Creature abilities: Dungeon

Dungeon - Лига Теней Views Last Edited 8/21/2026 4:47 PM
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Living Creature Abilities

This creature is alive so it can be resurrected.

Large Creature Abilities
Large Creature

This creature is bigger than others and occupies four squares on the field.

No Enemy Retaliation

Enemies never retaliate after melee attacks by creatures with this ability.

Enrage Abilities
Enrage

This creature's Offence property increases during combat when any friendly unit dies (except resurrected creatures or creatures summoned to battlefield by magic).

Flyer Abilities

This creature can move on to any free tile on the battlefield during its turn, regardless of the obstacles in the way.

Shooter Abilities
Shooter

This creature can inflict damage remotely. When distance to target is longer than half the arena, the target suffers only half the normal damage. Shooter cannot use ranged attack when blocked by enemy creature. If there's no Ammo Cart in the army, the number of shots is limited by available ammo.

Caster Abilities

This creature can use a set of magical spells similar to those cast by heroes. Mana reserve is limited but always set to maximum at the beginning of combat. Spellpower depends on the number of creatures (activated ability).

No Melee Penalty Abilities
No Melee Penalty

Shooter has no penalty for damage inflicted during melee attack.

Fire Breath Abilities
Fire Breath

During attack, creature damages not only the target but any other unit positioned directly behind it.

Six-headed attack Abilities
Six-headed attack

Creature attacks all adjacent tiles simultaneously, causing damage to all enemy creatures positioned there.

Strike and Return Abilities
Strike and Return

Creature attacks and returns to its previous position.

Whip Strike Abilities
Whip Strike

There's a certain chance that during a melee attack this creature will use one of the following spells, in addition to inflicting regular damage: Slow, Weakness or Frenzy. (The spell does not work on undead, elemental and mechanical units.)

Bravery Abilities
Bravery

Creature always has positive morale (no less than +1).

Immune to Magic Abilities
Immune to Magic

Creature is immune to all magical impact (including friendly spells).

Invisibility Abilities
Invisibility

Once per combat, this creature can become invisible to the enemy for 3 turns. If the creature attacks anyone, has its path blocked by enemy units or stops on a tile adjacent to a hostile stack it will be disclosed. Enemies do not retaliate to the attacks of invisible creatures. No enemy spells or effects (except area ones) will affect an invisible creature (activated ability)

Lizard Bite Abilities
Lizard Bite

Perform an attack against neighbouring enemy and inflicts half the regular damage, if this enemy is attacked by an allied creature.

Poisonous Attack Abilities
Poisonous Attack

In addition to normal damage the enemy attacked will also be poisoned. Poisoning will cause a certain amount of damage during the next three turns.

Range Penalty Abilities
Range Penalty

Shooter always inflicts only half the normal damage to the target but doesn't incur any penalty on melee attack.

Regeneration Abilities
Regeneration

Creature restores its health by 30 - 50 HPs each turn.

Rider Charge Abilities
Rider Charge

For each battlefield tile covered by this creature during attack, the target's Defence is reduced by 20% (all the way down to zero).

Three Headed Attack

The creature can attack simultaneously all enemy creatures standing on three adjacent cells.

Acid Blood Abilities
Acid Blood

Being attacked, this creature splashes out some acid, covering four tiles from the direction of the attack and delivering 25 percent of normal damage to the enemies.

Aura of Bravery Abilities
Aura of Bravery

This creature increases the Morale of all friendly stacks that stand on tiles adjacent to it to +1 in the battle.

Double Attack Abilities
Double Attack

Creature strikes two blows at the target in a single attack.

Immune to Weakness Abilities
Immune to Weakness

This creature is immune to Weakness spell.

Incinerate Abilities
Incinerate

This creature can fly up to attack the enemy on an adjacent tile, delivering 50 percent greater damage and suffering no retaliation.

Wheeling Attack Abilities
Wheeling Attack

On its way to the main target, this creature attacks all enemy stacks, delivering 25 percent of its normal damage to them without suffering retaliation.

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