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Posts from [TOURNAMENT-SoD] Novice - 2020. Winter

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Tournament "Novice – 2020. Winter"
We welcome all fans of Heroes of Might and Magic 3, future participants and spectators of the traditional tournament "Novice".
This is a traditional tournament for Novices. We hope it will delight us with good games and new, promising players.
The main goal of the tournament is to get to know each other and gain experience in communication and gameplay.


Winners of past tournaments:

"Novice-2019. Winter"Chainik
"Novice-2018. Summer"Мирон
"Novice-2018. Winter"kolianxxxxxx
"Novice-2017. Winter"graalzzz
"Novice-2016. Summer" - caliban
"Novice-2016. Winter" - Antiplayer
"Novice-2015. Summer" - tun7gus7
"Novice-2015. Winter"Socrat
"Novice-2014. Summer" - Falcone
"Novice-2014. Winter" - Aiwe
"Novice-2013. Summer" - The_
"Novice-2013. Winter" - высокий
"Novice-2012. Summer" - twaryna
"Novice-2012. Winter" - 7z
"Novice-2011. Summer" - Sky Pioneer
"Novice-2011. Winter" - Sevensan
"Novice-2010. Summer" - тенью бездомной
"Novice-2010. Winter" - Сатир
"Novice-2009. Summer"Erdem

Requirements for Participants:

1. Players whose first rated game on HeroesWorld was after August 30, 2018 are invited to participate in the tournament.
2. A tournament participant must have played several official games in the seasonal tournament or another official tournament on HeroesWorld, or at least 3 games with detailed reports in the fan games thread on heroesworld (the games must be played and reports written before the end of registration for the tournament).
3. Semi-finalists of the upper and lower brackets of the Novice tournament, or those who have participated in more than two tournaments from the Novice series, are not allowed to participate.
4. Players with a permanent HeroesWorld rating of 1700+ at the time of submitting the registration application will not be accepted into the tournament.
5. Players with more than 100 official rated games on HeroesWorld will not be accepted into the tournament.
6. Questions regarding the admission of relatively experienced players will be considered by the organizers in coordination with the Tournament Committee (TC).
7. The participant must be able to play 1 game every two weeks - the priority time for playing is 19-24 MSK on weekdays and 12-24 MSK on weekends.
8. If it is discovered during the tournament that a player has provided false information, they will be disqualified from the tournament, and the materials will be forwarded to the Tournament Committee (TC).

Leave your applications in this thread:

There is a Detailed guide with pictures FAQ17 on the forum on how to do this.
You need to do the following:
1. Check if an ICQ number is entered in your profile; add it if it is not there.
If it is in your profile, a little green daisy - the ICQ symbol - will be visible under your avatar. If it is not, you need to follow the algorithm.
2. Leave an application in this thread. To do this, click the Sign up for tournament button, which is located at the beginning of this thread and at the top of each page.
3. 2-3 days before the draw, you must get in touch with the host sir Davos Seaworth (ICQ 716748479) and confirm participation. Players who have disappeared from the forum (no user activity for a week) will not be allowed into the draw.

Organizational questions:

1. Tournament host: sir Davos Seaworth (ICQ 716748479), judges: kamukag3e (ICQ 722535591), Xocenk (ICQ 703804372). In the most extreme case, contact Dirty Player (ICQ 408722873).
2. The tournament is held according to the Rules for organizing, conducting, and participating in online HOMM3 tournaments.
3. The Regulations and Rules of the tournament will not be changed after the end of registration, during the tournament.
4. For each game played, participants must provide a detailed report and detailed confirmation in this thread. Only then will the game be counted. All tournament reports must be written using the automatic report writing system: Detailed guide with pictures FAQ18.
- To create a report, click the New report button located at the top of each page of the thread and fill in all necessary fields according to the template. After that, you need to write your detailed comments on the game.
- To confirm the report, the second player needs to find the game report, click the Confirm report button, and also write a detailed report.
- It is considered good manners to thank your opponent for the game.
5. All tournament games go into the player rating of HoMM3 HW.
6. The tournament winner will receive the right to participate in the FB-14 tournament, provided that at the start of that tournament they have a rating of no less than 1750.
7. In games not played within the established deadline, technical results will be awarded.
8. Saves and password files for all games must be kept until the end of the tournament and presented at the first request of the tournament hosts and judges, or any member of the Tournament Committee (TC). Forgetting or losing the password for a game may serve as grounds for awarding a technical loss in the game.
9. Disputed issues, if any, please discuss outside the forum. To resolve, you must contact the host or judge of the tournament via ICQ and provide daily saves, ICQ logs, and other necessary information.
The judges' decision is made primarily based on the tournament rules. If the situation is not regulated by the rules, the judges are guided by basic logic and game ethics.

