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Posts from "Flight to Salvation" - "Summoning the Dragon" [Campaign 4, Mission 3]

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10 years ago
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Well, I kicked Rolf's butt, no problem! I mean, I only got to him on the fourth month because I was clearing the entire map and leveling up Zehir as much as I could. True, that jerk never got past level 30, but in the previous mission, I got the "Arcane Mastery" skill from the mentor. It's a great skill because you have access to any spell you want in your spellbook. Plus, I had the complete set of Sar-Issa, which reduced the cost of spells by half. I also maxed out the "Magic" skill, which reduced the cost of spells by 20%, and mages gave me another 20% reduction. As a result, I could summon a Phoenix for 9 points instead of the usual 35! Spells like Lightning and Magic Arrow cost 0 points, Regeneration costs 2 points, and Resurrection costs 3 points. Awesome! By the way, this "Sign of the Mage" perk is cool. Besides being an obvious equivalent of "Magic Luck," which mages can also level up, it also allows you to cast beneficial spells on two of your stacks at once. So, when I lost one of my units, I would first cast "Sign of the Mage" on one, and then resurrect the other, and the marked one would be resurrected as well. That's a great trick! I didn't know about this before, and I thought it could only be used on enemy stacks. As for Wolfshtein, I tried to level up his super ability, and I took all the necessary skills, but I was 4 experience points short of leveling up the remaining perks to get the super ability. In the end, my Wolfshtein looks like this: Perfect Rune Knowledge, Expert Luck + Soldier Luck + Magic Luck, Expert Defense + Resistance + Defensive Guard + Readiness, Expert Chaos Magic + Fire Lord + Pyrokinesis + Magic Drain, Expert Magic + Wisdom + Secret Revelation, Expert Summoning. By the way, I was just thinking, if you could level up "Magic Luck" and use it together with "Sign of the Mage," would that be four times the damage? That would be insane!
10 years ago
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I was fighting Zehir with a stack of orange cats, and for the final battle, I used a dwarf army. I also leveled up Wulfsten in the Single Adventure mode just for fun, but I didn't like it. It seems like there are two schools of magic, but there's nothing to cast in the last mission from either of them; mass curse and teleport would have been much better. There weren't any problems in the battle itself, but it just wasn't comfortable. The effectiveness of mass stone and dodge from the dwarf set depends on the light skill. So, I'm a proponent of leveling up the combatant in the light skill.
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10 years ago
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Vadimh
I fought Zehir with 1 stack of orange cats, and for the final battle, I used a dwarven army. I also leveled up Wulfsten in Single Adventure mode, but I didn't like it. It seems like there are 2 schools of magic, but there's nothing to cast in the last mission from either of them; mass curse and teleport would have been much better. There weren't any problems in the battle itself, but it just wasn't comfortable. The strength of mass stone and dodge from the dwarven set depends on the light skill. So, I prefer leveling up a combatant with light.
That's why I took light instead of logistics for Zehir at the end of the mission and leveled it up to punishing strike with haste and stone skin with dodge, plus I took fire resistance -50% damage. Also, as I understand it, this perk gives less vulnerability to the Fire Lord perk.

By the way, instead of summoning, I gave him defense, because the Academy's troops are not very durable, so at least they will take less damage.
In reply to Vadimh
9 years ago
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Vadimh
Why would Zehir need to amass Academy troops when they get free cats every week, which are enough to clear out any neutral creatures?
Those cats on a Hero will be used as cannon fodder, and you won't even be able to move. Mages get completely crushed by Gnomes with Darkness.

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