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the game engine in Heroes is also a bit strange: titans, knights, and leprechauns stand unnaturally on the battlefield. And there's no point in even talking about Cerberuses: they're bald and look like Chihuahuas.
New here? I'm Roha — want a quick tour?
The engine in Heroes is strange: titans, knights, and leprechauns stand unnaturally on the battlefield. And there's no point in even talking about Cerberuses: they're bald and look like Chihuahuas.
The game engine in Heroes is a bit strange: titans, knights, and leprechauns stand unnaturally on the battlefield. And there's no point in even talking about Cerberuses: they're bald and look like Chihuahuas.
...what's unnatural about the way these creatures are positioned?
This is more about the animation of the creatures and their rendering than the engine itself. And what's unnatural about how these creatures are positioned?
I also don't like the simultaneous shots in the 4th game. If simultaneous attacks are understandable, then when, in a single moment, titans retaliate with the "saliva" of medusas – it's strange. If this process were sequential, there would be no questions.
I also don't like the simultaneous attacks in the 4th game. While simultaneous strikes are understandable, it's strange when, in a single moment, titans retaliate with the "saliva" of medusas. If this process were sequential, there would be no questions)))
all the creatures I mentioned look as if they have "balls" that are too big.
Guys, what is inside the prison?
An external dungeon (an object on the strategic map) contains a unique hero. Free him, and he will serve you.
...a unique hero is defined by the mapmaker (if needed).
Because the game was released in an unfinished state. The project failed due to poor management by the company 3DO. That's all.