RULES FOR GAME AGREEMENTS:
1. No later than 7 days after the start of each round, players must contact their opponents and agree on the date and time of the game between themselves.
- If postponing a game, agree on its resumption date.

2. If within 7 days the players cannot agree on a game date, or one player writes to the opponent and receives no reply, then you must immediately notify the host and provide the message history for that specific game. Mandatory dates for games will be scheduled. The host reserves the right to assign mandatory game dates (MGDs), primarily on weekends in the evening MSK time. MGDs are set within the deadlines of the specific round; MGDs are not set outside the round deadlines. If you miss the deadline and do not contact the host, arrange the game yourselves. In case of a no-show for two MGDs, technical losses will be awarded. In case of no information about the game from both players, technical losses will be awarded to both participants.


Regulations


Tournament Format.

The tournament is held according to the following scheme: Group Stage + Playoffs (upper and lower brackets).
Group Stage – 4 groups. From the group to the Playoff round in the upper bracket, players finishing in first and second place advance; third and fourth place advance to the Playoffs in the lower bracket.

The main criterion for leaving the group is the number of points scored (a win gives 3 points, a draw 1, a loss 0). If several players have scored the same number of points, additional indicators come into effect (in order of priority):
a) Berger coefficient;
b) Head-to-head result;

c) If it is impossible to give priority based on additional indicators a and b between players, a playoff game is held on the template Skirmish M 200% .

Playoffs – Upper and lower bracket.
In the upper bracket, games are played up to 2 wins. In the lower bracket, games are played up to 1 win until the final. The lower bracket final is played up to 2 wins.
A player who loses in the upper bracket moves to the lower bracket; a player who loses in the lower bracket is eliminated from the tournament.
The Grand Final is played up to 3 wins. The player advancing through the upper bracket has an advantage of 1 map.

Timeline.

Registration: November 01 – December 25, 2019 (until 00:00 Moscow time)
Draw and group formation: December 26, 2019
Tournament start: December 27, 2019
Group stage: December 27, 2019 - February 28, 2020
Playoff round: March 01, 2020 - July 01, 2020
2 WEEKS PER GAME

Tournament games must be played within the established time frame. For violation of game deadlines, by the decision of the tournament organizers and judges, a player may be penalized up to and including disqualification from the tournament.

Rules.

1. Game version. The tournament is conducted on game version SoD 3.2(4.0) + HD mod.
"HW Rules" checkbox is enabled.
Exclude objects: obelisk ban – disabled, ban on hill fort, cartographer – enabled.
Options: rebuild mage guild - enabled, rebuild library - enabled, rest disabled.
Simultaneous turns (ST) are enabled by mutual consent of the players. When playing with ST on Jebus Cross, ST is set to 121, on other templates 116.
Password protection for saves is enabled.
2. The tournament is conducted according to the rules of online games in Heroes 3.
3. Restarts: a total of 2 days (111+111 or 112).
4. Template selection is done by the second player (the one who did not start the agreement process). In a deadlock situation (cannot agree on who starts), we flip a coin and start the selection process.
5. Town selection: TORG (two castles are generated). If identical castles are generated (mirror), at the request of one of the players, it must be regenerated.
6. Color selection: TORG
*On the Skirmish template, starting town, hero, and bonus are random. In a deadlock situation (cannot agree on which color starts), we flip a coin.

Templates.

