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Posts from "Flight to Salvation" - "Summoning the Dragon" [Campaign 4, Mission 3]

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18 years ago
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First of all, you need to give Willie the Ring of Sar-Iss and something else, like runic armor. Then, explore the dungeon, making sure Willie doesn't stray too far from the castle. Capture and collect everything you can, including the Tear of Ashi. To the north is the second dwarven city; you need to reach it quickly. Then, Zephyr emerges and systematically searches the area until he finds the evil gnome and his considerable army. Next, gather enough strength for the battle; Zephyr cannot use runes, which is a pity. The runes of incorporeality and battle rage could have decided the outcome of the battle, even without resurrection or with minimal use of it.
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18 years ago
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Thanks, you helped a lot!
18 years ago
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It's been almost 4 months, and my Zephyr with the Tear of Ashi has been wandering around with a starting army, hoping to quickly (???) find a place for a town and build up an army. I don't want to spend 4500 experience points summoning Rakshasas. I've captured all the mines and dwarf dwellings. I found a tome of dark magic, but I hardly use it (I haven't leveled up the Sorcery skill). Light and summoning magic are enough. I just haven't found a place for a town. There are 2-3 groups of neutrals left, and I haven't decided whether to attack them. My inner voice tells me that I won't be able to defeat them without losses with my current army. I only started summoning Rakshasas at the end. I guess I'll have to teleport to a town and replenish my army with dwarf troops. We'll somehow manage.
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18 years ago
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there won't be space for a town in the dwarf mission
it will be difficult to defeat Rolf without dwarf troops; he already has a large army, and he will also actively use rune magic
so it's better not to waste experience and instead build the "Tears of Asch" structure in the dwarf town.
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18 years ago
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Not a hero;151091
There will be no place for a town in the dwarf mission.
Why won't there be? :confused: After exiting the dungeon, you follow the road, and where the road ends, there's a large detachment. Behind them is a clear field, you defeat the detachment, and after one step, they offer you to summon a town. To the right of the end of the road is a descent into the snow and a portal:smile16:
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18 years ago
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Not a hero;151091
so it's better not to waste experience, but to build the Tears of Ashen in the city.
That's correct. And if you capture a Tear from the previous mission, then with two Tears of Ashen built, the start will be fast and the victory easy.
18 years ago
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Not a hero, in the city of dwarves, I built the Tears of Askh in the first turn because I brought it from the 2nd mission. Zephyr is moving with the Tears, which he dug up in this mission. This means he will take it to the next mission.
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18 years ago
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Boris K;151105
Zephyr carries the Tear, which he obtained in this mission. This means he will take it to the next mission.
In principle, that's possible. However, I think a different approach would be more optimal: complete all the tasks in the final mission (capture all the towns). Then, Zephyr will have such a large reinforcement of level 7 monsters that the Tear will no longer be needed.
18 years ago
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Ivanhoe, I still have to reach the next mission. Maybe I'll start this one over and take into account the mistakes I made. Based on my experience playing the original campaign and Hammers of Fate, several heroes participate in the final mission. Therefore, I'll probably have to divide these level 7 monsters among them.

vik 13, maybe this is one of those squads that I didn't dare attack with my starting army. I'll teleport to the city and take half of Wolfsten's army. And then we'll see – whether to continue or start the mission over. I've never been bothered by the conscious need to replay an almost completed mission. Or maybe I'll pass it anyway. After all, I have Zephyr, level 29. True, his specialization is more useful for defending the dwarven city than for an assault. He can quickly turn a crowd of warriors emerging from the tower into a crowd of elementals.
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18 years ago
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Boris K;151142
Ivengo, I still have to get to the next mission. Maybe I'll start this one over and take into account the mistakes I made. Based on my experience playing through the original campaign and Lords of the North, several heroes participate in the final mission. Therefore, I will probably have to divide these level 7 monsters among them.

vik 13, maybe this is one of those squads that I didn't dare attack with my starting army. I'll teleport to the city and take half of Wolfsten's army. And then we'll see - whether to continue or start the mission over. I've never been bothered by the conscious need to replay an almost completed mission. Or maybe I'll just do it. After all, I have Zephyr at level 29. True, his specialization is more useful for defending the dwarven city than for an assault. He can quickly turn a crowd of warriors emerging from the tower into a crowd of elementals.


1. It won't be possible to divide them, because all the heroes, except Zephyr, will attack the enemy Castle, regardless of you, as Zephyr completes his next task. The heroes will have the army that the computer gives them, and not a single unit more.
That is, it looks like this: Zephyr captures three gold mines, a demon Castle appears on the map, Wolfsten appears next to it and rushes to storm the Castle, the same happens with Frida, Kujin, and Ilia. After the friendly hero destroys his demon Castle, he stands still until the end of the game and does nothing. That's why I wrote that the aforementioned heroes (well, except for Ilia, who no one plays) should be equipped with composite artifacts at the end of their campaigns for tough battles, because they will have serious opponents.

