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Title: "Rakshasas Revolt" - "Rakshasas Revolt"
Game Version: 3.1(2.1)
Map Size: small (96*96)
Map Type: scenario
Map Version: 1.1
Dungeon: Yes
Recommended Difficulty: Veteran, Hero
Total Number of Players: 4
Number of Human Players: 1
Number of Teams: 2 (1x3)
Scenario Author: Fosgen
Author Contact: fosgen-mm@yandex.ru, fosgen@hotbox.ru
An ancient relic, the "Tear of Ashi," has disappeared from the local Sanctuary of Rakshasa in the province of Lahur, located north of the Haan-Hara desert. Upon learning of this incident, the Rakshasa immediately revolted against the mages, accusing them of stealing their sacred artifact. What prompted the Rakshasa to draw such conclusions is unknown, but soon bloody clashes broke out throughout the province. Initially, the mages managed to contain the Rakshasa and even successfully suppress some resistance centers; however, the situation soon changed dramatically. Unexpectedly, the Rakshasa revolt was supported by an ancient cult of local fire worshipers. The fire worshipers were not particularly loyal to the mages' state, but now openly opposed it. After this event, the mages began to suffer defeat after defeat, and finally, after several major battles near the Akura River, the mages' army was completely defeated. The surviving warriors were forced to flee and take refuge in the ravines of the "Black Mountains."
...This happened just a few months ago. An ancient relic of the local Rakshasa, the "Tear of Ashi," was stolen from the main Temple of our province. Who stole the relic is still unknown, but the Rakshasa, without hesitation, blamed us for everything and immediately launched a rebellion. At first, we still managed to control the situation, suppressing isolated pockets of resistance, but this did not last long. Just two months after the start of the revolt, the Rakshasa were unexpectedly joined by the mages of the ancient cult of "Assara," who worship fire. The cult's warriors were masters of chaos magic, and soon our troops began to suffer defeat after defeat. It became clear that the Rakshasa revolt was escalating into a large-scale war and was already threatening to spread to other provinces of our state, but the council of supreme mages in the capital thought otherwise. The supreme council believed that the revolt was a temporary phenomenon and would gradually subside on its own. Therefore, despite our requests, the council of mages refused to send troops to the province to suppress the revolt. Meanwhile, the main city of the province and the last stronghold of our troops in the region, Raan-Hesh, was lost. Despite the superior forces of the fire worshipers, our soldiers desperately resisted, preventing the enemy from breaking through the city walls. After several unsuccessful attempts to storm the city, the mages of the fire cult made a radical decision - to use the most powerful chaos spell called "Armageddon." Exactly at midnight, a bright red flame illuminated the sky above the city. From the depths of the black abyss, a huge ball of fire burst forth and rushed down with a terrible roar. It was useless to run; the fiery stone slab was rapidly approaching the ground, fiercely tearing through the clouds. After just a few seconds, the meteor mercilessly plunged into the heart of Raan-Hesh. A terrible explosion thundered, and a giant wave of fire swept through the city, burning everything in its path. Walls, temples, libraries, amphitheaters - everything that once represented our great culture was now destroyed to the ground. And only a few buildings miraculously survived in this boiling cauldron of fiery death. The surviving soldiers, abandoning their weapons, fled to the mountains, and the troops of the fire worshipers freely occupied the ruins of the city. This defeat severely demoralized our troops, and panic began to spread throughout the army, and cases of desertion increased. After some time, we managed to gather large forces near the Akura River for a decisive battle with the fire worshipers and Rakshasa, but, unfortunately, luck did not favor us there either. After several days of grueling fighting, we suffered a final defeat. And although we managed to inflict significant damage on the army of the "Assara" cult, our troops were utterly routed. The remnants of our army were forced to retreat in disgrace and take refuge in the ravines of the "Black Mountains." Here, between the huge stone walls, we were trapped like in a vise. On one side, the exit from the ravine was blocked by a Rakshasa garrison, prudently left by the "Assara" army in case the survivors tried to escape. On the other side, the ravine was closed by a chain of impassable mountains. It seemed that there was no way out, and we were doomed to die of hunger, as there was no food to be found inside the ravine. However, it soon turned out that there was another passage between the mountains...
