Skip to content

Posts from Problems with Heroes of Might and Magic IV.

3.0 (1 rating)
In reply to Силос Занж
User Avatar
Auto-translated
That's exactly it. They couldn't try it (didn't figure out the game), so in their opinion, the game is garbage.
Okay, partially. They don't want the grapes anymore, but the fox still wants them, poor thing.
That's exactly why they complained and went on to upgrade IDENTICAL creatures; they remain fools, while the fox is smart.
Compared to previous and subsequent parts, they are identical. In the end, many more people play at a casual level than at a tournament level. And you know all these complaints yourself; you've heard them many times, so why beat a dead horse?
My sword, my trusted ally, unphased by my aspect.
In reply to Силос Занж
User Avatar
Auto-translated
Silos Zanj
I was wondering why many players dislike the fourth installment. After all, it has its own unique features, just like the other games in the series. And why is it called a failed 3DO project? Let's figure it out.
Because the game was released in an unfinished state. The project failed due to poor management by the 3DO company. That's all.
Heroes of might and magic 4 on-line World Championships
In reply to Силос Занж
Auto-translated
Silos Zanj
I was wondering why many players dislike the fourth installment? After all, it has its own unique features, just like the other games in the series.
because many players judge games based on their first impression. It's like a stereotype; no logical explanation is needed.
So, someone sits down to play the fourth game after having a great experience with the first game they ever played, the third installment, and it doesn't work out... and everything seems wrong... and besides making the heroes "overpowered," they don't see any other options in the campaigns... so what happens? - It's an RPG. They delete the game, go to a forum, and trash the entire game.
And no one will listen that the fourth game is a much more complex and interesting strategy game than the previous installments, no one will listen to advice to "figure it out" first, play multiplayer, etc. No one needs that.
Auto-translated
There are many possibilities in the fourth installment. Just consider the map editor – it’s the best in the series! With it, you can create things that are impossible to do in other games.

The game itself is also dynamic and interesting. You just need to get into it.
Personally, I played it in 3rd to 8th grade, and since there weren’t many other games available, I really enjoyed that part.
As for the problems, in my opinion, the only one is the graphics of some creatures – that is a problem, but not a critical one. And it would be good to increase the number of these creatures and artifacts. There are even enough levels – 4 is quite sufficient.
User Avatar
Auto-translated
Just think about the map editor – it's the best in the series! You can do things with it that you can't do in the others.
I disagree; the editor in the fifth game has more features. I haven't worked much with the sixth game, so I don't know.
 

К А
Стикеры GBF в Telegram
User Avatar
Auto-translated
The editor in the 4th game is multitasking and, importantly, easy to use. The editor in the 5th game is much more complex.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



Auto-translated
The editor for Heroes of Might and Magic IV, in my opinion, is the most convenient of all the games. Perhaps Heroes of Might and Magic V and VI have more features. But in terms of comfort and the ability to instantly test the changes made, Heroes of Might and Magic IV is top-notch. I remember how I struggled to test a large map in Heroes of Might and Magic V. Brr...
The problem with Heroes of Might and Magic IV, in my opinion, is mainly one thing: the AI is terrible. And it doesn't support HD format either.
Ваяю кампанию под HoMM4, обновленный мод Equilibris ver. 3.55 <заморожено>
In reply to Valex
Auto-translated
Valex
In my opinion, the editor in Heroes of Might and Magic IV is the most convenient of all the games. Yes, Heroes of Might and Magic V and VI have more features. But in terms of comfort and the ability to instantly test the changes made, Heroes of Might and Magic IV is top-notch. I remember how I struggled testing a large map in Heroes of Might and Magic V. Brr...
In my opinion, the main problem with Heroes of Might and Magic IV is the AI. And it doesn't support HD format either.

Yes, the AI is also a problem. But, in my opinion, there aren't that many problems, and they aren't as fatal as some (most, but not all) critics of Heroes of Might and Magic IV like to say.