And Wolfsten can be left in his mission, before Zephyr goes to Rolf, with only a weekly increase in creatures, or even less, because the enemy will move with a weekly increase, and you will have a decent additional squad of dwarves from the guard tower on your walls.
18 years ago
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I unexpectedly found a place for a town. Moreover, the path to it was clear. Apparently, I cleared out the neutral creatures that were blocking the way a long time ago, but I didn't reach the right spot. Now, I have two options: recruit dwarven troops or my own. Of course, I won't be able to recruit as many of my own troops as dwarves. After all, I have two dwarven castles and many dwarven outposts. Most likely, I'll create a mixed army.
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18 years ago
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Boris K;151142
Therefore, these level 7 monsters will probably have to be divided among them.

vik 13, this might be one of those units that I didn't dare attack with my starting army.
I also didn't attack them right away – I didn't want to lose troops. As has already been said, there's no need to divide the monsters in the final stage; I didn't even take some of them. As for the heroes storming the cities in the finale, you can stop them, and if you think you can handle it, you can take part of their troops and send them with a second hero (they are in pairs in the Dungeon) to the surface and retrieve them before attacking the Castle. I took some of the Cyclops:smile44:
Regarding this mission, I cleared the entire Dungeon in a week. Zehir went to the surface with the priests of Arkat and the summoned Kshatriyas, while Wolfsten ran between the portal exits, and two gnomes, improved through mentoring, guarded the Castles. After some time, serious groups started emerging from the portals, and of course, I had to choose what to give Wolfsten for the attacking army and what to leave for defense. Zehir only returned for reinforcements at the end, before the attack on Rolf – he casts very good rune magic. I summoned the flying Castle, but I took the Tear of Ashi in the next stage:smile44:
18 years ago
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wick 13, things aren't going so smoothly in the Dungeon for me. I've lost and regained castles several times. I have only 1 auxiliary hero left. It turns out their number is limited. I only recently leveled up Wolfstone's mentorship. I'll train the last hero and replace him with something else. I didn't level up Zehir's mentorship. And the enemies are coming much more frequently than once a week, even though I've captured all their dwellings. I must have taken out those who were blocking the path to the city location right away. But I didn't get to that location right away because I didn't know where it was. I'll try to manage with only my native troops. There are fewer of them, but they are stronger thanks to the minor artifacts I'll put on them. I decided not to use the Tear, as I have enough money and resources. If I had placed the city right away, I would have used it. Then the enemies wouldn't have had the slightest chance. If I play through it again, I will do so. Added after 20 hours 16 minutes I entered the Dungeon. I met a hero there who is supposed to survive. I thought he would greet me with open arms, but he attacked. One of the three stacks of level 6 units took out all my Titans in one hit and then many others in a chain reaction. I pressed ESC and went to sleep. If Zehir hadn't spent almost all his mana on the monsters guarding the entrance to the Dungeon, we could have fought. But without mana, there's no chance. And even if we won, it would be a Pyrrhic victory, because this hero is supposed to survive. I'll go another way - to where the red key is needed. No matter how much I train Zehir in diplomacy, he's still far from Kujin. She definitely wouldn't have been attacked; she would have been invited to a feast. If someone had told me a few months ago that I would intentionally level up a mage's leadership, I wouldn't have believed it. But in 3.0, thanks to "Empathy," Zehir moves as often as a Phoenix. The next time I summon him, I'll specifically count who makes more moves. Maybe I shouldn't have broken through the entrance to the Dungeon with a Dwarven castle? Will the Dwarves come to the surface? There are people underground who can meet them, but Zehir really doesn't want to chase after them.
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18 years ago
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Boris K;151492
I entered the Dungeon. I met a hero there who was supposed to survive. I thought he would greet me with open arms, but he attacked. If Zehir hadn't spent almost all his mana on the monsters guarding the entrance to the Dungeon, we could have fought.
Maybe I shouldn't have forced my way into the Dungeon with the Dwarf castle? Will the Dwarves emerge on the surface? There are plenty of creatures underground to meet them, but Zehir really doesn't want to chase them.
:confused: Listen, I don't understand which hero attacked you in the Dungeon:confused: Yes, indeed, after clearing the surface and defeating a group of monsters, you can enter the Dungeon near the enemy castle (from which, in fact, troops emerge through portals; there are also additional dwellings there, which is why the growth is greater than weekly), but there's no point in entering there because a priest stood there first (I forgot his name, and he's the one you need to convince by meeting with Arcat, which will happen after defeating Rolf), and the machine won't let you attack him; it says he will be useful for convincing. But the Dwarves can't bypass this priest either, so when I replayed this moment, I destroyed the army guarding the Dungeon for experience, and I didn't even go inside to avoid wasting movement points:smile16: Perhaps you had a unique bug in your game, and the Dwarves mastered teleportation, or the priest isn't stationary:confused: As for mentorship, it's still worth upgrading it; it's precisely at this stage that you should upgrade Zehir to "arcane omniscience" (I installed a mod with a skill wheel:confused:) without regret, spending n amount of gold and reloading:smile16:
18 years ago
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The game also wouldn't let me attack this priest. But I'm persistent, and after the 2nd or 3rd attempt, I managed to do it. It seems I directed Zehir not at the priest, but at the castle. If I had taken the army from Wulfsten and/or arrived with a full mana supply, I would have definitely defeated him. Of course, that would have ended badly, just like in the 5th mission of the 1st campaign of the original game. There, I broke through the garrison and captured the demon castle. Dwarves haven't mastered teleportation yet. I just asked if they would come to the surface. I didn't know that the priest couldn't be bypassed by dwarves either. Now I know, and I can calmly, without fearing a dwarf raid, go and get acquainted with other enemies.

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