Vine Iriyad growth in your cities increases by 2. They gain 5 HP.
Each time you improve a Mage Guild in your Grove cities, +1 spell(s) is unlocked in the Observatory.
Provides a one‑time allotment of 5000 Gold, 10 Wood, and 10 Ore when enacted.
Naiad growth in your cities increases by 2. They gain 1 Speed and Initiative.
When battling in the area you control, friendly creatures gain 2 Attack and Defense.
All temporary spells (scrolls, artifacts etc.) available to your heroes gain 1 level(s).
Herbomancer growth in your cities increases by 1. Their abilities cost –1 Focus Charge(s).
Friendly creatures now have +1% Lucky Strike chance for each point of Luck.
Provides a one‑time allotment of 7500 Gold, 15 Wood, and 15 Ore when enacted.
Phoenix growth in your cities increases by 1. Their maximum Damage increases by 10.
The abilities of your Vine Iriyads, Naiads, Qilins and Phoenixes cost –1 Focus Charge(s).
The cooldowns of all the battle spells of your heroes are reduced by -1 round(s).
Provides a one‑time allotment of 2500 Gold, 5 Wood, and 5 Ore when enacted.
Faun growth in your cities increases by 2. They deal +50% Melee Damage.
Hoplet growth in your cities increases by 2. They always deal maximum Damage.
Enemies can’t see detailed information about your armies. (When viewed, it shows random numbers of random Grove units.)