Auto-translated
Well, I kicked Rolf's butt, no problem! I mean, I only got to him on the fourth month because I was clearing the entire map and leveling up Zehir as much as I could. True, that jerk never got past level 30, but in the previous mission, I got the "Arcane Mastery" skill from the mentor. It's a great skill because you have access to any spell you want in your spellbook. Plus, I had the complete set of Sar-Issa, which reduced the cost of spells by half. I also maxed out the "Magic" skill, which reduced the cost of spells by 20%, and mages gave me another 20% reduction. As a result, I could summon a Phoenix for 9 points instead of the usual 35! Spells like Lightning and Magic Arrow cost 0 points, Regeneration costs 2 points, and Resurrection costs 3 points. Awesome! By the way, this "Sign of the Mage" perk is cool. Besides being an obvious equivalent of "Magic Luck," which mages can also level up, it also allows you to cast beneficial spells on two of your stacks at once. So, when I lost one of my units, I would first cast "Sign of the Mage" on one, and then resurrect the other, and the marked one would be resurrected as well. That's a great trick! I didn't know about this before, and I thought it could only be used on enemy stacks. As for Wolfshtein, I tried to level up his super ability, and I took all the necessary skills, but I was 4 experience points short of leveling up the remaining perks to get the super ability. In the end, my Wolfshtein looks like this: Perfect Rune Knowledge, Expert Luck + Soldier Luck + Magic Luck, Expert Defense + Resistance + Defensive Guard + Readiness, Expert Chaos Magic + Fire Lord + Pyrokinesis + Magic Drain, Expert Magic + Wisdom + Secret Revelation, Expert Summoning.
By the way, I was just thinking, if you could level up "Magic Luck" and use it together with "Sign of the Mage," would that be four times the damage? That would be insane!