1. Group stage and playoff round games are played on the templates: Skirmish M-200, Diamond, 2sm4d(3), Jebus Cross, 6lm10a, Mini-Nostalgia, and 8mm6a
2. In the playoffs, add: 8xm12a and spider
3. Information about the templates and recommended settings can be found in the corresponding section.
4. Games are played on a chess clock. For a more comfortable game, the chess clock settings options have been increased.
Skirmish - 10:00+05:00+01:15
2sm4d(3) - 21:00+08:00+01:30
Diamond - 24:00+08:30+01:30
Mini-Nostalgia - 24:00+08:30+01:30
6lm10a, 8mm6a, 8xm12a, and spider - 24:00+09:00+01:30
Jebus Cross - 28:00+09:30+01:45

Please note, when loading saves, the "save every day" checkbox sometimes gets disabled.

I wish all participants to gain as much useful gameplay experience as possible and enjoy the tournament competition!
The tournament winner will be awarded a medal under their avatar: "Winner of the 'Novice' Tournament":
艰难获胜 herolwy
In reply to Vlooom
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Thank you to my opponent for the game! :)
Discord Zelen#2732
http://twitch.tv/zelen_11_rus
Battle Report Discarded
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Поражение / Lose Поражение / Lose
Инферно / Inferno Faction Инферно / Inferno
Кэлх / Calh Start Hero Кэлх / Calh
Кэлх / Calh Main Hero Кэлх / Calh
Map Template
Mini-Nostalgia
Game Length
212 days
Game Date
5/23/2020
Reported
5/23/2020 4:26 PM

Discarded by organizer on 5/23/2020 8:48 PM

In reply to Morgot1982
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Morgot1982
It started off well; thanks to the external dwelling of demons, I killed all the computers in the first week. I found 2 Dragon Fly Hives. I was ahead of the opponent in towns. But as it turned out later, on my respawn and the 3 enemy respawns, there were only these 2 Dragon Fly Hives, plus some single Griffin Conservatory deep in the snow. I started digging up resources for construction in the Tower and gathering demons. On day 126, I dove into Treasure and ran into a "group" of green dragons blocking the passage. Due to a stupid translation issue, I messed up again. "Group" had always been 10-19, so I got scared and pulled back, but it turned out to be 5-9 in my translation. I lost 3 days buying and transporting troops, leveling the hero. In the end, I fell far behind. On day 135, I built full control with the help of the Bible and rebuilding. On day 137, I prepared to attack the opponent; he was ahead in army strength, but the attack went well, and I started capturing towns, while my main was wandering somewhere in Treasure. In terms of main hero skills, I was ahead, and the opponent apparently kept trying to find something in Treasure until the very end, although I would have given battle in his place since he had a larger army. In the end, there was no final fight; the opponent surrendered because, with a huge number of towns, the demon swarm grew faster than skeletons. As the post-game analysis showed, the opponent had a decent advantage in angel respawns (5 against my 1) and in swarms (~24 against my 12), 2 Necromancers, and Jeddite. I liked his setup more, but maybe I'm missing some finer points. Thanks for the game.
Thanks for the game!
Discord Zelen#2732
http://twitch.tv/zelen_11_rus
In reply to Zelen
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Thank you for playing, and good luck in the finals!
Discord Zelen#2732
http://twitch.tv/zelen_11_rus
Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Тант / Thant Main Hero Тант / Thant
Поражение / Lose Поражение / Lose
Сопряжение / Conflux Faction Сопряжение / Conflux
Random Start Hero Random
Тунар / Thunar Main Hero Тунар / Thunar
Map Template
Mirror Diamond
Game Length
146 days
Game Date
5/23/2020
Reported
5/23/2020 4:31 PM
Rating Impact Archived
Zelen 1532 1520 -12 ↓
Morgot1982 1604 1616 +12 ↑
Rated Sep 28, 2022