"Rakshasa Revolt" is a story-driven map designed for one player. The difficulty level you choose in the game will affect not only the standard parameters but also some scripted map settings (for example, the higher the difficulty level, the more often green enemy heroes will come to you).
Note: If you have difficulty finding the "Tear of Ashi" in the "Hall of Ashi," you can find a hint in the form of a small map at this link: http://hmmp.ru/_ld/0/87841.jpg.
The following spells are disabled on the map:
Astral Gate, Portal to City, Holy Word, Unholy Word.
List of changes in version 1.1:
- The map has been adapted for the Hammers of Fate add-on but is also fully compatible with Conquest of the Underworld
- A mod that increases the size of the text message window has been added to the map
- The ground lighting of the map has been changed
- Some artifacts that appeared in the 'Hammers of Fate' add-on have been enabled
- Dwarf heroes have been added to the map
- The 'Portal to City' spell has been disabled on the map
- A scroll with the 'Portal to City' spell has been placed in the dungeon, next to the Necromancer Amulet
- The mill (45, 62) has been replaced with a Gargoyle Lair
- The Marletto Tower (90, 26) has been replaced with a School of Magic
- The mercenary camp (77, 25) has been replaced with a Battle Academy
- The Temple of Magic Charms (72, 79) has the 'Fire Trap' spell available
- The knights guarding the sphinx have been replaced with Knights of Isabel, and their number has been increased
- An animation has been added when a scroll appears after visiting the three obelisks
- A bug with the appearance of the red obelisk guard in the tavern has been fixed
- The armies and characteristics of the green player's heroes have been changed
- The green player's heroes now behave in accordance with their description and arrive on time
- Narrow places where caravans often got stuck have been widened
- An error with the "Hall of Ashi" quest not being completed in the add-on has been fixed
- When buying in the tavern, the blue player's heroes receive a bonus experience
- The strength of the "main villain" has been slightly reduced
- Other changes have been made
Brief Scenario Description:
An ancient relic, the "Tear of Ashi," has disappeared from the local Sanctuary of Rakshasa in the province of Lahur, located north of the Haan-Hara desert. Upon learning of this incident, the Rakshasa immediately revolted against the mages, accusing them of stealing their sacred artifact. What prompted the Rakshasa to draw such conclusions is unknown, but soon bloody clashes broke out throughout the province. Initially, the mages managed to contain the Rakshasa and even successfully suppress some resistance centers; however, the situation soon changed dramatically. Unexpectedly, the Rakshasa revolt was supported by an ancient cult of local fire worshipers. The fire worshipers were not particularly loyal to the mages' state, but now openly opposed it. After this event, the mages began to suffer defeat after defeat, and finally, after several major battles near the Akura River, the mages' army was completely defeated. The surviving warriors were forced to flee and take refuge in the ravines of the "Black Mountains."
