- Cost (level 1)
- 3
- Cost (level 2)
- 2
- Cost (level 3)
- 1
Vine Iriyad growth in your cities increases by 2. They gain 5 HP.
- Cost (level 1)
- 2
- Cost (level 2)
- 2
Friendly creatures deal 25% more Damage with Lucky Strikes.
- Cost (level 1)
- 3
All negative effects on friendly creatures last -1 fewer round(s).
- Cost (level 1)
- 4
- Cost (level 2)
- 4
Each time you improve a Mage Guild in your Grove cities, +1 spell(s) is unlocked in the Observatory.
- Cost (level 1)
- 2
Provides a one‑time allotment of 5000 Gold, 10 Wood, and 10 Ore when enacted.
- Cost (level 1)
- 3
- Cost (level 2)
- 2
- Cost (level 3)
- 1
Naiad growth in your cities increases by 2. They gain 1 Speed and Initiative.
- Cost (level 1)
- 2
- Cost (level 2)
- 2
- Cost (level 3)
- 2
When battling in the area you control, friendly creatures gain 2 Attack and Defense.
- Cost (level 1)
- 4
- Cost (level 2)
- 4
- Cost (level 3)
- 4
All temporary spells (scrolls, artifacts etc.) available to your heroes gain 1 level(s).
- Cost (level 1)
- 2
- Cost (level 2)
- 2
- Cost (level 3)
- 2
Your heroes gain 1 Knowledge.
- Cost (level 1)
- 4
- Cost (level 2)
- 4
Creature growth of your external dwellings increases by +1%.
- Cost (level 1)
- 3
- Cost (level 2)
- 2
- Cost (level 3)
- 1
Herbomancer growth in your cities increases by 1. Their abilities cost –1 Focus Charge(s).
- Cost (level 1)
- 3
- Cost (level 2)
- 2
- Cost (level 3)
- 1
Qilin growth in your cities increases by 1. They deal +3 Damage.
- Cost (level 1)
- 2
- Cost (level 2)
- 2
- Cost (level 3)
- 2
Friendly creatures now have +1% Lucky Strike chance for each point of Luck.
- Cost (level 1)
- 3
Provides a one‑time allotment of 7500 Gold, 15 Wood, and 15 Ore when enacted.
- Cost (level 1)
- 3
- Cost (level 2)
- 2
- Cost (level 3)
- 1
Phoenix growth in your cities increases by 1. Their maximum Damage increases by 10.
- Cost (level 1)
- 5
Your Fauns, Hoplets and Herbomancers gain 2 Speed and Initiative.
- Cost (level 1)
- 5
The abilities of your Vine Iriyads, Naiads, Qilins and Phoenixes cost –1 Focus Charge(s).
- Cost (level 1)
- 4
The cooldowns of all the battle spells of your heroes are reduced by -1 round(s).
- Cost (level 1)
- 1
Provides a one‑time allotment of 2500 Gold, 5 Wood, and 5 Ore when enacted.
- Cost (level 1)
- 3
- Cost (level 2)
- 2
- Cost (level 3)
- 1
Faun growth in your cities increases by 2. They deal +50% Melee Damage.
- Cost (level 1)
- 3
- Cost (level 2)
- 2
- Cost (level 3)
- 1
Hoplet growth in your cities increases by 2. They always deal maximum Damage.
- Cost (level 1)
- 2
- Cost (level 2)
- 2
Your Grove heroes gain 2 sight radius and 15 Movement points.
- Cost (level 1)
- 2
- Cost (level 2)
- 2
Your buildings cost –20% Wood to construct.
- Cost (level 1)
- 4
Enemies can’t see detailed information about your armies. (When viewed, it shows random numbers of random Grove units.)