Accepted by opponent on 5/24/2020 10:23 AM

In reply to Zelen
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Zelen
Thank you to my opponent for the game! :)
Canceled
In reply to Zelen
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Zelen
Thanks for the game and good luck in the final!
Thanks!
A very sweaty match, all because everything was poured into 115. The opp took all the top necros, the external market, 5 Dragon Utopia, and КЗ behind 50-99 griffins. The only thing that saved me was that the opp spent a long time looking for air control. In my opinion, it would have been easier to build it, but he hoped for Dragon Utopia, and the КВ turned out to be in the last 5th Dragon Utopia. I got some wings and the entire 4th level in Pandora; with that, I gathered 100+ ducks and an elixir against 1000 skeletons. Thanks for the game, it was interesting.
In reply to kamukag3e
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I gave away a dungeon for 2000, though I kind of messed up. I didn't really understand how to trade here and for whom. Although of course I think it's easy to trade a dungeon for 3000+. I also traded for the blue color and took the Necropolis and Tower computers; the opponent's configuration. Kirya and Mulich in the tavern made me play the hand. On 113 I took Kirya to a computer, it was a bit far away. And then I started to hard-press, I decided to immediately scout the computer's territory with the troops, maybe pick up some treasure chests. I released a hero, he didn't make it to the computer with the troops. I released a second one, he also didn't make it. As a result, the computer killed the already leveled-up Kirya in the town. Essentially, I wasted 7500 gold, which had a big impact later. After that, the land didn't level up, but the Mulich was more or less wrecking. And most importantly, the computer built the Necropolis upgrade + gave the Necromancy Amulet, but out of about 15 heroes, it never rolled a Necromancer. Overall, the development was so-so; on the second week I took a couple of Griffin Conservatories, 2 small Naga Banks. One treasure zone turned out to be empty, with a long tunnel road. On 121 there was a block, couldn't see what was there before that. I started building Town Portal, there were a lot of rebuilds. Loinis went into the treasure zone to level up the land and farm Dragon Fly Hives. By the end of the week I farmed 20 Dragon Flies, leveled Loinis decently, got Town Portal. I was planning to buy land for Gundula in the village treasure zone, and meanwhile push Loinis into the center. There was a lot of mana with Chain Lightning and its boost, but no Resurrection. Also, the road to my Tower computer wasn't generated at all, so on the 3rd week I could only push in the center. Taking Dragon Utopias with a mage with 2nd-level Dragon Flies is just not an option. Also, through scouts I saw the opponent farming Griffin Conservatories and Dragon Fly Hives, it looked kind of like gg. And then Morgot fills up with about 140 Fanatics. In principle, if he hadn't filled up, then if I had managed to clear the central treasure zone, there would have been chances. At that time, the opponent had Dimension Door on the Miner, and I had Town Portal. So after the Dragon Fly Hives in the center, I could have farmed the Dragon Utopias and leveled up Gundula.
Thanks for the game!
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Лойнис / Loynis Main Hero Лойнис / Loynis
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
Mini-Nostalgia
Game Length
131 days
Game Date
5/30/2020
Reported
6/7/2020 2:15 PM
Rating Impact Archived
Gorbunak 1616 1632 +16 ↑
Morgot1982 1644 1628 -16 ↓
Rated Sep 28, 2022

