent. They are difficult to defeat, given their mastery of the art of melee combat. They are also skilled at defense, using their shields to protect nearby units.

  • Gold 130 Gold
Vindicator Creatures
Vindicator
Level
3
Attack
8
Defense
8
Min damage
2
Max damage
5
Hit points
26
Speed
4
Initiative
8
Growth
10
Movement
Ground
Size
Single hex

Skilled swordsmen are always a prized asset on the battlefield. Protected by heavy armour and armed with double-bladed swords, Vindicators are always to be found leading the attack, cutting through the defences of the enemy and opening the way for their infantry to advance.

  • Gold 130 Gold
Griffin Creatures
Griffin
Level
4
Attack
7
Defense
5
Min damage
5
Max damage
10
Hit points
30
Speed
7
Initiative
15
Growth
5
Movement
Flying
Size
Large

Griffins are the fastest troops of the Empire that bears their name. They excel in skirmish attacks, flying into enemy ranks. Though weak when forced into melee, they will always defend themselves to their last breath.

  • Gold 260 Gold
Imperial Griffin Creatures
Imperial Griffin
Level
4
Attack
9
Defense
8
Min damage
5
Max damage
15
Hit points
35
Speed
7
Initiative
15
Growth
5
Movement
Flying
Size
Large

Imperial Griffins are the fastest troops of their Empire. They excel in skirmish attacks, flying into enemy ranks or diving from the sky above the battle.

  • Gold 360 Gold
Battle Griffin Creatures
Battle Griffin
Level
4
Attack
6
Defense
12
Min damage
5
Max damage
15
Hit points
35
Speed
7
Initiative
15
Growth
5
Movement
Flying
Size
Large

From the moment of their birth, Battle Griffins learn how to endure pain and equally how to exact a savage revenge on their assailants. Few are those who will dare to go anywhere near a griffin when it is fully grown, let alone engage it in combat. Each time the griffin is attacked or wounded, it responds with ever increasing ferocity and strength.

  • Gold 360 Gold
Priest Creatures
Priest
Level
5
Attack
12
Defense
12
Min damage
9
Max damage
12
Hit points
54
Speed
5
Initiative
10
Growth
3
Movement
Ground
Ranged
Yes
Shots
7
Size
Single hex

The priests are the keepers of the faith in the Griffin Empire. They fight fiercely against non-believers and any who threaten the Church of Elrath. As priests they do not engage in melee on the battlefield, but instead summon the wrath of their deity on enemy troops.

  • Gold 650 Gold
Inquisitor Creatures
Inquisitor
Level
5
Attack
16
Defense
16
Min damage
9
Max damage
12
Hit points
80
Speed
5
Initiative
10
Growth
3
Movement
Ground
Ranged
Yes
Shots
7
Mana
12
Size
Single hex

The Inquisitors are the keepers of the true faith of Elrath, the Holy Dragon of Light. As such they fight fiercely against non-believers and enemies of the Church. On the battlefield Inquisitors do not enter the melee, but rather summon the wrath of Elrath on enemy troops while protecting their own with support spells.

  • Gold 900 Gold
Zealot Creatures
Zealot
Level
5
Attack
20
Defense
14
Min damage
9
Max damage
12
Hit points
80
Speed
5
Initiative
10
Growth
3
Movement
Ground
Ranged
Yes
Shots
5
Mana
15
Size
Single hex

Once Priests of the Light, fanaticism has driven the Zealots to adopt new colors. Like the Priests they came from, however, their ranged magical attacks devastate the enemy while their aura of holy zeal encourages friendly units.

  • Gold 900 Gold
Cavalier Creatures
Cavalier
Level
6
Attack
23
Defense
21
Min damage
20
Max damage
30
Hit points
90
Speed
7
Initiative
11
Growth
2
Movement
Ground
Size
Large

The Cavaliers are the shock troops of the Holy Griffin Empire. Mounted on powerful horses and heavily armoured, they are at their best when they charge the enemy from afar.

  • Gold 1250 Gold
Paladin Creatures
Paladin
Level
6
Attack
24
Defense
24
Min damage
20
Max damage
30
Hit points
100
Speed
8
Initiative
12
Growth
2
Movement
Ground
Size
Large

The Paladins are the ultimate guardians and elite troops of the Holy Griffin Empire. Mounted on powerful horses and heavily armoured, they are at their best when they charge enemy troops from afar. Even better, Paladins have the ability to dispel enemy curses cast on their ranks.

  • Gold 1550 Gold
Champion Creatures
Champion
Level
6
Attack
24
Defense
20
Min damage
20
Max damage
35
Hit points
100
Speed
8
Initiative
12
Growth
2
Movement
Ground
Size
Large

Nothing holds greater fear for infantry troops than a heavy cavalry attack. Rampaging their way through armed ranks, trampling enemy soldiers underfoot, Champions strike down all who stand in their way with their mighty weapons, and always prevail on the battlefield.

  • Gold 1550 Gold
Angel Creatures
Angel
Level
7
Attack
27
Defense
27
Min damage
45
Max damage
45
Hit points
180
Speed
6
Initiative
11
Growth
1
Movement
Flying
Size
Large
Abilities

The Angels are the incarnation of Elrath on Ashan, and as such they are the ultimate representation of his power. These creatures of Light are fierce in combat and their attacks are always deadly. An angel cannot be killed, if its body is endangered it will return to its spirit form and rejoin its master.

  • Crystal 1 Crystal
  • Gold 3200 Gold
Archangel Creatures
Archangel
Level
7
Attack
31
Defense
31
Min damage
50
Max damage
50
Hit points
220
Speed
8
Initiative
11
Growth
1
Movement
Flying
Size
Large

Greater even than the Angels are the Archangels. As lieutenants of Elrath, they are blessed with the supreme power of resurrecting champions who have died in combat and giving them another chance to serve their Lord.

  • Crystal 2 Crystal
  • Gold 4200 Gold
Fallen Angel Creatures
Fallen Angel
Level
7
Attack
35
Defense
25
Min damage
25
Max damage
75
Hit points
220
Speed
8
Initiative
11
Growth
1
Movement
Flying
Mana
0
Size
Large

The whims of the gods are not for us to understand. Why these angels have fallen from grace is anybody's guess. In learning the cruel lessons of their fall from grace, they have also learnt how to drain the life from their enemies.

  • Gold 4200 Gold