Flaming Phoenix
CreaturesCost
-
4800 Gold
-
2 Crystal
Stats
Rank
7
Attack
36
Defense
27
Min damage
45
Max damage
65
Hit points
300
Speed
10
Initiative
16
AI value
7699
Movement
Flying
Morale
0
Luck
0
Abilities
- Melee Attack Can only attack adjacent enemies. Provokes counterattacks.
- Sweeping Strike Deals Damage to the target and two adjacent hexes to its sides.
- Embodiment of Fire This creature leaves no body upon death. Immune to “Fireball,” “Firewall,” and “Armageddon.”
- Immortal Leaves a pile of ash upon death. At the start of the following round, 6 units are revived from that pile (no more than the original amount). Each stack can only be revived once per battle this way. The pile is destroyed upon taking Damage 3 times. Units revived this way are permanent.
- Awaken: Fire II Increase this creature’s Speed and Initiative by 2 and HP by 25 and grants it maximum Damage. Allows the use of other abilities. Once per battle; lasts until the end of battle.
- Heatwave Dispels all negative effects from friendly creatures and all positive effects from enemies.
Immunities
Burning
Spell targeting
Vampirism
Corpse consumption
Bleeding
Poison
More numbers
Experience Value
770
Referenced by
Laws
Out of all the elements, fire is the most demanding — it can bring hope as easily as it can reduce everything to ash. A blazing phoenix signals a new chick in the nest, but it also makes them fiercely territorial.