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MOD: Armageddon's Blade Auto-translated

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#834
Auto-translated

Taking into account what has already been written above, I will add and adjust.

First of all, I want to express immense gratitude to SADYTRO for joining the work on the mod. I am amazed by his talent and ability to change the game so radically!

I have a feeling as if we summoned a genie and now he is granting wishes 😇

I expect there will be several launch formats for the mod:

A) Just like before, a mod with my balance and PEST for multiplayer (+ a hiring window with level 3 creatures)

B) A mod with 10 slots and PEST (+ a hiring window with level 3 creatures)

C) A mod with 10 slots + arenas 14 length 12 height (+ a hiring window with level 3 creatures)

D) A mod with 10 slots and Quantomas AI (+ a hiring window with level 3 creatures)

E) A mod with 10 slots + arenas 14 length 12 height and Quantomas AI (+ a hiring window with level 3 creatures)

In this format, each player can decide what they need and what they don't.

Regarding an important adjustment. I will not use NCF creatures from the library presented on the forum in my mod. Because they have their own balance, and it is not designed for what I have created.

The balance of my mod is not perfect, but it is autonomous and was formed over almost 6 years. Under this balance, skills, hero progression, spells, and some interface elements were partially adjusted. Throwing 100+ NCF creatures into my build right away would be like breaking everything I have done over these 6 years.

Therefore, we agreed that for now, only my creatures that I have already added will be available. And later, creatures that I design (and Zobr, I hope, will import) will be added.

For now, I am attaching how it looks on my end:

image.webpimage.webpimage.webpimage.webpimage.webp

Huge thanks to SADYTRO for his work and desire to delight the Heroes 5 community with new features. Our swamp, after so many years, has moved a little beyond the limits that were previously available to us!

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Ссылка на мой мод Heroes 5 Armageddons Blade

Ссылка на мои уроки по модостроению в Героях 5

Ссылка на мой Artstation
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#835
Auto-translated

By the way, considering that the interface now displays all 5 recruitment slots, I will most likely have to create alternative upgrades for higher-tier creatures (Tier 8).

That's also a huge amount of work, but those slots can't just sit empty 😅

However, all of this is very, very long-term planning. My vacation is ending, which means I'll be returning to the format of only working on the mod on weekends.

Ссылка на мой мод Heroes 5 Armageddons Blade

Ссылка на мои уроки по модостроению в Героях 5

Ссылка на мой Artstation
In reply to Waterfall_13
#837
Auto-translated
Waterfall_13

Taking into account what has already been written above, I will add and adjust.

First of all, I want to express my immense gratitude to SADYTRO for getting involved in working on the mod. I am in awe of his talent and ability to change the game so radically!

I have a feeling as if we summoned a genie and now he is granting wishes 😇

I expect that there will be several launch formats for the mod:

A) Just like before, a mod with my balance and PEST for multiplayer (+recruitment window with level 3 creatures)

B) A mod with 10 slots and PEST (+recruitment window with level 3 creatures)

C) A mod with 10 slots + arenas 14 length 12 height (+recruitment window with level 3 creatures)

D) A mod with 10 slots and Quantomas AI (+recruitment window with level 3 creatures)

E) A mod with 10 slots + arenas 14 length 12 height and Quantomas AI (+recruitment window with level 3 creatures)

In this format, every player will be able to decide what they need and what they don't.

As for an important adjustment. I will not use NCF creatures from the library presented on the forum in my mod. Since they have their own balance and it is not designed for what I have created.

The balance of my mod is not perfect, but it is autonomous and has been formed over almost 6 years; under this balance, abilities, hero progression, spells, and some interface elements were partially adjusted. Throwing 100+ NCF creatures into my build at once would be the same as breaking everything I have done over these 6 years.

Therefore, we agreed that for now only my creatures that I have already added will be available. And later, those creatures that I design (and hopefully Zobr will import) will be added.

For now, I am attaching what it looks like on my end:

image.webpimage.webpimage.webpimage.webpimage.webp

Huge gratitude to SADYTRO for his work and desire to delight the Heroes 5 community with innovations. Our swamp, after so many years, has moved a little beyond the limits that were previously available to us!

I just looked at the modified recruitment interface and honestly I am in shock, in a good sense of the word, at what can now be done with heroes using AI. I have been following various mods in the community over all the previous years, but I am seeing something like this for the first time. I will definitely continue to follow the development of your mod, but I am wondering if this interface can be used as a standalone mod for vanilla Heroes or for Heroes 5.5? And will it be possible to modify this interface as desired? It's just that this looks like a very long-standing dream that has finally come true! I also wish you good luck with the development of your mod, which will now be even more interesting.

In reply to HeroesVol84
User Avatar
#838
Auto-translated
HeroesVol84
Waterfall_13

Taking into account what has already been written above, I will add and adjust.

First of all, I want to express my immense gratitude to SADYTRO for getting involved in working on the mod. I am in awe of his talent and ability to change the game so radically!

I have a feeling that we have summoned a genie and now he is granting wishes 😇

I expect that there will be several launch formats for the mod:

A) Just as before, a mod with my balance and PEST for multiplayer (+recruitment window with level 3 creatures)

B) A mod with 10 slots and PEST (+recruitment window with level 3 creatures)

C) A mod with 10 slots + arenas 14 length 12 height (+recruitment window with level 3 creatures)

D) A mod with 10 slots and Quantomas AI (+recruitment window with level 3 creatures)

E) A mod with 10 slots + arenas 14 length 12 height and Quantomas AI (+recruitment window with level 3 creatures)

In this format, each player will be able to decide what they need and what they don't.

As for an important adjustment. I will not use NCF creatures from the library presented on the forum in my mod. Since they have their own balance and it is not designed for what I have created.

The balance of my mod is not perfect, but it is autonomous and was formed over almost 6 years. Under this balance, abilities, hero progression, spells, and some interface elements were partially adjusted. Throwing 100+ NCF creatures into my build at once would be the same as breaking everything I have done over these 6 years.

Therefore, we have agreed that for now only my creatures that I have already added will be available. And later, those creatures that I design (and hopefully Zobr will import) will be added.

For now, I am attaching how it looks on my end:

Huge gratitude to SADYTRO for his work and desire to delight the Heroes 5 community with innovations. Our swamp, after so many years, has moved a little beyond the limits that were previously available to us!

I just looked at the modified recruitment interface and honestly I am in shock, in a good sense of the word, at what can now be done with heroes using AI. I have been following various mods in the community over all the previous years, but I am seeing something like this for the first time. I will definitely continue to follow the development of your mod, but I am wondering if this interface can be used as a separate mod for vanilla Heroes or for Heroes 5.5? And will it be possible to modify this interface as desired? It's just that this looks like a very long-standing dream that has finally come true! I also wish you good luck with the development of your mod, which will now be even more interesting.

Good day! Whether it is possible to use this interface for Heroes 5.5, I cannot say, since SADYTRO did the work on these changes, so only he can tell.

Otherwise, Dreadknight can use everything I have in my mod, because it is thanks to him that I got the opportunity to add new creatures, classes, and artifacts. 50% of my mod would not exist if Dreadknight had not given me the Deflaktor patcher and YML files to expand the possibilities. Without these tools, I could only "fantasize" about this topic, but I would not be able to create anything =)

Ссылка на мой мод Heroes 5 Armageddons Blade

Ссылка на мои уроки по модостроению в Героях 5

Ссылка на мой Artstation