Accepted by opponent on 6/11/2020 5:07 AM

In reply to kamukag3e
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Morgoth sold the necromancer for 4000 and the color for about 1000. Well, playing as Nukromancer on the first week with rollbacks is a total nightmare, of course. But in principle, maybe it's worth limiting yourself to one computer and on the second week beating the second one and going into the treasure zone. On one hand, Tower gives a great Mage Guild and with a rollback it builds decently. But the presence of a tough ГО almost completely excludes contacts on 121. Even considering that I had to buy off the computer with 23 skeletons, it was still easy to take the max Dragon Utopia at the start of the third week. I think it's worth driving the necromancer up hard to 8000+ in the negotiation. I also noticed that building the Mage Guild here is so-so. Because after developing a bit, there are many Dragon Utopias in the treasure zones and relics just lying around, control there is more about just farming them.
Anyway, I started playing because the citadel worked out. Even the presence of a second Castle for the opponent on 112 didn't stop me. I gradually captured the Dungeon computer's castle and aimed to break through to the second one. And then the computer came back to recapture. To transfer the army, I decided to beat it in the field, which was a big mistake. 60 skeletons with archery couldn't overcome 60 Troglodytes, 10 Harpies, and 7 Evil Eyes under a Damacon. I had to buy off and build a Citadel. I should have just built the Citadel and skipped the turn. I had the face of Liches; instead of plans to finish off the second computer, I should have used the citadel to take the face of Liches on 117. In general, with the remnants of the army, I broke into the second computer's area, having 3 Liches and 20 skeletons, and built a Citadel there, otherwise it could have easily been a GG from the Ramp. Anyway, by 121 it looked so-so, but I transferred everything into skeletons, raised some Dwarf Cottages, doubled my mana, and went into the Griffin Conservatory. There were already 200+ skeletons; with the double, it probably even took the max. So, in general, in terms of priority for buying castles after the necromancer, it's probably Dungeon. And Tower, while it gives a good Mage Guild, the penalty really ruins things, and relics in treasure zones, while 6LM on the other hand, getting control there is not rare in the Mage Guild.
Before taking the Griffin Conservatory, I also set up an upgraded Isra for splitting, and then bam, the opponent covers Isra with a leveled-up Grindan on 2 Gargoyles. Well, I thought either he built Fly or got a Fly scroll with a level 5 Mage Guild. And it turned out to be Fly. Another setback was that if Ramp had pushed me out, I would have been left without the Mage Guild. A mini-treasure zone spawned for Ramp on the Tower; he was building the Mage Guild there. In principle, the chains were for defense. I got a bit lucky that when I took a prison, I freed a leveled-up mage and relearned Death Wave for him. And he was placed for splitting. Grindan was 1600 movement from the Ramp. I built Pegasi and used Death Wave level 30 to blast Grindan. He was apparently just scouting there and thinking he'd buy off cheaply into the castle, and he took Isra like that. Well, I figured losing such a mage at the start of the second week would be a disaster, no doubt. My plans to capture the Conflux were slightly ruined, but it might have even worked in my favor; the Conflux castle was far away, and the roads to the Conflux were generally slow and long. I went as a Titan into the treasure zone with 2 Angels and 250 skeletons. Just at the castle, I raised skeletons and got a mana hat. I doubled my mana, transferred the skeletons, and went to take the Dragon Utopia. The max Dragon Utopia fell easily; it gave КВ and something else useful. Then I slowly started building the Mage Guild further, swapped artifacts for resources. There were also max Cyclops in the treasure zone. Town Portal wasn't dropping; it probably only dropped from the 4th rebuild. I teleported into the opponent's treasure zone, lots of Dragon Utopias there, in the first Dragon Utopia a КЗ. I skipped one Dragon Utopia to run for the towns. By then it looked like a GG. In a mini-treasure zone near the Ramp, there was a guard of 140 Diamond Golems; I leveled up Vidomina on them. She levels up decently compared to Isra because she's a mage. Though, in the end, I couldn't fully get expert Necromancy. Then I captured the treasure zone directly from my Conflux and farmed the central treasure zone a bit. Ended up with 5 treasure zones against 2.
Thanks for the game!
Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Тант / Thant Main Hero Тант / Thant
Победа / Def Победа / Def
Башня / Tower Faction Башня / Tower
Аин / Aine Start Hero Аин / Aine
Нила / Neela Main Hero Нила / Neela
Map Template
Mini-Nostalgia
Game Length
212 days
Game Date
6/7/2020
Reported
6/7/2020 3:06 PM
Rating Impact Archived
Gorbunak 1633 1648 +15 ↑
Morgot1982 1627 1612 -15 ↓
Rated Sep 28, 2022

