Energy Phoenix
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Cost
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4800 Gold
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2 Crystal
Stats
Abilities
- Melee Attack Can only attack adjacent enemies. Provokes counterattacks.
- Sweeping Strike Deals Damage to the target and two adjacent hexes to its sides.
- Embodiment of Fire This creature leaves no body upon death. Immune to “Fireball,” “Firewall,” and “Armageddon.”
- Eternal Flame At the start of each turn, this creature restores 25% of HP lost since the start of battle. This can revive fallen units.
- Awaken: Fire II Increase this creature’s Speed and Initiative by 2 and HP by 25 and grants it maximum Damage. Allows the use of other abilities. Once per battle; lasts until the end of battle.
- Supernova Deals 60 × units Magic Damage to all enemies within two hexes of this creature. Sets all targets on fire. Burning creatures take 60 + 30 × units Magic Damage at the start of their turn. This effect is stackable. Duration: 2 round(s).
Immunities
More numbers
Referenced by
As phoenixes age, the heat around them intensifies. In time, they grow cautious, their flames shifting to a brilliant blue, radiating raw energy. To a scholar, they are a marvel — a sentient supernova on the brink of eruption.