In general, the best game would be created by combining Heroes of Might and Magic III and Heroes of Might and Magic IV. To be more precise, by combining their good aspects. That's when you'd get something amazing!!
Auto-translated
because many players judge games based on their first impression... it's like stereotypes; no logical explanations are needed here.
Well, there are many who don't judge based on the first impression.
I played it for quite a while.
I don't like that it's not like 1, 2, 3, or 5. And therefore, it's not a "heroic" game.
Soldiers fight each other simultaneously. They move without a commander. It's impossible to form chains of heroes. Heroes participate in battles. I don't know what kind of skill system it is. The ability to take multiple heroes in one squad. Potions and elixirs.
(Is this like Disciples + Age of Wonders?).
For me, all of this is a disadvantage, especially when compared to any other part of the Heroes series.
The game is good, of course, but the name doesn't fit.
The editor for the fourth game, in my opinion, is the most convenient of all the games.
Oh yes. You can create practically anything you want. Everything is in front of you.
It's simple, without any complications, with a very large number of possibilities. The best.
It's not just the most convenient; it's THE MOST CONVENIENT!!!:D
User Avatar
Auto-translated
yes, when they also introduced commanders in Warlords, it became utter nonsense. In Heroes IV, you had either monsters or heroes, but in Warlords, it's unclear what you have.
Техника в руках индейца мертва.
Справочник по НоММ-4 http://handbookhmm.ru/pamyatka-dlya-heroes-iv.html
Памятка по НоММ-3 http://handbookhmm.ru/pamyatka-dlya-homm-iii.html
и HotA http://handbookhmm.ru/vyishla-obnovlennaya-pamyatka-dlya-homm-iii-hota.html
In reply to dnaop-wr
Auto-translated
dnaop-wr
yes, when they introduced commanders into WoG as well - it became some kind of nonsense. in four, if it's not monsters, then it's heroes, but in WoG - it's unclear what it is.

I heard somewhere that something like a mix of four and three was intended there, and commanders are sort of "heroes". Personally, I'd rather play the original Heroes 3, SoD, only with new creatures and some added abilities.
User Avatar
Auto-translated
In the late stages of the game in 4, the hero becomes total fodder. You need to make it so that he looks decent both in terms of HP and damage (like a commander in WoG). But this is all IMHO

Added after 40 seconds
Terraniux
I heard somewhere that they intended something like a mix of 4 and 3, and commanders are kind of "heroes". Personally, I'd rather play the original Heroes 3, SoD, only with new creatures and maybe some added abilities.

play HotA, my friend
Абстрактной истины нет, истина всегда конкретна. (Ленин)
ICQ 671097837
User Avatar
Auto-translated
in the late game of Heroes 4, the hero becomes very weak. It should be designed so that he looks decent in terms of both HP and damage (like a commander in Haven). But this is just my opinion.
In my opinion, it's the opposite... While the hero is still small, he has little impact on the battle. But when he reaches level 15-20 and pumps up his combat skills (and other skills of his choice), he becomes a walking death machine... But combat skills are essential; without them, the hero is easily defeated.
-------
I remember even in the "The Gathering Storm" campaign, there was an archmage who was given five types of magic but no room for combat skills. They completely ruined that hero...
 

К А
Стикеры GBF в Telegram
User Avatar
Auto-translated
A hero-terminator can only be created in RPG maps or in regular maps of size L-XL. And even then, in the second case, you will need to hire creatures of levels 3 and 4 for development, as at the very beginning, the hero is incapable of anything without an army.

In the upcoming storm, the hero was indeed made worse – in his own campaign, it was still possible to somehow get by with the army and the barbarian, and there were no difficult battles, but in the final campaign, he was constantly killed first; he didn't even have time to move because of the terrible morale, only the Hand of God saved him.

In WoG, the commander is too overpowered; even heroes from the fourth game with a fully upgraded warfare skill tree and the coolest artifacts would envy him. On the last difficulty level, I walked around without an army until about ten creatures of level 7 accumulated in the castle, and on large maps, I developed him to the point that he had several thousand hit points, damage so high that he could take down twenty black dragons with one hit (and he attacked twice), always moved first, etc. In general, they just poorly implemented a good idea.
In reply to Make_macho_salad
User Avatar
Auto-translated
Make_macho_salad
...Basically, they just poorly copied a good idea.
You're right.
And regarding the Archmage from The Gathering Storm – although I was initially concerned about the lack of combat skills, I don't remember him having any problems in the final stages with good development. On the contrary, the finale turned out to be easier than expected.
Техника в руках индейца мертва.
Справочник по НоММ-4 http://handbookhmm.ru/pamyatka-dlya-heroes-iv.html
Памятка по НоММ-3 http://handbookhmm.ru/pamyatka-dlya-homm-iii.html
и HotA http://handbookhmm.ru/vyishla-obnovlennaya-pamyatka-dlya-homm-iii-hota.html

Statistics

Welcome our newest member: Emil