Timeline of Events:
...This happened just a few months ago. An ancient relic of the local Rakshasa, the "Tear of Ashi," was stolen from the main Temple of our province. Who stole the relic is still unknown, but the Rakshasa, without hesitation, blamed us for everything and immediately launched a rebellion. At first, we still managed to control the situation, suppressing isolated pockets of resistance, but this did not last long. Just two months after the start of the revolt, the Rakshasa were unexpectedly joined by the mages of the ancient cult of "Assara," who worship fire. The cult's warriors were masters of chaos magic, and soon our troops began to suffer defeat after defeat. It became clear that the Rakshasa revolt was escalating into a large-scale war and was already threatening to spread to other provinces of our state, but the council of supreme mages in the capital thought otherwise. The supreme council believed that the revolt was a temporary phenomenon and would gradually subside on its own. Therefore, despite our requests, the council of mages refused to send troops to the province to suppress the revolt. Meanwhile, the main city of the province and the last stronghold of our troops in the region, Raan-Hesh, was lost. Despite the superior forces of the fire worshipers, our soldiers desperately resisted, preventing the enemy from breaking through the city walls. After several unsuccessful attempts to storm the city, the mages of the fire cult made a radical decision - to use the most powerful chaos spell called "Armageddon." Exactly at midnight, a bright red flame illuminated the sky above the city. From the depths of the black abyss, a huge ball of fire burst forth and rushed down with a terrible roar. It was useless to run; the fiery stone slab was rapidly approaching the ground, fiercely tearing through the clouds. After just a few seconds, the meteor mercilessly plunged into the heart of Raan-Hesh. A terrible explosion thundered, and a giant wave of fire swept through the city, burning everything in its path. Walls, temples, libraries, amphitheaters - everything that once represented our great culture was now destroyed to the ground. And only a few buildings miraculously survived in this boiling cauldron of fiery death. The surviving soldiers, abandoning their weapons, fled to the mountains, and the troops of the fire worshipers freely occupied the ruins of the city. This defeat severely demoralized our troops, and panic began to spread throughout the army, and cases of desertion increased. After some time, we managed to gather large forces near the Akura River for a decisive battle with the fire worshipers and Rakshasa, but, unfortunately, luck did not favor us there either. After several days of grueling fighting, we suffered a final defeat. And although we managed to inflict significant damage on the army of the "Assara" cult, our troops were utterly routed. The remnants of our army were forced to retreat in disgrace and take refuge in the ravines of the "Black Mountains." Here, between the huge stone walls, we were trapped like in a vise. On one side, the exit from the ravine was blocked by a Rakshasa garrison, prudently left by the "Assara" army in case the survivors tried to escape. On the other side, the ravine was closed by a chain of impassable mountains. It seemed that there was no way out, and we were doomed to die of hunger, as there was no food to be found inside the ravine. However, it soon turned out that there was another passage between the mountains...
From the Author:
"Rakshasa Revolt" is a story-driven map designed for one player. The difficulty level you choose in the game will affect not only the standard parameters but also some scripted map settings (for example, the higher the difficulty level, the more often green enemy heroes will come to you).
Note: If you have difficulty finding the "Tear of Ashi" in the "Hall of Ashi," you can find a hint in the form of a small map at this link: http://hmmp.ru/_ld/0/87841.jpg.
The following spells are disabled on the map:
Astral Gate, Portal to City, Holy Word, Unholy Word.
List of changes in version 1.1:
- The map has been adapted for the Hammers of Fate add-on but is also fully compatible with Conquest of the Underworld
- A mod that increases the size of the text message window has been added to the map
- The ground lighting of the map has been changed
- Some artifacts that appeared in the 'Hammers of Fate' add-on have been enabled
- Dwarf heroes have been added to the map
- The 'Portal to City' spell has been disabled on the map
- A scroll with the 'Portal to City' spell has been placed in the dungeon, next to the Necromancer Amulet
- The mill (45, 62) has been replaced with a Gargoyle Lair
- The Marletto Tower (90, 26) has been replaced with a School of Magic
- The mercenary camp (77, 25) has been replaced with a Battle Academy
- The Temple of Magic Charms (72, 79) has the 'Fire Trap' spell available
- The knights guarding the sphinx have been replaced with Knights of Isabel, and their number has been increased
- An animation has been added when a scroll appears after visiting the three obelisks
- A bug with the appearance of the red obelisk guard in the tavern has been fixed
- The armies and characteristics of the green player's heroes have been changed
- The green player's heroes now behave in accordance with their description and arrive on time
- Narrow places where caravans often got stuck have been widened
- An error with the "Hall of Ashi" quest not being completed in the add-on has been fixed
- When buying in the tavern, the blue player's heroes receive a bonus experience
- The strength of the "main villain" has been slightly reduced
- Other changes have been made