This creature is alive so it can be resurrected.
This creature is bigger than others and occupies four squares on the field.
Enemies never retaliate after melee attacks by creatures with this ability.
This creature's Offence property increases during combat when any friendly unit dies (except resurrected creatures or creatures summoned to battlefield by magic).
This creature can move on to any free tile on the battlefield during its turn, regardless of the obstacles in the way.
This creature can inflict damage remotely. When distance to target is longer than half the arena, the target suffers only half the normal damage. Shooter cannot use ranged attack when blocked by enemy creature. If there's no Ammo Cart in the army, the number of shots is limited by available ammo.
This creature can use a set of magical spells similar to those cast by heroes. Mana reserve is limited but always set to maximum at the beginning of combat. Spellpower depends on the number of creatures (activated ability).
During attack, creature damages not only the target but any other unit positioned directly behind it.
Creature attacks all adjacent tiles simultaneously, causing damage to all enemy creatures positioned there.
There's a certain chance that during a melee attack this creature will use one of the following spells, in addition to inflicting regular damage: Slow, Weakness or Frenzy. (The spell does not work on undead, elemental and mechanical units.)
Once per combat, this creature can become invisible to the enemy for 3 turns. If the creature attacks anyone, has its path blocked by enemy units or stops on a tile adjacent to a hostile stack it will be disclosed. Enemies do not retaliate to the attacks of invisible creatures. No enemy spells or effects (except area ones) will affect an invisible creature (activated ability)
Perform an attack against neighbouring enemy and inflicts half the regular damage, if this enemy is attacked by an allied creature.
In addition to normal damage the enemy attacked will also be poisoned. Poisoning will cause a certain amount of damage during the next three turns.
Shooter always inflicts only half the normal damage to the target but doesn't incur any penalty on melee attack.
For each battlefield tile covered by this creature during attack, the target's Defence is reduced by 20% (all the way down to zero).
The creature can attack simultaneously all enemy creatures standing on three adjacent cells.
Being attacked, this creature splashes out some acid, covering four tiles from the direction of the attack and delivering 25 percent of normal damage to the enemies.
This creature increases the Morale of all friendly stacks that stand on tiles adjacent to it to +1 in the battle.
This creature can fly up to attack the enemy on an adjacent tile, delivering 50 percent greater damage and suffering no retaliation.
On its way to the main target, this creature attacks all enemy stacks, delivering 25 percent of its normal damage to them without suffering retaliation.