Accepted by opponent on 6/11/2020 5:22 AM

In reply to Gorbunak
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Since the Grand Final was streamed live and there should be no problems with confirming the final results, I believe we can confidently declare that the "Novichok - 2020. Winter" tournament is over! Gorbunak proved to be the strongest; congratulations!
"There's no need to execute me,sir Davos . I'll be dead before dawn."
ICQ 716748479
In reply to sir Davos Seaworth
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GC Gorbunak, congratulations on winning the first tournament, good luck in the future!
艰难获胜 herolwy
In reply to kamukag3e
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Gorbunak, congratulations on the victory! You played beautifully! :smile54:
ICQ - 742562450
In reply to Gorbunak
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Gorbunak
I gave away the dungeon for 2000, although I kind of lagged. I generally didn't understand how to trade here and for whom. Though of course, it's an easy moneymaker — I think you could trade the dungeon for up to 3000+. I also traded for the blue color and took the Necropolis and Tower comps, opponent conf. Kiri and Müllich in the tavern made the draft work. On day 1-1-3 I took Kiri's comp, it was a bit far away. And then I started hard-papping, I decided to immediately scout more of the comp's territory with troops, maybe grab some chests. I released a hero, he didn't make it to the comp with the troops. I released a second one, he also didn't make it. In the end, the comp killed the already leveled-up Kiri in the town. Essentially, I sank 7500 gold, which really hurt later on. After that, the land didn't level up, but Müllich was more or less wrecking things. And most importantly, the comp built the Necro upgrade + gifted the Necro amulet, but out of about 15 heroes, I never rolled a Necromancer. Overall, the development was so-so; on the second week I grabbed a couple of Griffin Conservatory singles, 2 little Naga Banks. One treasure zone turned out to be kind of empty, with a long road tunnel. On the second week there was a block, couldn't check what was there before day 1-2-1. I started building Town Portal, there were a lot of rebuilds. Loinis went into the treasure zone to level up the land and farm Dragon Fly Hives. By the end of the week I farmed 20 Dragon Flies, leveled Loinis nicely, got Town Portal. I was planning to buy land for Gundula in the treasure village, and meanwhile push Loinis into the center. There was a lot of mana from the chain and its boost, but no Resurrection. Also, the road to my Tower comp didn't generate at all, so on the third week I could only push in the center. Taking Dragon Utopias with the mage, the second with Dragon Flies... no way. Also saw through scouting how the opponent was farming Griffin Conservatories and Dragon Fly Hives; it kind of looked like GG. And then Morgoth sinks about 140 Fanatics. Basically, if he hadn't sunk them, then if I had managed to clear the central treasure zone, I would have had a chance. At that time, the opponent had Dimension Door from the miner, and I had Town Portal. So after the Dragon Fly Hives in the center, I could have farmed Dragon Utopias and leveled Gundula.
Thanks for the game!
On day 1-2-1 I made a good stack of 50+ Beholders, went to collect objects. I was already breaking very tough guards almost without losses (48 Cyclopes), so the sink on the Fanatics was a complete surprise — the Fanatics were given + morale, and my strongest stack crapped out twice. The funniest thing is that I took the Dragon Utopia with those same troops almost without losses.
Thanks for the game.
In reply to Gorbunak
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Gorbunak
Morgot gave away the Necro for 4000 and somewhere around 1000 for colors. Well, playing as Necro on the first week is a real pain with rollbacks, of course. But in principle, maybe it's worth limiting yourself to one computer and on the second one, take down the second and go into the treasure zone. In principle, on one hand, Tower gives a good Mage Guild and builds decently with a rollback. But the presence of a tough GO practically eliminates any contacts on 121. Considering even that I had to buy myself off from the computer with 23 skeletons, it was still easy to take the maxi utopia at the beginning of the third week. I think it's worth jacking the Necro price up hard to 8000+ in the bidding. I also noticed that the Mage Guild rebuild here is so-so. Because after developing a bit, there are a lot of Dragon Utopias in the treasure zones, and relics are just lying around, control there is rather just farming.
Anyway, I got into the game because the Citadel was built. Even the presence of a second Castle for the opponent on 112 didn't stop me. I slowly captured the Castle of the Dungeon computer and targeted breaking through to the second one. And then the computer came back to snatch things away. To transfer the army, I decided to take it down in the field, which was a big mistake. 60 skeletons with archery couldn't overcome 60 Troglodytes, 10 Harpies, and 7 Evil Eyes under the Damacon. I had to buy myself off and build the Citadel. I should have just built the Citadel and skipped the turn. There was a Lich dwelling, instead of plans to finish off the second computer, I should have used the Citadel to take the Lich dwelling on 117. Overall, with the remnants of the army, I burst into the second computer's area, having 3 Liches and 20 skeletons, I put a Citadel there already, otherwise it could have easily been game over from the Ramp. Anyway, things looked so-so on 121, but I transferred everything into skeletons, did a bit of Necromancy on the Dwarf Cottage, farmed mana, and went into the Griffin Conservatory. There were already maybe 200+ skeletons, probably could have taken the maxi one with the double. So in general, in terms of priority for buying towns, after Necro, probably Dungeon. And Tower seems to give a good Mage Guild, but the penalty ruins things a lot, and as for relics in treasure zones, unlike 6LM [Sixth Level Magic], getting control there not from the Mage Guild is not rare.
Before taking the Griffin Conservatory, I also put an Intentionally Stupid Righteous Anger there for splitting, and then bam, the opponent covers Isra, with a trained Grindan on 2 Gargoyles. Well, I thought, either he built Flight, or a Flight scroll with 5th level GM. And so it turned out, it was Flight. Another snag, if the Ramp had pushed that to me, I would have been left without a Mage Guild. A mini treasure zone generated from the Ramp at the Tower, he was building the Mage Guild there. In principle, I had chains on defense. I was also a bit lucky that when I was clearing a prison, I cleared a trained Mage and retrained Death Wave on him. Moreover, he was placed under a split. Grindan stood 1600 moves from the Ramp. I generally built Pegasi and with Death Wave killed Grindan on turn 30. And he, it turns out, was just scouting there and thought he'd buy himself off for free in the Castle, and then took Isra as well. Well, I figured as much. Losing such a mage at the start of the second week is just... no comment. It messed up my plans for capturing the Conflux a bit, but maybe it even worked in my favor, the Conflux's Castle was far away, the roads to the Conflux were very slow and long. So I went straight into the treasure zone with 2 Angels and 250 skeletons. Just at the Castle I did some Necromancy and got a mana hat from a fight. I farmed mana, transferred the skeletons, and went to take the Dragon Utopia. The maxi utopia fell easily, gave KVs [Key of Visibility?] and something else useful. Then I gradually started building the Mage Guild further, swapped artifacts for resources. There were also maxi Cyclops in the treasure zone. Town Portal hadn't dropped yet, only dropped maybe from the 4th rebuild. I Town Portaled into the opponent's treasure zone, there were a bunch of Dragon Utopias, in the first Dragon Utopia a KZ. I skipped one Dragon Utopia to run for the villages. Well, by then it was starting to look like game over. In the mini treasure zone near the Ramp, there was a guard of 140 Diamond Golems, I trained Vidomina on them. She, by the way, levels up decently compared to Isra, because she's a Mage. Well, true, I couldn't quite get her to Expert Necromancy in the end. Then I captured the treasure zone directly from my Conflux and farmed the central treasure zone a bit. It ended up 5 treasure zones vs 2.
Thanks for the game!
1.5 weeks of playing, quite decent, but on the 2nd week, I made a critical mistake losing Grindan. The Tower had already been built, but Grindan was the only one who could use Air and Earth magic and had Intelligence. He had Flight and Implosion, flew to open the opponent's Tower in the adjacent zone, while the Portal in the Tower was being rebuilt (only got it on the 3rd try) and I got greedy for the Gargoyles, could have taken 8. From the Guild, I saw that the opponent has Vampires - his fastest unit. I thought I'd easily split on speed 9, casting Implosion. Then I had to level heroes "from scratch" to master Magic and Earth, lost days and couldn't use the built control, while the opponent gathered a critical mass of artifacts and skeletons and control from Dragon Utopias.
Thanks for the game! Congratulations on the victory!
In reply to Matematik
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Matematik
Thank you for the game! It was a long, difficult, and interesting one!

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ICQ 423164784

In reply to maxbraga
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maxbraga
It could have been an interesting game, but the opponent threw it in Dragon Utopia. THX

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ICQ 423164784

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